Units passively gain xp?
Units passively gain xp?
I have noticed that sometimes during a game, a hero/unit randomly gets levels up while they are in base. They were close to leveling prior to being in base, but is that intended or a bug?
Re: Units passively gain xp?
Whenever a model/unit dies any unit that dealt any damage to it will get some exp.
I don't believe this shares the overall exp gain, although it may do...
I don't believe this shares the overall exp gain, although it may do...
Lets make Ordo Malleus great again!
Re: Units passively gain xp?
Isn't there like a time limit to that? For example, if my CL shoots some tacs and then after 2 mins a tac dies, the CL gets the exp?
Re: Units passively gain xp?
I believe there is a limit time but indeed, xp is shared between every unit that helped a bit for the kill. I even think you can get xp just by being close to the target.
- Forestradio

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Re: Units passively gain xp?
From the DOW2 Retribution Wiki
"Most units gain experience points through through killing enemy units and reviving allied commanders. Experience points grant veterancy levels, which award bonuses such as improved health and damage. Some specific abilities such as Tyranid synapse auras and the Apothecary's healing abilities improve with veterancy levels. Regular units have 4 levels, while heroes have 10.
Each model in the game has a designated XP value. When the model is killed, this XP value is spread out to all units that did damage to it. In addition, units that gain experience share it to all friendly units within a 55 radius (the sight radius for most units is 40). These units gain 40% of the XP that the original unit gained.
Every unit requires 500 XP per level. Leveling up grants various general bonuses listed below (values are rounded approximations and in comparison to base stats).
Level 1 (0 XP): Base stats
Level 2 (500 XP): +15% health and energy, +5% regeneration, +1 melee skill, +10% melee damage, +5% ranged damage
Level 3 (1,000 XP): +30% health and energy, +10% regeneration, +2 melee skill, +20% melee damage, +10% ranged damage
Level 4 (1,500 XP): +50% health and energy, +15% regeneration, +3 melee skill, +30% melee damage, +15% ranged damage
Heroes gain 50% more XP than other units and continue progressing up to level 10. Reviving allied heroes grants the reviver 250 XP."
Hope this helps
"Most units gain experience points through through killing enemy units and reviving allied commanders. Experience points grant veterancy levels, which award bonuses such as improved health and damage. Some specific abilities such as Tyranid synapse auras and the Apothecary's healing abilities improve with veterancy levels. Regular units have 4 levels, while heroes have 10.
Each model in the game has a designated XP value. When the model is killed, this XP value is spread out to all units that did damage to it. In addition, units that gain experience share it to all friendly units within a 55 radius (the sight radius for most units is 40). These units gain 40% of the XP that the original unit gained.
Every unit requires 500 XP per level. Leveling up grants various general bonuses listed below (values are rounded approximations and in comparison to base stats).
Level 1 (0 XP): Base stats
Level 2 (500 XP): +15% health and energy, +5% regeneration, +1 melee skill, +10% melee damage, +5% ranged damage
Level 3 (1,000 XP): +30% health and energy, +10% regeneration, +2 melee skill, +20% melee damage, +10% ranged damage
Level 4 (1,500 XP): +50% health and energy, +15% regeneration, +3 melee skill, +30% melee damage, +15% ranged damage
Heroes gain 50% more XP than other units and continue progressing up to level 10. Reviving allied heroes grants the reviver 250 XP."
Hope this helps
Re: Units passively gain xp?
Ok, got it guys. Thanks a lot. 
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