Bugs/Issues Thread
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Bugs/Issues Thread
Wasnt it actually planned at some point to have the connected bunkers in ELITE?
- Nuclear Arbitor

- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: Bugs/Issues Thread
i suspect it could still be done but it would have to be with an ability.
Re: Bugs/Issues Thread
I was playing Winter Assault last night for some fun and was thinking the exact same thing.
"SNAPPED LIKE A STEM"
Re: Bugs/Issues Thread
yesterday i upgradet my tacs to sternguard with only 2 model scouts next to them
the scouts were reinforcing by the teleport after the upgrade.
the scouts were reinforcing by the teleport after the upgrade.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Bugs/Issues Thread
sk4zi wrote:yesterday i upgradet my tacs to sternguard with only 2 model scouts next to them
the scouts were reinforcing by the teleport after the upgrade.
Can we have this an actual feature of Ven / Sternguards? Reinforcing allies when teleporting in?
Re: Bugs/Issues Thread
that would be cool
a great reason to get them even if the squads are leveled
a great reason to get them even if the squads are leveled
Re: Bugs/Issues Thread
Orkfaeller wrote:sk4zi wrote:yesterday i upgradet my tacs to sternguard with only 2 model scouts next to them
the scouts were reinforcing by the teleport after the upgrade.
Can we have this an actual feature of Ven / Sternguards? Reinforcing allies when teleporting in?
What, that's crazy?
That would completely go against he principles of the game. Purchase a niche-upgrade in the middle of the fight so that you automatically win an engagement and then are left with a unit you didn't necessarily want?
If you were motivated to get them anyway then why does this buff have to be implemented, if you just wanted the combat boost then that is what the drop pod is for and that costs 200 red for a reason.
When you make choices in dawn of war the point is that they are meant to be final and you cannot be forgiving for doing so. This is why the prospect of recycling generators once they are fully built is terrible, or sacrificing units for that matter too. Dawn of War is a game highly investing itself in macro over micro, and that's actually a part of the RTT instead of the RTS, you can't win in DOW because you have the better strategy going into the game, or at least doing so is MUCH harder to do than it is in many other RTS' where a simple BO can dictate who wins the game, because the game is more forgiving to mistakes.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
It's Intended. A 'feature' they have.sk4zi wrote:Yesterday I upgraded my tacs to Sternguard with only 2 model scouts next to them. The scouts were reinforcing by the teleport after the upgrade.
-How does it go against the game principal? °_OThat Torpid Gamer wrote:What, that's crazy?
-How would it even for the slightest make you auto-win an engagement? °_O
You can't instantly do it in the middle of a fight.
The reinforce aura happens when they first hit the field and only then.
You pay for the reinforcing.
-Drop pod takes a shit ton of time to drop and acts like a reinforce point afterwards.
They are not the same at all.
-And lasts but most important. This thread is for bug reporting.
Last edited by Dark Riku on Thu 31 Oct, 2013 8:21 pm, edited 1 time in total.
Re: Bugs/Issues Thread
I assumed he meant for it to reinforce like a drop pod, i.e. for free. I know that they already let you reinforce when they come in, but I'm not exactly sure why that is, it seems a bit random.
Last edited by Torpid on Thu 31 Oct, 2013 9:51 pm, edited 2 times in total.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
So that's why I've been able to reinforce at seemingly random times...
Is it really intended? I mean, as a one shot effect you'll see once per game (if that), it's such a minor bonus that it's not even a balance concern. It just seems pretty dang random... What's the idea behind other squads reinforcing off what is essentially a call-in? AFAIK it doesn't happen when you call in spiders, kommandos, termies, etc... maybe it makes sense for the nid call-ins because they have that biomass thing going on.
Just curious about the logic behind it, really.
Is it really intended? I mean, as a one shot effect you'll see once per game (if that), it's such a minor bonus that it's not even a balance concern. It just seems pretty dang random... What's the idea behind other squads reinforcing off what is essentially a call-in? AFAIK it doesn't happen when you call in spiders, kommandos, termies, etc... maybe it makes sense for the nid call-ins because they have that biomass thing going on.
Just curious about the logic behind it, really.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
Re: Bugs/Issues Thread
I've said this many times - it's a leftover from when SG/VG arrived by drop pod. The arrival was changed into teleport instead, but the same spawner entity remained.
- Forestradio

- Posts: 1157
- Joined: Sun 13 Oct, 2013 5:09 pm
Re: Bugs/Issues Thread
Lulgrim wrote:I've said this many times - it's a leftover from when SG/VG arrived by drop pod. The arrival was changed into teleport instead, but the same spawner entity remained.
could you change it a a terminator-style teleport-in?
That doesn't reinforce nearby units.
Re: Bugs/Issues Thread
Yes it is. I don't feel like looking for the Caeltos quote.Arbit wrote:Is it really intended?
But if you go through the entire forum you'll be bound to find it ^^
Why? It's only "useful" if you win a fight then immediately decide to upgrade and keep your wounded squad(s) around instead of capping the map? :/Radio the Forest wrote:That doesn't reinforce nearby units.
Or is there some crazy ass shit I'm missing here?
Edit: Shouldn't have even posted something like this here. My bad.
Last edited by Dark Riku on Thu 31 Oct, 2013 10:50 pm, edited 1 time in total.
- Forestradio

