http://warhammer40k.wikia.com/wiki/Grey ... s_Purifier
http://warhammer40k.wikia.com/wiki/Grey ... d_Champion
New Grey Knight Commander: Purifier Brotherhood Champion (you read it right, a commander, not a subcommander)
Overview: Weird mix of anti-melee and caster hero. Think inquisitor, chaos sorcerer, and farseer rolled into one. Capable of decent dps, but lacks tankiness. Focuses on debuffing and damaging the enemy.
XP/Red Reward: same as all other heroes
Size: small
model/animations/voice lines: Force Commander's lines, purifier animations, purifier model with extra purity seals or other shiny bits
Size: small
Armor: commander
Health: 700
Starting weaponry: Nemesis Force sword (35 dps normal melee type) Storm bolter (7.8 piercing dps)
Portrait: Purifier portrait (perhaps Kilgarn can draw one if Caeltos likes this?)
Or another option: http://images1.wikia.nocookie.net/__cb2 ... hicken.jpg
Starting Ability: Sanctuary. 60 energy cost. For 5 seconds, nearby enemy infantry units in radius 7 have their speed reduced by 1. Does not affect retreating units. Visual effect: circle of blue energy (like maelstorm) around the Champion.
T1 upgrades
Weapon: 120/25: Sword of Holy Fire: 50 dps power melee. Grants the "Searing Flame" ability that deals fire damage over time to enemy units near the Champion for 7 seconds. 50 energy cost. visual effect: shield of flame (chaos sorc)
Armor: 110/20: Armor of Purity: grants extra health, health regen, and energy.
Accessory: 120/30: Quicksilver. The Champion gains increased movement speed (+1) and cannot be knocked back for a short duration (5 s). 45 energy cost. Visual effect: quickening visual effect (SM libby).
T2 upgrades
Weapon: 140/45 Nemesis Daemonhammer. 62 heavy melee dps.
Armor:: 120/30: Aegis Warding. Damages enemies that attack the champion in melee. Improves health.
Armor: 150/35: The Summoning. Increases health and grants "The Summoning" ability, which summons a target allied squad to the Champion's side. Similar to Gate of Infinity. 50 energy cost.
Accessory: Physic Lash: 120/25. Same as Bro-Captain Physic Lash. Deals 120 physic damage and knockback to a single model.
T3 Upgrades
Weapon: 150/50 Black Blade of Antwyr: Daemonic sword entrusted to the Grey Knights for safekeeping. 65 power melee dps. Removes the Champion's melee resistance aura, but grants:
-passive damage aura to nearby enemies
-passive energy drain of nearby enemies
-10 power melee splash damage with each hit
Model is a hellblade (Bloodletter's sword)
Accessory: 120/30 Vortex of Doom. After a brief setup time (3 s), the Champion tears open a warp rift at the targeted location, dealing 80 physic damage and weapon knockback to all units in radius 10. 80 energy cost.
Looks like a singularity.
Ideas behind this guy, strategy, and synergy with the rest of the GK army:
Anti-melee. Anti-melee. Anti-melee. And still more anti-melee. Flame aura, slowing enemy units, aegis warding (similar to spiky armor) all help make sure you don't want to close on this guy.
Some light AV (similar to farseer singing spear) in T2. If combined with quicksilver, he can chases vehicles like transports, but lacks the durability to go toe-to-toe with heavy melee walkers and/or tanks.
The Summoning can help save your purifiers/interceptors from taking losses/wiping.
Very energy dependent. Keeping him near a strike squad and giving him energy is very important.
In T3, he offers some extra tricks that can swing engagements. The Black Blade removes his melee resistance to symbolize the constant mental battle with his demonic sword (and to make up for the fact that it offers some really good traits)
Weaknesses:
Ranged blobs will give him a LOT of trouble. Sternguard veterans, double termagaunts, and double shootas all will put a lot of pressure on him. 700 health is good for some tanking in T1, but won't be that useful in later tiers. None of his wargears except Vortex of Doom offer any sort of ranged counter. Quicksilver will help in closing distances, but offers no ranged resistance or suppression counter.
Overall, this guy offers more versatility to the GK force. If you are sick of just spamming interceptor teleport with canticle of absolution, this commander offers some more options to the GK army.





