Force Commander Battle Standard

Issues dealing with gameplay balance.
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Forestradio
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Force Commander Battle Standard

Postby Forestradio » Sun 03 Nov, 2013 4:01 am

Anyone else have the opinion that this 35 power wargear that basically makes all of your units do 25 percent more damage all the time is OP?

Turns missile tacs into one-man tank killing teams, lascannons into one-man walker killing teams, and pdevs into one of the best blob counters in the game......

Combine it with LC assault terminators for complete major lulz. Nothing like watching that ogryn squad get torn apart in a matter of seconds......... :mrgreen:

SM with FC already have a great snowball effect of buffs (Battlecry, For the Emperor global) as well as dread/libby inspiration.

My suggestion for it:
1.Tone down the permanent damage buff to 15% (25 % when the FC is dead)
2. Add ONE of the following effects (not both of them)
-suppression resistance to nearby units
-energy regen bonus to nearby units (but not the FC himself)

P.S. I'm an FC player who is guilty of (ab)using this in the past, but it just makes it too easy to win engagements in T3, IMO.
Bahamut
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Re: Force Commander Battle Standard

Postby Bahamut » Sun 03 Nov, 2013 4:21 am

Did you know ravaner alpha damage synapse is 30% and it's t2? is that OP too? :/
Did you also know Avatar also gives a 30% damage aura to all allies?
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HandSome SoddiNg
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Re: Force Commander Battle Standard

Postby HandSome SoddiNg » Sun 03 Nov, 2013 4:26 am

Bahamut wrote:Did you know ravaner alpha damage synapse is 30% and it's t2? is that OP too? :/
Did you also know Avatar also gives a 30% damage aura to all allies?


Also i don't really see Scared Standard used that Often 8-)
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Black Relic
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Re: Force Commander Battle Standard

Postby Black Relic » Sun 03 Nov, 2013 6:36 am

Does Avatars aura also grant 100% suppression resist in ELITE also or was it removed?

I don't think Sacred Standard is OP. It gives a passive buff yes which is, everyone should agree,a massive buff. 25% to 40% when the FC is down. Pretty big. But it doesn't effect him. Yes it also stacks with Battle Cry, other inspiration effects\buffs, etc. Your suggestions were good idea imo. However, the suppression resistance and energy regen wouldn't matter too much in t3 for SM. Or at least the way I play SM wouldn't matter too much. Those passive buffs would probably be more useful in t1 and t2. Not too sure about t3 but i am one guy and there are more experienced players than me who might disagree and state otherwise.

Considering what the wargear does\and brings to the table I could accept price increase to 150\40 with no complaint. But changing what the wargear does I cannot offer my support.
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Re: Force Commander Battle Standard

Postby FiSH » Sun 03 Nov, 2013 10:37 am

Comparing the battle standard and the Avatar is absurd. It also makes sense that the Avatar aura is so powerful: Its fighting capabilities are surpassed by other super units, its buffs are really what's going for it, alongside the combo potentials with its 2 spells. It also costs much much much more than the sacred standard.
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David-CZ
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Re: Force Commander Battle Standard

Postby David-CZ » Sun 03 Nov, 2013 10:45 am

wa1243agh wrote:Does Avatars aura also grant 100% suppression resist in ELITE also or was it removed?

It does. But is the damage increase aura for all units on the map or only for those nearby? And does it affect your allies too? I know suppression resistance does.
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Raffa
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Re: Force Commander Battle Standard

Postby Raffa » Sun 03 Nov, 2013 11:32 am

The plasma cannon spike is a little silly. Same with lightning claw termies.

But other races have way more better stuff. eg RA damage synapse
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Asmon
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Re: Force Commander Battle Standard

Postby Asmon » Sun 03 Nov, 2013 1:04 pm

David-CZ wrote:It does. But is the damage increase aura for all units on the map or only for those nearby? And does it affect your allies too? I know suppression resistance does.


It affects every non-vehicle allied unit in radius 20.

About Sacred Standard: it's quite ok.
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Re: Force Commander Battle Standard

Postby Lulgrim » Sun 03 Nov, 2013 1:06 pm

Bahamut wrote:Did you also know Avatar also gives a 30% damage aura to all allies?

30% damage resistance as well (plus the mentioned suppression immunity).

David-CZ wrote:But is the damage increase aura for all units on the map or only for those nearby? And does it affect your allies too? I know suppression resistance does.

It's the same aura that gives all 3 effects.
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Forestradio
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Re: Force Commander Battle Standard

Postby Forestradio » Sun 03 Nov, 2013 2:45 pm

1. Avatar is a superunit that costs 800/200. Any comparison between that and the FC is pretty hard to make.

2. Ravener alpha synapse only affects gaunts and nonsynapse creatures, so your warriors and venom brood aren't buffed (at least to my knowledge). Not to mention that battlecry+sacred standard> damage synapse

3. If my FC doesn't already have an accessory, giving him sacred standard is the first thing I buy in T3.

Raffa wrote:The plasma <span class="adtext" id="adtext_7">cannon</span> spike is a little silly. Same with lightning claw termies.

