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Re: Last chance to voice your balance concerns for 2.2

Posted: Fri 13 Dec, 2013 12:30 am
by xerrol nanoha
Did anyone consider making reinforcement a unique upgrade on its own?

Re: Last chance to voice your balance concerns for 2.2

Posted: Fri 13 Dec, 2013 1:52 pm
by Raffa
Please just flat out delete Flesh Over Steel and Terrify.

These abilities are waaay too strong. Either you look retarded getting stuck trying to use them or WTFOMGRAPE the target.

Re: Last chance to voice your balance concerns for 2.2

Posted: Fri 13 Dec, 2013 2:54 pm
by Bahamut
Is it possible to fix the invul armor for the HT?. Currently the bubble fx lasts longer than the invulnerable effect and it's annoying as hell

Re: Last chance to voice your balance concerns for 2.2

Posted: Sat 14 Dec, 2013 11:03 am
by DarkGod
That Torpid Gamer wrote:lol someone wants a reinforcing transport in t1. *facepalm* Also the weapon upgrades do loads. HB rhino rushes alongside a VA are extremely strong, that said I agree with the general consensus that it could reinforce if has the vehicle armour upgrade, but not if it has the weapon upgrades (because it's way too cheap).


Torpid I feel you misunderstood me. I only said I wanted the reinforcement ability because right now GK lack units, they are incomplete. I feel that the the ideas being thrown about would be temporary and when the GK are finished, then we could deal with the balance issues associated with a reinforcing transport in t1. On further thinking, I agree with Dark Riku in that the vehicle armour upgrade should give reinforcement ability, or a reinforcement aura upgrade unlocked in tier 2. Maybe this could be a temporary upgrade eg "Allow allied units to reinforce around rhino for 30 seconds" maybe with an increased cost?

Re: Last chance to voice your balance concerns for 2.2

Posted: Sat 14 Dec, 2013 1:41 pm
by Torpid
GK no longer lack units and they function fine, t1 reinforcing transports is just a nightmare though.

I agree with the general consensus too that given it's cost there's no reason why it shouldn't reinforce when it gets its very armour.

Re: Last chance to voice your balance concerns for 2.2

Posted: Sun 15 Dec, 2013 9:19 am
by appiah4
That Torpid Gamer wrote:GK no longer lack units and they function fine, t1 reinforcing transports is just a nightmare though.

I agree with the general consensus too that given it's cost there's no reason why it shouldn't reinforce when it gets its very armour.


It allows you to equip custom weapons, I can see a fair tradeoff here. Lascannons + reinforcements is too much.

Re: Last chance to voice your balance concerns for 2.2

Posted: Sun 15 Dec, 2013 12:17 pm
by Torpid
The lascannon is no better than the HB, not to mention GK t2 is absolutely garbage as it is.

Re: Last chance to voice your balance concerns for 2.2

Posted: Sun 15 Dec, 2013 2:47 pm
by appiah4
Absolutely wrong. The Lascannon makes the GK transport great at taking out all other transports in the game really fast. No other transport weapon really hurts other vehicles. You can get mobility and AV both by getting the GK transport. Other transports give mobility and reinforce. It's a fair trade.

Re: Last chance to voice your balance concerns for 2.2

Posted: Sun 15 Dec, 2013 3:18 pm
by Sub_Zero
But current system of tanks' aiming really sucks. You can't chase a vehicle if there are other units arround it. Your stupid vehicle will start attacking them instead of keeping the same target. You have to move it forward and order to attack again. Yes, and it will slow the movement.

Re: Last chance to voice your balance concerns for 2.2

Posted: Sun 15 Dec, 2013 3:37 pm
by Torpid
Not to mention it doesn't threaten infantry at all and like I said, GK t2 sucks so it's not like GK get the support SM can give that RB.

Re: Last chance to voice your balance concerns for 2.2

Posted: Sun 15 Dec, 2013 6:49 pm
by Barrogh
That Torpid Gamer wrote:Not to mention it doesn't threaten infantry at al...

What do you mean? Last time I've seen the thing on the field it was making holes in anything regardless of wherther it was infantry or mech. Or... What we are talking about?

Re: Last chance to voice your balance concerns for 2.2

Posted: Mon 16 Dec, 2013 3:31 am
by Nuclear Arbitor
if it has splash it's going to hit infantry.

Re: Last chance to voice your balance concerns for 2.2

Posted: Mon 16 Dec, 2013 10:11 am
by Torpid
and it does, but it doesn't carry that 'aaaagghhhh bleed' factor that enemy HB transports have when they park up near your capping unit, nor does it have the same level of independence for that reason, it really can't scare of infantry based AV in the slightest...

Re: Last chance to voice your balance concerns for 2.2

Posted: Tue 17 Dec, 2013 8:50 am
by appiah4
Every T1 unit can hurt infantry, no other T2 transport can hurt other transports. It has a unique trait that gives it a great edge in T2 play, giving it a reinforcement buff would be outrageously OP.

Re: Last chance to voice your balance concerns for 2.2

Posted: Tue 17 Dec, 2013 9:21 am
by Sub_Zero
The Falcon deals with any transport that can reinforce in the game and in T3 becomes a pretty good offensive vehicle as well as having same abilities to reinforce and transport units. Nobody considers it as an OP unit.

Although giving the Lascannon Rhino allowance to reinforce units is arguable. But the Heavy Bolter Rhino should reinforce.

Re: Last chance to voice your balance concerns for 2.2

Posted: Wed 18 Dec, 2013 12:10 am
by Nuclear Arbitor
the falcon is fucking expensive, the shield got nerfed a while ago, and it's damage is crap. it is still really hard to kill with the shield though.

Re: Last chance to voice your balance concerns for 2.2

Posted: Wed 18 Dec, 2013 8:15 am
by Asmon
Falcon is bugged bro. It cannot hit garrisoned transports.

Re: Last chance to voice your balance concerns for 2.2

Posted: Wed 18 Dec, 2013 9:23 am
by Nuclear Arbitor
yeah, the pulse laser is flagged to attack and damage the occupants of transports according to dow.wikia. all the other av weapons seem to be flagged to attack but not damage occupants while infantry ranged weapons are the opposite. melee weapons are neither.