Bugs/Issues Thread

Generic non-balance topics.
Vapor
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Re: Bugs/Issues Thread

Postby Vapor » Mon 21 Oct, 2013 5:47 pm

Weirdboy's Over Dere ability changes hotkeys (grid) depending on how many upgrades he has. It can be E, R, or T which is really confusing.
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Flash
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Re: Bugs/Issues Thread

Postby Flash » Mon 21 Oct, 2013 11:47 pm

GK Rhino will occasionally bug out. Units are stuck inside and it cannot be moved. I believed this occurs when the smoke grenade ability is used before all units have exited the vehicle. Will do more testing to confirm
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Re: Bugs/Issues Thread

Postby ThongSong » Tue 22 Oct, 2013 4:54 am

Ace of Swords wrote:The Vanguard 'Sargent' can die and the squad will temporarily lose Merciless strike still the model gets reinforced.


sternguards will lose ATSKNF I believe if the sarge dies
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Bugs/Issues Thread

Postby Lulgrim » Tue 22 Oct, 2013 4:58 am

Ace of Swords wrote:The Vanguard 'Sargent' can die

Not a bug

and the squad will temporarily lose Merciless strike still the model gets reinforced.

Also not a bug

ThongSong wrote:sternguards will lose ATSKNF I believe if the sarge dies

Neither is this
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PePPeR
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Re: Bugs/Issues Thread

Postby PePPeR » Wed 23 Oct, 2013 2:24 am

The Krak nades from the Interceptors does 250 (i think) melta damage?. But when using the Purge ability on the Deff dred, firing the Krak it does not take the 325 but just the same 250 like normal (im not sure of the numbers but you dont get the bonus damage from Purge). You get the 30% with Melee and Ranged but not the nades, why?. I checked the Purge description and it says the affected enemy will take 30%, nothing to say not from Kraks or any type of weapon :roll:
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Re: Bugs/Issues Thread

Postby Faultron » Wed 23 Oct, 2013 1:41 pm

2.2 Beta 5 specific

i played vs Cpu, they standing at my genfarm all the time and doing nothing
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Wed 23 Oct, 2013 2:06 pm

Because they can't target the power node.
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fankater
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Re: Bugs/Issues Thread

Postby fankater » Wed 23 Oct, 2013 5:40 pm

Kasrkins krak grenades can`t stick to targets like interceprors do. Intended ?
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Wed 23 Oct, 2013 6:09 pm

^ it is.
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PePPeR
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Re: Bugs/Issues Thread

Postby PePPeR » Thu 24 Oct, 2013 12:18 am

Anyone on the previous question i asked??.

Why do kraks not do the 30% bonus damage on a walker or tank while librarians Purge is active on it but everything else does?.
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Asmon
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Re: Bugs/Issues Thread

Postby Asmon » Thu 24 Oct, 2013 1:08 pm

Perhaps they have not been coded like any other grenade. Or perhaps it is the Purge ability that is buggy.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Fri 25 Oct, 2013 12:27 am

Just tested the GK terminator incinerator with beta 6.

It works normally now, doing a continuous stream of damage instead of a huge burst.

:D :D :D
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Orkfaeller
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Re: Bugs/Issues Thread

Postby Orkfaeller » Fri 25 Oct, 2013 12:52 pm

More of a question than anything else, but

are Singularities ( D Cannon ) supposed to ( heavily ) damage buildings ( generators etc ) or even Vehicles?
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Re: Bugs/Issues Thread

Postby Nurland » Fri 25 Oct, 2013 1:24 pm

#noobcodex
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PePPeR
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Re: Bugs/Issues Thread

Postby PePPeR » Sat 26 Oct, 2013 12:33 am

Asmon wrote:Perhaps they have not been coded like any other grenade. Or perhaps it is the Purge ability that is buggy.


Thanks for the reply, but do you know if its bugged or is this an unknown?.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sat 26 Oct, 2013 4:51 am

it does explosive damage so yes, it is. it'd be a balance issue, not a bug.
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Sun 27 Oct, 2013 1:34 am

Hive Node still protects itself with the ability.
You can see it on the Grand final game 3 of this months 2v2 tourney.
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PePPeR
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Re: Bugs/Issues Thread

Postby PePPeR » Mon 28 Oct, 2013 4:08 am

Christ these GK krak nades are not good news, I've noticed sometimes when you throw them they take a while, sometimes 3/5 secs long after you initially threw it, why's that?.
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sk4zi
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Re: Bugs/Issues Thread

Postby sk4zi » Mon 28 Oct, 2013 10:14 am

usually its because the model which is suppost to throw it is in an animation at the moment.

its the same with any other grenade throw
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Ace of Swords
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Re: Bugs/Issues Thread

Postby Ace of Swords » Mon 28 Oct, 2013 5:20 pm

kaserkin AV nade can be thrown on the ground but it will stick to the target, it happened today on an AVA, I threw it at the feet of it, then it moved and the timer/nade was following it around still it exploded for it's normal effect of damage + slow.

Got the replay if needed.
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PePPeR
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Re: Bugs/Issues Thread

Postby PePPeR » Mon 28 Oct, 2013 10:14 pm

Ace of Swords wrote:kaserkin AV nade can be thrown on the ground but it will stick to the target, it happened today on an AVA, I threw it at the feet of it, then it moved and the timer/nade was following it around still it exploded for it's normal effect of damage + slow.

Got the replay if needed.


YES YES this too, 100% seen this happen.
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Re: Bugs/Issues Thread

Postby Indrid » Tue 29 Oct, 2013 6:08 am

Already on the list fellas.
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Re: Bugs/Issues Thread

Postby Arbit » Wed 30 Oct, 2013 1:47 am

I had a full health GM squad with sarge enter a webway and the squad came out with 7/7 members.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Wed 30 Oct, 2013 7:22 am

This happens with tunnels sometimes too, and it can happen twice with the leaders, where the additional 2 guardsmen that each leader provides don't appear. This means fully upgraded guardsmen only end up with 8 models.
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Wed 30 Oct, 2013 10:49 am

This has been in the game since forever :p
And to my experience it always happens when you go into the webway/tunnel.
They always get eaten or claimed by the warp ^^
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Lulgrim
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Re: Bugs/Issues Thread

Postby Lulgrim » Wed 30 Oct, 2013 12:17 pm

Guess I'll just add it to the Webway description as "Perils of the Warp" then (old school Relic fix)
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Lag
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Re: Bugs/Issues Thread

Postby Lag » Wed 30 Oct, 2013 4:47 pm

But Webway gates have nothing to do with the warp. Or do they?
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Wed 30 Oct, 2013 5:11 pm

they're separate but sometimes things make holes. my understanding is that the webway is like an intestine and the warp is like the rest of the body around it, minus the absorb food part of course.
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Re: Bugs/Issues Thread

Postby Lulgrim » Wed 30 Oct, 2013 5:15 pm

Webway is somehow connected to both Warp and materium. It's a bit vague. Ravener tunnels probably aren't though.
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Re: Bugs/Issues Thread

Postby Arbit » Wed 30 Oct, 2013 10:00 pm

Huh, I remember it being reported in the past but I thought it had been fixed. Turns out it was there all along? And it's unfixable?

That sucks. Oh well... I guess we know why IG didn't get a tunnel mechanism like they had in DoWI.
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