Bugs/Issues Thread

Generic non-balance topics.
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Oddnerd
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Re: Bugs/Issues Thread

Postby Oddnerd » Wed 28 Oct, 2015 8:51 pm

This is a frequent problem I have with Catachans Ol'reliable. Often, I will fire it off at a target, the energy cost and cooldown will register on the UI, but the catachans will not fire the grenades. Its frustrating because it is a battle-deciding ability in many situations. It is also a bit ironic considering it is called Ol' reliable.

Anyone else have issues with this?
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Re: Bugs/Issues Thread

Postby DandyFrontline » Wed 28 Oct, 2015 9:18 pm

Oddnerd wrote:This is a frequent problem I have with Catachans Ol'reliable. Often, I will fire it off at a target, the energy cost and cooldown will register on the UI, but the catachans will not fire the grenades. Its frustrating because it is a battle-deciding ability in many situations. It is also a bit ironic considering it is called Ol' reliable.

Anyone else have issues with this?


Yea, i got this bug as well. Pretty often
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Wed 28 Oct, 2015 9:43 pm

It's not ironic since it's called Ol' Unreliable ;) --> http://www.dawnofwar.info/index.php?pag ... han_devils
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Re: Bugs/Issues Thread

Postby DandyFrontline » Wed 28 Oct, 2015 9:53 pm

Dark Riku wrote:It's not ironic since it's called Ol' Unreliable ;) --> http://www.dawnofwar.info/index.php?pag ... han_devils

Lol xD
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Oddnerd
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Re: Bugs/Issues Thread

Postby Oddnerd » Wed 28 Oct, 2015 10:09 pm

Dark Riku wrote:It's not ironic since it's called Ol' Unreliable ;) --> http://www.dawnofwar.info/index.php?pag ... han_devils

Hahahahahaha wow, all this time........ :lol: Now its even funnier.
Atlas

Re: Bugs/Issues Thread

Postby Atlas » Thu 29 Oct, 2015 3:05 am

It was actually changed to Ol'Unreliable instead of Ol'Reliable. I can't remember which patch did that though.
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Oddnerd
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Re: Bugs/Issues Thread

Postby Oddnerd » Thu 29 Oct, 2015 3:53 am

Maybe that was simpler than fixing it :lol:
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Re: Bugs/Issues Thread

Postby DandyFrontline » Fri 06 Nov, 2015 10:28 pm

Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.
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MaxPower
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Re: Bugs/Issues Thread

Postby MaxPower » Sun 15 Nov, 2015 4:39 pm

Not sure if it has been mentioned, but the cloak of shadows is bugged, giving you full damage resistance (100% damage resistance).

Just labbed it today, didnt buy any wargear apart from the cloak and used it and it gave my units 100%damage resistance.
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Oddnerd
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Re: Bugs/Issues Thread

Postby Oddnerd » Sun 15 Nov, 2015 4:52 pm

DandyFrontline wrote:Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.

I mentioned it in the codex section. Here is proof from an in-game I took.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Sun 15 Nov, 2015 5:21 pm

Oddnerd wrote:
DandyFrontline wrote:Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.

I mentioned it in the codex section. Here is proof from an in-game I took.
Already fixed

MaxPower wrote:Not sure if it has been mentioned, but the cloak of shadows is bugged, giving you full damage resistance (100% damage resistance).

Just labbed it today, didnt buy any wargear apart from the cloak and used it and it gave my units 100%damage resistance.
I think Myrdal fixed this one
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Oddnerd
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Re: Bugs/Issues Thread

Postby Oddnerd » Wed 18 Nov, 2015 1:15 am

Wise Windu wrote:
Oddnerd wrote:
DandyFrontline wrote:Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.

I mentioned it in the codex section. Here is proof from an in-game I took.
Already fixed

Question - did the standard inspire courage once break/prevent suppression in Vanilla/Elite? Was the description just an error/mix up with inspire determination or did inspire courage once break/prevent suppression and then lose that function later?
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Wed 18 Nov, 2015 2:21 am

No, it's just a mistake I made when typing it up.
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Re: Bugs/Issues Thread

Postby Deflaktor » Wed 18 Nov, 2015 12:45 pm

PhatE wrote:Rangers on occasion refuse to fire and will constantly try to melee instead. Swapping the stance doesn't fix it and losing enough models will fix the issue since the game thinks they're a new squad.

This would explain how the portraits at the bottom change position after you lose enough models.

Edit

This is happening consistently now and not once every so often.


Got a replay where a ranger squad refused to take any orders. Could not retreat and could only activate and deactivate abilities. Also had more than one game where they did not shoot from their rifle anymore, only with their pistols. Right now I dont buy them anymore because of how often they bug out. Please fix these bugs, it really is game breaking. I would also love it if the pistols are removed. The Ranger sometimes move strangely to get into range with their pistols and expose themselves unneccesarily.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Wed 18 Nov, 2015 3:37 pm

A lot of the Ranger bugging seems to have started when they were given the additional courage damage on upgrade. It was implemented in a way that made them swap the main weapon, which may have been causing some problems. I've already changed it to keep the same weapon, but just have an additional 50 courage damage done on each shot. Hopefully it helps.

