That said in a 1v1 fight where both units are at level 1 and they get the same amount of specials IF the ASM jumped and knocked over all of the banshees they will win, if they didn't jump or missed the jump the shees will win, this is the basic of why you lure asm on shuris/rangers/ranged blobs and only then run your banshees in with the scream (so that the asm models take longer to 'choose' their target and start doing damage on the shees), the same works in T2 but with more abilities, where the asm will need to land both the jump and the strike in order to take down the shees.
I confirm it. And I tested that with my friends in retail and in elite (both aspects of banshees).
For me venerable dread is a really good unit. It is the right choice to fight assault terminators/chaos terminators with lightning claws/nobz/carnifexes/seer council. There are tons of way to tie up/force off AV-units. And venerable dread is very tough. 1750 hp at level 1.The techamarine can boost its survivability with the global repair. In late stages of the game it is really important to gain control over central victory point. And dropping a venerable dread allows to do it sucessfully most of the time.
I guess it could get a better inspiration though like the DAoT dreads.
If I am not mistaken it already provides better damage buff and other buffs - wrong Checked that, does not provide extra buffs. I also would like to see this benefit










