T3 Termas

Issues dealing with gameplay balance.
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sk4zi
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Re: T3 Termas

Postby sk4zi » Thu 17 Oct, 2013 11:47 am

@riku

i ment, if they´re talking about termas + Swarmlord you cant say that is unbalanced to lets say clensing flame and and and

i mean if there is a SL there can also be a LR and then its not that broken anymore.

i also think its too much with that tyra Leaders. i mean hey, i startet this thread.

but its not op because of the swarmlord.
you also can reinforce genstealers from it. its the same then. your terms would loose.
but you also can reinfoce terminators at a land raider and then the terms surely win.
maybe not until the tyra player is running out of req but they still in the better position.

you also cant kill Orks whit all that mentioned stuff when a wartruck is around, nor guardsmen with chimera.


really i dont wanna say that termas ok, but you cant say the reinforce of a swarmlord belongs to this problem.
its a different one.

edit: ment hormas
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HandSome SoddiNg
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Re: T3 Termas

Postby HandSome SoddiNg » Thu 17 Oct, 2013 1:34 pm

sk4zi wrote:@riku

i ment, if they´re talking about termas + Swarmlord you cant say that is unbalanced to lets say clensing flame and and and

i mean if there is a SL there can also be a LR and then its not that broken anymore.

i also think its too much with that tyra Leaders. i mean hey, i startet this thread.

but its not op because of the swarmlord.
you also can reinforce genstealers from it. its the same then. your terms would loose.
but you also can reinfoce terminators at a land raider and then the terms surely win.
maybe not until the tyra player is running out of req but they still in the better position.

you also cant kill Orks whit all that mentioned stuff when a wartruck is around, nor guardsmen with chimera.


really i dont wanna say that termas ok, but you cant say the reinforce of a swarmlord belongs to this problem.
its a different one.

edit: ment hormas


What if People spammed like 3- 4 Homoguants and There's SL supporting the Meele blob , Tha'ts like Outrageously tough to fight as SM/GK , Already genestealers are very Deadly under Meele synapse
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Bahamut
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Re: T3 Termas

Postby Bahamut » Thu 17 Oct, 2013 1:50 pm

i'd actually say that SM would have the easiest time dealing with that. Thunder hammer if you got a FC, grenades, LRR, shotguns, whirlwind, pdev, claw terminators, flamer terminators, melee dreadnoughts. t3 warrior seagents would not be a changing factor on that scenario. Also GK's roster is pretty much all melee capable units
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Kvek
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Re: T3 Termas

Postby Kvek » Thu 17 Oct, 2013 2:04 pm

sk4zi wrote:hread.

but its not op because of the swarmlord.
you also can reinforce genstealers from it. its the same then. your terms would loose.
but you also can reinfoce terminators at a land raider and then the terms surely win.
maybe not until the tyra player is running out of req but they still in the better position.

Reinforcing termies from a lr when in an engagment ? that would bleed you like fuck, and it also takes a lot of time till they reinforce
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Torpid
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Re: T3 Termas

Postby Torpid » Thu 17 Oct, 2013 2:13 pm

It's OP due to the economy of the nids. The gaunts are still rather duralbe (although, it's way better now and not quite as OP and frankly I aren't sure it's op anymore), and they reinforce super cheap and super fast considering their hp.
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Re: T3 Termas

Postby Lulgrim » Thu 17 Oct, 2013 3:18 pm

Kvek wrote:Reinforcing termies from a lr when in an engagment ? that would bleed you like fuck, and it also takes a lot of time till they reinforce

Yeah Termies take 15 seconds to reinforce, you could just lose the squad before getting a new model...
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Codex
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Re: T3 Termas

Postby Codex » Thu 17 Oct, 2013 8:59 pm

Couldn't you just garrison them in the Land Raider, ungarrison them after 15 seconds and the model instantly reinforces? Admittedly losing their dps during that period, but it doesn't have to be the full 15 seconds.
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Ace of Swords
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Re: T3 Termas

Postby Ace of Swords » Thu 17 Oct, 2013 9:01 pm

Codex wrote:Couldn't you just garrison them in the Land Raider, ungarrison them after 15 seconds and the model instantly reinforces? Admittedly losing their dps during that period, but it doesn't have to be the full 15 seconds.


I would say, once you are in a position where that happens the engagment and most likely the LR is lost.
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Nuclear Arbitor
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Re: T3 Termas

Postby Nuclear Arbitor » Fri 18 Oct, 2013 12:37 am

i was under the impression that the garrison will pause the reinforce but i've never actually tested it. you can reinforce while in buildings though iirc. you just have to start the reinforce before entering.
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Re: T3 Termas

Postby Bahamut » Fri 18 Oct, 2013 12:55 am

what happens is the same as if you moved a squad out of base that was reinforcing in base too soon. It keeps building the unit but wont spawn until u go back to base / leave the transport
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sk4zi
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Re: T3 Termas

Postby sk4zi » Fri 18 Oct, 2013 10:10 am

Lulgrim wrote:
Kvek wrote:Reinforcing termies from a lr when in an engagment ? that would bleed you like fuck, and it also takes a lot of time till they reinforce

Yeah Termies take 15 seconds to reinforce, you could just lose the squad before getting a new model...


just ment the swarm lord makes a huge difference in that point.
it just needs to be tewaked without any broodnest, swarmlord or Pheromone cloud
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Re: T3 Termas

Postby ThongSong » Fri 18 Oct, 2013 10:28 am

yeah a linebreaker unit that noms everything shouldn't be able to reinforce.

that's like a GUO or an avatar being able to reinforce.

heck, it would make more sense if the Doom reinforced.
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Dark Riku
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Re: T3 Termas

Postby Dark Riku » Fri 18 Oct, 2013 11:19 am

Nuclear Arbitor wrote:i was under the impression that the garrison will pause the reinforce but i've never actually tested it. you can reinforce while in buildings though iirc. you just have to start the reinforce before entering.
That seems to be a trend of you and many other people. Debating on hunches and vague memories while not knowing the actual facts. Please stop that!

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