Reg9678 wrote:Ranger damage isn't sky high, that's right. Though it's enough to be annoying(essentielly being damaged on sight) and pick a model here or there.
Rangers deal 60 damage per shot. That's not even enough to pick off Heretics. Add that to the fact that they almost never shoot the same model twice if they can help it, and you end up spending 4-5 shots just to get a model on a light infantry squad (assuming you're firing continuously, which you won't be because snipers aren't meant to be used like that).
Reg9678 wrote:While they may scale poorly, a ranged knockback is very handy throughout the game. If Scout snipers had this, I'd suspect we would see much more of them.
You realize the issue with this line of thinking, right? To begin with, Scout snipers do considerably more damage than Rangers (90 damage per shot) and serve in a completely different roster. On top of that, if you're getting Rangers just for the kinetic pulse, you're basically using them as a worse version of Artillery Spotters.
Reg9678 wrote:Especially given the fact how many options Eldar have to threaten retreating squads.
Consider A) the reason Eldar have those combo options, and B) the amount of micro needed to go into them. Eldar is the worst faction in the game for taking straight up fights. Their ability combos are part of what makes them useful. Remove kinetic pulse, and what good are Rangers? They literally just become a tax that the Eldar has to pay for detection, and their detection is already pretty bad as is.
Reg9678 wrote:Regarding the Falcon: We'll have to see how the nerfs workout. But, as pointed by some others already, the fact that a transport vehicle scales that well into T3 seems questionable.
You are completely ignoring the fact that Eldar T3 is one of the most fragile in the game. They have two incredibly fragile artillery pieces (one of which is a setup team), a squishy light-infantry melee squad, and a large support unit that needs a standing army to be useful. It is not "questionable" for Eldar to have one unit that doesn't instantly die when it gets shot at in the late game.
Reg9678 wrote: With it's shield, it has potential to solo T3 tanks
No. It doesn't. The only advantage the Falcon has over a traditional tank is its ability to back away and regen some of its shields, and that becomes less frightening when you realize that it is slower than all the tanks except the Leman Russ (which can outrange it by a considerable margin) meaning it can't do the whole "poke and retreat" tactic on its own.
Reg9678 wrote: (if I recall correctly given your mention of its shield nerf) while most other T2 vehicle crumble against those.
Their shield lost roughly a third of its effective hp a while ago. As for other T2 vehicles crumbling vs tanks, you seem to misunderstand that different units in different factions are built to do different things (ignoring the fact that a Falcon will lose in a straight up fight with any mainline battle tank).
Reg9678 wrote:And also I'd doubt that Eldar have very poor gen bashing potential.
Then you haven't been playing Eldar. It is widely known that they have the hardest time gen bashing in T1 due to lack of flamer units and not having the same aggression that you can get with factions like Chaos and Tyranids.
Reg9678 wrote:While you pointed out it's kinda slow, it's still fast enough to poke and chase well, also with its high accuracy on move.
...Which is getting nerfed already, in case you didn't check...
Reg9678 wrote:That is a genius suggestion to be honest. So basically the Falcon can be either tanky or strong AV.
No. This is not a great idea. It would mean that the Falcon would be useless in T3. It couldn't use its av weaponry, since the stuff it would shoot at would do av damage itself (and considerably more, at that) and it also couldn't use its shield since it would be helpless to fight back.
I want to stress the fact that the Falcon only has 500 hp because people
don't seem to realize how little that is. They get so fixated on the idea that a Falcon with its shield is tanky, they forget how frail it is without. It is the same hp that a Fire Prism has, except that a Falcon doesn't have any of the range, disruption, or damage spike potential of a Fire Prism. I think it's pretty common to hear the horror stories of a Prism being two shot by something like a Kommando Nob or surprise av. Now imagine if you had to drive the Prism up close and personal.
I mean, I get it. "Eldar so op, best everything everywhere" so on and so forth, but nerfing the Falcon out of the game is both unnecessary and really over the top.