Also, I think this is "just" a retexture, right?
New GK Unit: Vindicare Assassin
- Orkfaeller

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Re: New GK Unit: Vindicare Assassin
Well, he propably ment a DowII mod 
Also, I think this is "just" a retexture, right?
Also, I think this is "just" a retexture, right?
Re: New GK Unit: Vindicare Assassin
Actually, I don't remember if it was in vanilla. Is there a way to use DoW1 models somehow?Orkfaeller wrote:Well, he propably ment a DowII mod
Also, I think this is "just" a retexture, right?
- Orkfaeller

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Re: New GK Unit: Vindicare Assassin
yeah, the Vindicare Assassin was part of vanilla Winter Assault.
I've yet to see someone who ported whole models over from DoW1 ( not saying it didnt happen )
I've yet to see someone who ported whole models over from DoW1 ( not saying it didnt happen )
Re: New GK Unit: Vindicare Assassin
First untextured render.

Critic is wellcome

Critic is wellcome
- Orkfaeller

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Re: New GK Unit: Vindicare Assassin
Whow, great to see allready something 
I asume he is based on the Scout model?
I dont know how far into it you allready are, nor do I understand much about modeling;
All I can say is I think he could get a bit "slimmed down", still.
Stuff like his forearm armour and his boots to make him look a bit more athletik,
maybe that was on your to-do list anyways ( or maybe not
)
______________
My other idea is maybe giving his visor a bit of an angle, or split it into two lenses to make it look a bit less like Cylop's ( X-Men ) goggles. ? .
Also I hope he'll get some skull buckles when hes finished.
All in all however, this is a highly specific "criticism",
allready looks better than I hoped for.
Please keep up the great work : )



I asume he is based on the Scout model?
I dont know how far into it you allready are, nor do I understand much about modeling;
All I can say is I think he could get a bit "slimmed down", still.
Stuff like his forearm armour and his boots to make him look a bit more athletik,
maybe that was on your to-do list anyways ( or maybe not
______________
My other idea is maybe giving his visor a bit of an angle, or split it into two lenses to make it look a bit less like Cylop's ( X-Men ) goggles. ? .
Also I hope he'll get some skull buckles when hes finished.
All in all however, this is a highly specific "criticism",
allready looks better than I hoped for.
Please keep up the great work : )



Re: New GK Unit: Vindicare Assassin
Yes, of course. Only scouts and rangers have proper animation sets. Rangers don't close enough, so it was a scout.Orkfaeller wrote:I asume he is based on the Scout model?
It doesn't matter. If I ask for opinion, that means I need a new direction to work to. I can do anything you wish, but I have to know what to do.Orkfaeller wrote:I dont know how far into it you allready are, nor do I understand much about modeling;
Holding a mesh in my mind plays a mind trick with me: I can't see mismatches. So I need a clear eye to guide me.
Got it.Orkfaeller wrote:All I can say is I think he could get a bit "slimmed down", still.
Stuff like his forearm armour and his boots to make him look a bit more athletik
It's a part of texture, diffuse and normal maps.Orkfaeller wrote:Also I hope he'll get some skull buckles when hes finished.
Re: New GK Unit: Vindicare Assassin
Another WIP render. Slimmed down, reworked legs, helmet
Started to working on textures.

Suffer from lack of original HD textures. Compiling original DoW Vindicare Assassin and DoW 2 Scout texture. Handmade require some time. Results still unsatisfactorily.
Started to working on textures.

Suffer from lack of original HD textures. Compiling original DoW Vindicare Assassin and DoW 2 Scout texture. Handmade require some time. Results still unsatisfactorily.
- Orkfaeller

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Re: New GK Unit: Vindicare Assassin
really nice improvements on the visor *thumbs up*
Re: New GK Unit: Vindicare Assassin
Gray wrote:Another WIP render. Slimmed down, reworked legs, helmet
Started to working on textures.
Suffer from lack of original HD textures. Compiling original DoW Vindicare Assassin and DoW 2 Scout texture. Handmade require some time. Results still unsatisfactorily.
Awesome work Gray! He looks better than any anyone suppose
Are you going to do sniper rifle for him ?
Last edited by fankater on Sun 27 Oct, 2013 3:30 pm, edited 1 time in total.
For the Emperor skurwysyny !
- Orkfaeller

