Re: Veteran Marines: Put in the Stronghold?
Posted: Fri 06 Dec, 2013 9:44 am
That's wraithguard not webways. Wraithguard are such a stupid unit, worst unit addition ever.
Anyways. There is another stupid tactic you can do in 2v2 which is hilariously effective. Play RA, go 3x Horms + BSWB. Have an ally as the PC, he goes bile spewer + noise marines. Play normally, pressuring your foe as much as possible with your horms so he lacks MC, retreat, let him cap the mid of the map then fully reinforce everything and let chaos get in your tunnel network. Dig a tunnel behind one of your foes base, out comes 3x horms+BSWB, nm and 3x horms. The PC+NM swiftly take down the turrets, and you can cover them from ranged fire via hive nodes + the BSWB, horms protect them form being tied up in melee. Once you destroy the base turrets the PC should build some of his own turrets in their place, it makes that player unable to retreat, else he retreats straight into turret fire and is devoured by hormagaunts. It's pretty lulzy.
Anyways. There is another stupid tactic you can do in 2v2 which is hilariously effective. Play RA, go 3x Horms + BSWB. Have an ally as the PC, he goes bile spewer + noise marines. Play normally, pressuring your foe as much as possible with your horms so he lacks MC, retreat, let him cap the mid of the map then fully reinforce everything and let chaos get in your tunnel network. Dig a tunnel behind one of your foes base, out comes 3x horms+BSWB, nm and 3x horms. The PC+NM swiftly take down the turrets, and you can cover them from ranged fire via hive nodes + the BSWB, horms protect them form being tied up in melee. Once you destroy the base turrets the PC should build some of his own turrets in their place, it makes that player unable to retreat, else he retreats straight into turret fire and is devoured by hormagaunts. It's pretty lulzy.