Does this bug ever occur before the upgrade is purchased? I've only ever seen it after (can't watch the replay right now, so sorry if that is the case there).
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Re: Bugs/Issues Thread

Postby PhatE » Thu 19 Nov, 2015 12:24 pm

Wise Windu wrote:A lot of the Ranger bugging seems to have started when they were given the additional courage damage on upgrade. It was implemented in a way that made them swap the main weapon, which may have been causing some problems. I've already changed it to keep the same weapon, but just have an additional 50 courage damage done on each shot. Hopefully it helps.

Does this bug ever occur before the upgrade is purchased? I've only ever seen it after (can't watch the replay right now, so sorry if that is the case there).


Thanks a ton for this, Windu! Glad to hear that this has been looked at by the staff(?) Can't confirm but I'm pretty sure this is post upgrade but it happens after kinetic pulse or whatever the KB ability is called, mostly. Losing 2 models fixes it though. Here's an example

http://www.gamereplays.org/dawnofwar2/r ... &id=308006
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Thu 19 Nov, 2015 3:36 pm

Oh yeah, looks like both of those happened because the upgrade finished :?

Hopefully the fix works that out then. I've tested it a few times and haven't gotten it to bug, but I guess we'll see.
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egewithin
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Re: Bugs/Issues Thread

Postby egewithin » Sun 29 Nov, 2015 7:03 pm

When Plague Champion kills an Operative, it summons IST zombie.
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Re: Bugs/Issues Thread

Postby henry7 » Mon 07 Dec, 2015 5:11 pm

This mod is great. But it still have some weird graphics bugs ( cloth bug at SM troops ), it never happen when i play Blood Raven mod.

http://imgur.com/idAtM1k

http://imgur.com/wj569Bf

please fix it or tell me how to fix this bug i really want play Elite mod. thank you!

(i cant post image and Sorry for my bad english :)))
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Mon 07 Dec, 2015 6:03 pm

Lol. I have the bug too :) I never even noticed. Wonder since which patch this became a thing XD
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Re: Bugs/Issues Thread

Postby henry7 » Tue 08 Dec, 2015 6:07 am

so perious version didn't have this bugs. what's version ? i really hate this bugs cause when zoomed in units look like weird guy. Hope someone can fix it :lol: :lol:
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Deuce Bigalow
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Re: Bugs/Issues Thread

Postby Deuce Bigalow » Tue 15 Dec, 2015 5:51 pm

Hey guys, thanks to the modders for all the great work!

I don't know if this has been brought up, but is anyone looking into stuck units (rangers/SUTs in gates, units stuck in terrain after leaving transports, etc.)?
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Tue 15 Dec, 2015 9:06 pm

Don't go into a gate while setup, you avoid the the problem that way.
Getting stuck in terrain is really rare. Best is to avoid positions that you know they might get stuck in.

No real solutions for it. Other than not making such terrain traps on the new maps.
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Re: Bugs/Issues Thread

Postby Kvn » Sat 02 Jan, 2016 3:45 pm

This has probably already been brought up elsewhere, but I can't seem to find it in the bugs thread or the patch fixes for the upcoming Elite Mod version, so I thought I'd mention it just in case.

Recently, I've found that the Sorcerer Warp global can be used on enemy units. Was in the middle of an engagement and misclicked when trying to use a Summoning Circle to get rid of an opponent's Guardian Weapons Team. Ended up teleporting it to his Farseer instead. While the trolling potential of this is somewhat limited given that it teleports to their hero instead of the Sorcerer, it still seems like a pretty serious bug that could be abused, especially if the opposing hero is downed in your territory.

Edit: And now I see the other posts about this. My bad.
Last edited by Kvn on Sat 02 Jan, 2016 7:24 pm, edited 1 time in total.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Sat 02 Jan, 2016 5:40 pm

Yep, it's fixed for the next patch.
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Re: Bugs/Issues Thread

Postby Kvn » Sat 02 Jan, 2016 7:23 pm

Cool. Thanks for the heads up. I thought that was probably the case, but just wanted to make sure.
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Raven
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Re: Bugs/Issues Thread

Postby Raven » Tue 12 Jan, 2016 5:47 am

My Eldar Rangers glitched twice this evening when exiting a Webway Gate, not being able to move, fire, retreat, and or use any abilities. Restarted the game and still had the problem the second time :/
I swear I'm not as bad as this game as it may seem.
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Tue 12 Jan, 2016 11:17 am

Raven wrote:My Eldar Rangers glitched twice this evening when exiting a Webway Gate, not being able to move, fire, retreat, and or use any abilities. Restarted the game and still had the problem the second time :/
Well known bug long since retail, don't enter a gate while setup with any squad or with guardsmen, gm get lost in there :)
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Raven
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Re: Bugs/Issues Thread

Postby Raven » Thu 14 Jan, 2016 6:48 am

Okay, thanks!
I swear I'm not as bad as this game as it may seem.
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Re: Bugs/Issues Thread

Postby ShowMeMagik » Sun 17 Jan, 2016 8:07 pm

On two occasions today I fully upgraded my scouts. Stealth then sarge then shotguns. After this in could not use shotgun blast or grenades. I had full.energy could stealth but no offensive abilities

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