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Re: New GK Unit: Vindicare Assassin
Are you able to do stuff like the little lights / lasers on his rifle / helmet?
Would you have to add some particle effect or is it just a case of a transparent sprite?
Ever done something like it befor?
Would you have to add some particle effect or is it just a case of a transparent sprite?
Ever done something like it befor?
Re: New GK Unit: Vindicare Assassin
Still far from perfection, but I'll keep working.fankater wrote:Awesome work Grey! He looks better than any anyone suppose.
Are you going to do sniper rifle for him ?
Sniper rifle is not even a question. I'll just take the original one from DoW 1.
If somebody tell me how it works here. Each game engine has unique effects structure.Orkfaeller wrote:Are you able to do stuff like the little lights / lasers on his rifle / helmet?
Would you have to add some particle effect or is it just a case of a transparent sprite?
Ever done something like it befor?
P.S. Sorry for slow work, usually it takes way less time. I'm just exhausted, I need a pair days sleep off. No updates until 30th, don't panic.
Re: New GK Unit: Vindicare Assassin
OK, I'm back. Rested and ready to work.
New update on mesh and texture:

Mesh - final. (If nobody minds those bracers, I'm afraid to damage finger bones' enveloping)
Head texture - starting
Body texture - final draft. If there is an artist here, I could use some help, 'coz texture painting is not my best. I just leave it here, texture map is quite intuitive.
And just one thing. I failed with normal mapping. It's new tech for me and I didn't master it yet.
So one or two days for envelope polishing and your unit will be ready.
Awaiting for criticism/wishes/suggestions.
P.S. almost forgot. The rifle

New update on mesh and texture:

Mesh - final. (If nobody minds those bracers, I'm afraid to damage finger bones' enveloping)
Head texture - starting
Body texture - final draft. If there is an artist here, I could use some help, 'coz texture painting is not my best. I just leave it here, texture map is quite intuitive.
And just one thing. I failed with normal mapping. It's new tech for me and I didn't master it yet.
So one or two days for envelope polishing and your unit will be ready.
Awaiting for criticism/wishes/suggestions.
P.S. almost forgot. The rifle

Re: New GK Unit: Vindicare Assassin
Can't wait to see this in-game, great work. 
- Forestradio

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Re: New GK Unit: Vindicare Assassin
Pure awesome.
"Ask not for whom they seek, lest it be thyself."
-Officio Assassinorum
"Ask not for whom they seek, lest it be thyself."
-Officio Assassinorum
Re: New GK Unit: Vindicare Assassin
Gray wrote:If somebody tell me how it works here. Each game engine has unique effects structure.Orkfaeller wrote:Are you able to do stuff like the little lights / lasers on his rifle / helmet?
Generally just markers with fx attached to them. I think the Scout sniper rifle has a lazor, open it in Santos' Model Editor and see how it works.
- Nuclear Arbitor

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Re: New GK Unit: Vindicare Assassin
standard attachment points from the little i've looked at it. santos should help but i know exporting will bring the attachment points with it into max. to actually get them on the model you have to make an fx.
Re: New GK Unit: Vindicare Assassin
Uhh unless it's something radically new and different, why??? I've added a bunch and I've never needed to make a new one... There are plenty of them available to grab.
- Jazz-Sandwich

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Re: New GK Unit: Vindicare Assassin
Gray wrote:Sniper rifle is not even a question. I'll just take the original one from DoW 1.
Would there not be concerns about allegations of copyright breach?
Re: New GK Unit: Vindicare Assassin
OK, let THQ sue me.Jazz-Sandwich wrote:Gray wrote:Sniper rifle is not even a question. I'll just take the original one from DoW 1.
Would there not be concerns about allegations of copyright breach?
- Jazz-Sandwich