- Posts: 1157
- Joined: Sun 13 Oct, 2013 5:09 pm
Re: Bugs/Issues Thread
@Riku
I'm not discussing whether or not this feature of the stern/van upgrade is intended or whether it is useful or overpowered.
I AM suggesting a possible way to fix it IF it is a glitch.
I'm not discussing whether or not this feature of the stern/van upgrade is intended or whether it is useful or overpowered.
I AM suggesting a possible way to fix it IF it is a glitch.
Re: Bugs/Issues Thread
@Lulgrim
Got it, thanks.
From the way you described it (i.e. "left over" from an earlier iteration) it sounds like it's not intended, but as far as not intended things go, it's more of a weird inconsistency on the "who gives a shit" side of the spectrum
Got it, thanks.
From the way you described it (i.e. "left over" from an earlier iteration) it sounds like it's not intended, but as far as not intended things go, it's more of a weird inconsistency on the "who gives a shit" side of the spectrum
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
Re: Bugs/Issues Thread
Being able to reinforce from Sternguard/Vanguard "transformations" are not intended. It doesn't make any sense, and was never intended.
The squad going from 1/4 to 4/4 members from the purchase is fine for now however.
The squad going from 1/4 to 4/4 members from the purchase is fine for now however.
Re: Bugs/Issues Thread
Arbit wrote:From the way you described it (i.e. "left over" from an earlier iteration) it sounds like it's not intended, but as far as not intended things go, it's more of a weird inconsistency on the "who gives a shit" side of the spectrum
Yes we kinda just forgot it like that, as the reinforcement thing didn't come up immediately. Of course the reinforce field can be easily removed.
Re: Bugs/Issues Thread
I could have sworn you posted that on the forums or said that in a steammessage :/
Must be mistaking then. My bad. Doesn't matter if it stays or goes anyways I think ^^
Must be mistaking then. My bad. Doesn't matter if it stays or goes anyways I think ^^
- Ace of Swords

- Posts: 1493
- Joined: Thu 14 Mar, 2013 7:49 am
- Location: Terra
Re: Bugs/Issues Thread
Sorc global Warp still often bugs with crushers, it also seems it's not working on upgrading chaos vehicles. (Or atleast it didn't work on a dread that was getting the Tzeentch mark).

Re: Bugs/Issues Thread
Sorc global Warp still often bugs with crushers
Confirm it. Was not able to teleport away my bloodcrusher from enemy's base
- Shas'el Doran'ro

- Posts: 129
- Joined: Tue 12 Mar, 2013 1:44 pm
- Location: T'au
Re: Bugs/Issues Thread
Just a reminder, the Inquisitorial Storm Troopers are still missing their Voice Overs subsequently making them difficult to micro if you don't have them in your field of view constantly.
Giving them back the Storm Trooper voices so you actually have a chance to respond if they're under attack outside of your field of view, would be a nice fix.
Giving them back the Storm Trooper voices so you actually have a chance to respond if they're under attack outside of your field of view, would be a nice fix.
"To divert from Tau'va is stray away from the one true path, and to stray from the one path is to walk into darkness and despair, only together, serving Tau'va can we prosper not only as an empire but as a race." -- Shas'el T'au Doran'ro
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Bugs/Issues Thread
Any idea why my Alpha Legion [ELITE] Noise Marines get this super shiny leg?
It looks fine in the armypainter, but ingame it seems broken. Is the texture missing ?Or are the bump maps screwed up? It looks very reflective in the painter, but it doesnt radiate like this.

It looks fine in the armypainter, but ingame it seems broken. Is the texture missing ?Or are the bump maps screwed up? It looks very reflective in the painter, but it doesnt radiate like this.
Re: Bugs/Issues Thread
Orkfaeller wrote:Any idea why my Alpha Legion [ELITE] Noise Marines get this super shiny leg?
It looks fine in the armypainter, but ingame it seems broken. Is the texture missing ?Or are the bump maps screwed up? It looks very reflective in the painter, but it doesnt radiate like this.
well ingame everything looks different from armypainter
Farseer/Doombringer/Falcon/Mindwar IGN: Ypulse
Re: Bugs/Issues Thread
Have a replay vs Codex where shees literally fleeted through stun bomb and kept retreat killing shit. Yes they were hit and the red stun indicator appeared on them, but they didn't care. Codex also noticed what had happened --> this isn't just me raging.
No idea what caused it, never happened to me before.
ps. I haven't read patch notes so in case this is just another eldar buff and not a bug, feel free to slap me.
No idea what caused it, never happened to me before.
ps. I haven't read patch notes so in case this is just another eldar buff and not a bug, feel free to slap me.
Swift I: You're not a nerd, you're just a very gifted social spastic
- Nuclear Arbitor

- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: Bugs/Issues Thread
consider yourself slapped for thinking it might be a buff.
i'll let someone else do the actual slapping.
i'll let someone else do the actual slapping.
Re: Bugs/Issues Thread
Is the Brother Captain's armor HI? It says so in the tooltip.
Re: Bugs/Issues Thread
The hat for my Inquisitor won't show up, it just isn't there.
Is that a new design for it or is it just bugging out not showing the tophat.
Is that a new design for it or is it just bugging out not showing the tophat.
Re: Bugs/Issues Thread
Hat has been a rank unlock for quite some time.
Re: Bugs/Issues Thread
Lulgrim wrote:Hat has been a rank unlock for quite some time.
do you know which rank do I need for the hat, can't find the answer on the wikia?
Return to “Community General Discussion”
Who is online
Users browsing this forum: No registered users and 0 guests