But other races have way more better stuff. eg RA damage synapse


Pdevs with this are INSANE. Turn every infantry squad into half health (or less) if they hit. It would be like if zoanthropes got ranged synapse from venom brood.

In a 1v1 scenario, unless you have really good snares from your commander, assault termies/ranged termies are pretty much unbeatable with this buff. And if you focus down the FC, it just gets worse........
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Re: Force Commander Battle Standard

Postby Ace of Swords » Sun 03 Nov, 2013 3:32 pm

This whole thread is lols.

Beside the fact that it's a T3 wargear opposite wargears have a way bigger impact and are T2, Thropy Rack and Daemonic Visage, they are the only accessories I get nowdays because of how much they influence the game in every game mode, it's too bad that I didn't save a CL vs FC replay where I Was the CL and I should've lost the game, to the point where I tought of conceding mid-late game, at the end it turned out a CSM lc termies vs LC termies and vanguard, take a guess who came ontop of every engagment using LTGB,Daemonic visage and the blood maul.

Ironically, chaos can support their termies better than a FC.
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Bahamut
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Re: Force Commander Battle Standard

Postby Bahamut » Sun 03 Nov, 2013 4:59 pm

Radio the Forest wrote:1. Avatar is a superunit that costs 800/200. Any comparison between that and the FC is pretty hard to make.


So? avatar damage aura is just a big giant plus. As lulgrim stated, that aura also comes with 30% damage resistance (which is mathematically way better than damage increase) and total suppression immunity. And to top it off, its abilities are far better than even some globals.

Radio the Forest wrote:2. Ravener alpha synapse only affects gaunts and nonsynapse creatures, so your warriors and venom brood aren't buffed (at least to my knowledge). Not to mention that battlecry+sacred standard> damage synapse


Wrong, damage synapse affects all tyranid infantry. That means absolutely everything except fexes, swarmlord and tyrant guard

Also as ace said, trophy rack is also mathematically better than battle standard. Hell, even boss pole can be better than the standard
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Asmon
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Re: Force Commander Battle Standard

Postby Asmon » Sun 03 Nov, 2013 6:03 pm

As someone whose field is Maths I am quite confused about what you mean by mathematically better.
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Re: Force Commander Battle Standard

Postby crazyman64335 » Sun 03 Nov, 2013 6:11 pm

abusing this? It's a t3 upgrade that provides an aura, that's not abuse. in my opinion it's fine, doesn't need to be changed at all, because it's so RARELY seen that it doesn't even matter. you're basically sacrificing your FC from being utilized as a tank (iron halo), or being a mobile wrecking force (tele pack) for a t3 aura. which in most cases isn't worth it. Anyway continue on your thread. best of luck :lol:
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Re: Force Commander Battle Standard

Postby Bahamut » Sun 03 Nov, 2013 6:12 pm

That's nice!. what are you studing? or what degree u got?. I'm studying for computed engineering. This semester i'm studying line and surface integrals, Vectoral fields, Green, etc.

Anyway, (whatever dmg)x1.25x0.75 = (whatever dmg)0.9375. Unless they go into the same pool then would be (dmg)x(1 + 0.25 - 0.25) = (dmg)x1 which ends up being just the same. Would have to test which one it is, but i'm 95% sure is the former
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Forestradio
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Re: Force Commander Battle Standard

Postby Forestradio » Sun 03 Nov, 2013 6:14 pm

If no one else sees a problem with it, then that's fine with me.

Thank you for your feedback :D

And for not turning this into a rage thread about everything you hate about SM T3 ;)
ThongSong
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Re: Force Commander Battle Standard

Postby ThongSong » Mon 04 Nov, 2013 3:04 am

it only becomes a bit ridiculous in team games when you have 1 fc buffing 3 entire armies. but in 1v1 I think it's fine. considering it's a t3 piece of wargear that has to compete with the iron halo and teleporter pack, it has to be good
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Re: Force Commander Battle Standard

Postby SirSid » Mon 04 Nov, 2013 3:24 am

It's a totaly underated war gear that is overlooked by most. This is the only reason it is not a problem.

Unless i need to get power fist / port combo for AV i always get the standard, it's win win in team games and just win in 1v1.

I don't think it needs to be changed since it is rare to see it on the field. But since the FC is so hard to drive off the field , especialy in 1v1 this wargear is a perma buff to your whole army in many ways, it has no downside and is cheap. Typical SM upgrade, it's a very good well rounded item however no 1 gets it cuz they are busy getting the other SM things that are OP, so y play fair.

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