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Re: New GK Unit: Vindicare Assassin
Gray wrote:OK, let THQ sue me.Jazz-Sandwich wrote:Gray wrote:Sniper rifle is not even a question. I'll just take the original one from DoW 1.
Would there not be concerns about allegations of copyright breach?
THQ do seem to be reluctant to take action against modders in Russian areas, but it's Elite mod itself that I'd be concerned about. The issue has been brought up in other threads (eg that of the Force Commander's voice-over), and it applies here too.
You're happy to risk your own neck; fair enough. But what of Elite mod?
Re: New GK Unit: Vindicare Assassin
OK, I can make it from the scratch using this one as a template. The geometry is simple enough. I can also restyle a texture to make it unrecognizable. But it takes a day or two.Jazz-Sandwich wrote:THQ do seem to be reluctant to take action against modders in Russian areas, but it's Elite mod itself that I'd be concerned about. The issue has been brought up in other threads (eg that of the Force Commander's voice-over), and it applies here too.
You're happy to risk your own neck; fair enough. But what of Elite mod?
Re: New GK Unit: Vindicare Assassin
Yes I recommend you just make your own version so nobody has copyright complaints about it. No rush anyway as we have weeks-months between releases generally.
Re: New GK Unit: Vindicare Assassin
One more question: is it have any upgrades? I mean, should I make it as one solid piece of wargear or split it into a customizable puzzle.
UPD. maybe, my question is not clear enough, I ask about the assassin itself, not the rifle. Should I make any accessories attachments for the upgrades visualization?
UPD. maybe, my question is not clear enough, I ask about the assassin itself, not the rifle. Should I make any accessories attachments for the upgrades visualization?
Last edited by Gray on Thu 31 Oct, 2013 6:39 pm, edited 1 time in total.
- Nuclear Arbitor

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Re: New GK Unit: Vindicare Assassin
Lulgrim wrote:Uhh unless it's something radically new and different, why??? I've added a bunch and I've never needed to make a new one... There are plenty of them available to grab.
i meant that more figuratively than literally.
Re: New GK Unit: Vindicare Assassin
Gray wrote:One more question: is it have any upgrades? I mean, should I make it as one solid piece of wargear or split it into a customizable puzzle.
I assume the unit would have an upgrade or two, but idk what exactly and what might suit them visually. If you have any ideas about add-on or alternative pieces, they can certainly be used in some way (as Army Level unlocks if not upgrades).
Re: New GK Unit: Vindicare Assassin
I am planning to attach some fancies (bullets, dagger etc.) to bracers to make it less boring, so I need to know, where to link them - a parent mesh or accessories.Lulgrim wrote:I assume the unit would have an upgrade or two, but idk what exactly and what might suit them visually. If you have any ideas about add-on or alternative pieces, they can certainly be used in some way (as Army Level unlocks if not upgrades).
Additioanlly, a visor can be made in less detailed variant (I can just delete left part). And so on: bullets, poaches etc.
Generally, I see. Creating accessories file.
Re: New GK Unit: Vindicare Assassin
Unexpected problem with exporting models from 3D MAX. Model editor open exported model as blank. re-import to 3D MAX returns untextured mesh.
Anyone have an experience? Need help. I understand that texturing is an issue, but I haven't any idea what to do.
Anyone have an experience? Need help. I understand that texturing is an issue, but I haven't any idea what to do.
Re: New GK Unit: Vindicare Assassin
Have you looked on the RelicNews forum?
Re: New GK Unit: Vindicare Assassin
Finally, I did it. Don't ask me how - I dont understand it myself, it was a shaman dance.
A had to use all original scout maps (normal, specular, dirt etc) as well as file names, but it is a future business. Now I need to ensure that it generally works. I didn't find a way to override in-game models, so I need somebody to do it.
Here it is an archive. Armor model and head model separately.
http://rapidshare.com/share/4A0E8E9E5347A9A5CC74A5BE51D5AD59
A had to use all original scout maps (normal, specular, dirt etc) as well as file names, but it is a future business. Now I need to ensure that it generally works. I didn't find a way to override in-game models, so I need somebody to do it.
Here it is an archive. Armor model and head model separately.
http://rapidshare.com/share/4A0E8E9E5347A9A5CC74A5BE51D5AD59
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