Bugs/Issues Thread
Re: Bugs/Issues Thread
This is a frequent problem I have with Catachans Ol'reliable. Often, I will fire it off at a target, the energy cost and cooldown will register on the UI, but the catachans will not fire the grenades. Its frustrating because it is a battle-deciding ability in many situations. It is also a bit ironic considering it is called Ol' reliable.
Anyone else have issues with this?
Anyone else have issues with this?
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DandyFrontline

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Re: Bugs/Issues Thread
Oddnerd wrote:This is a frequent problem I have with Catachans Ol'reliable. Often, I will fire it off at a target, the energy cost and cooldown will register on the UI, but the catachans will not fire the grenades. Its frustrating because it is a battle-deciding ability in many situations. It is also a bit ironic considering it is called Ol' reliable.
Anyone else have issues with this?
Yea, i got this bug as well. Pretty often
Re: Bugs/Issues Thread
It's not ironic since it's called Ol' Unreliable
--> http://www.dawnofwar.info/index.php?pag ... han_devils
--> http://www.dawnofwar.info/index.php?pag ... han_devils-
DandyFrontline

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Re: Bugs/Issues Thread
Dark Riku wrote:It's not ironic since it's called Ol' Unreliable--> http://www.dawnofwar.info/index.php?pag ... han_devils
Lol xD
Re: Bugs/Issues Thread
Dark Riku wrote:It's not ironic since it's called Ol' Unreliable--> http://www.dawnofwar.info/index.php?pag ... han_devils
Hahahahahaha wow, all this time........
Now its even funnier.-
Atlas
Re: Bugs/Issues Thread
It was actually changed to Ol'Unreliable instead of Ol'Reliable. I can't remember which patch did that though.
Re: Bugs/Issues Thread
Maybe that was simpler than fixing it 

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DandyFrontline

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Re: Bugs/Issues Thread
Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.
Re: Bugs/Issues Thread
Not sure if it has been mentioned, but the cloak of shadows is bugged, giving you full damage resistance (100% damage resistance).
Just labbed it today, didnt buy any wargear apart from the cloak and used it and it gave my units 100%damage resistance.
Just labbed it today, didnt buy any wargear apart from the cloak and used it and it gave my units 100%damage resistance.
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
Re: Bugs/Issues Thread
DandyFrontline wrote:Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.
I mentioned it in the codex section. Here is proof from an in-game I took.
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- Wise Windu

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Re: Bugs/Issues Thread
Already fixedOddnerd wrote:DandyFrontline wrote:Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.
I mentioned it in the codex section. Here is proof from an in-game I took.
I think Myrdal fixed this oneMaxPower wrote:Not sure if it has been mentioned, but the cloak of shadows is bugged, giving you full damage resistance (100% damage resistance).
Just labbed it today, didnt buy any wargear apart from the cloak and used it and it gave my units 100%damage resistance.
Re: Bugs/Issues Thread
Wise Windu wrote:Already fixedOddnerd wrote:DandyFrontline wrote:Maybe it was mentioned in some thread before but - Lord Commissar execute ability description says it's make immune to suppression while it's not.
I mentioned it in the codex section. Here is proof from an in-game I took.
Question - did the standard inspire courage once break/prevent suppression in Vanilla/Elite? Was the description just an error/mix up with inspire determination or did inspire courage once break/prevent suppression and then lose that function later?
- Wise Windu

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Re: Bugs/Issues Thread
No, it's just a mistake I made when typing it up.
Re: Bugs/Issues Thread
PhatE wrote:Rangers on occasion refuse to fire and will constantly try to melee instead. Swapping the stance doesn't fix it and losing enough models will fix the issue since the game thinks they're a new squad.
This would explain how the portraits at the bottom change position after you lose enough models.
Edit
This is happening consistently now and not once every so often.
Got a replay where a ranger squad refused to take any orders. Could not retreat and could only activate and deactivate abilities. Also had more than one game where they did not shoot from their rifle anymore, only with their pistols. Right now I dont buy them anymore because of how often they bug out. Please fix these bugs, it really is game breaking. I would also love it if the pistols are removed. The Ranger sometimes move strangely to get into range with their pistols and expose themselves unneccesarily.
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- Wise Windu

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Re: Bugs/Issues Thread
A lot of the Ranger bugging seems to have started when they were given the additional courage damage on upgrade. It was implemented in a way that made them swap the main weapon, which may have been causing some problems. I've already changed it to keep the same weapon, but just have an additional 50 courage damage done on each shot. Hopefully it helps.
Does this bug ever occur before the upgrade is purchased? I've only ever seen it after (can't watch the replay right now, so sorry if that is the case there).
Does this bug ever occur before the upgrade is purchased? I've only ever seen it after (can't watch the replay right now, so sorry if that is the case there).
Re: Bugs/Issues Thread
Wise Windu wrote:A lot of the Ranger bugging seems to have started when they were given the additional courage damage on upgrade. It was implemented in a way that made them swap the main weapon, which may have been causing some problems. I've already changed it to keep the same weapon, but just have an additional 50 courage damage done on each shot. Hopefully it helps.
Does this bug ever occur before the upgrade is purchased? I've only ever seen it after (can't watch the replay right now, so sorry if that is the case there).
Thanks a ton for this, Windu! Glad to hear that this has been looked at by the staff(?) Can't confirm but I'm pretty sure this is post upgrade but it happens after kinetic pulse or whatever the KB ability is called, mostly. Losing 2 models fixes it though. Here's an example
http://www.gamereplays.org/dawnofwar2/r ... &id=308006
Stream - http://www.twitch.tv/phatness_
Since everyone forgets, my timezone is AEST (UTC/GMT) +10 hours. AEDT is (UTC/GMT) +11 hours. Hopefully no-one tells me what time any tournament is on.
Since everyone forgets, my timezone is AEST (UTC/GMT) +10 hours. AEDT is (UTC/GMT) +11 hours. Hopefully no-one tells me what time any tournament is on.
- Wise Windu

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Re: Bugs/Issues Thread
Oh yeah, looks like both of those happened because the upgrade finished 
Hopefully the fix works that out then. I've tested it a few times and haven't gotten it to bug, but I guess we'll see.

Hopefully the fix works that out then. I've tested it a few times and haven't gotten it to bug, but I guess we'll see.
Re: Bugs/Issues Thread
When Plague Champion kills an Operative, it summons IST zombie.
Re: Bugs/Issues Thread
This mod is great. But it still have some weird graphics bugs ( cloth bug at SM troops ), it never happen when i play Blood Raven mod.
http://imgur.com/idAtM1k
http://imgur.com/wj569Bf
please fix it or tell me how to fix this bug i really want play Elite mod. thank you!
(i cant post image and Sorry for my bad english
))
http://imgur.com/idAtM1k
http://imgur.com/wj569Bf
please fix it or tell me how to fix this bug i really want play Elite mod. thank you!
(i cant post image and Sorry for my bad english
))Re: Bugs/Issues Thread
Lol. I have the bug too
I never even noticed. Wonder since which patch this became a thing XD
I never even noticed. Wonder since which patch this became a thing XDRe: Bugs/Issues Thread
so perious version didn't have this bugs. what's version ? i really hate this bugs cause when zoomed in units look like weird guy. Hope someone can fix it


- Deuce Bigalow

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Re: Bugs/Issues Thread
Hey guys, thanks to the modders for all the great work!
I don't know if this has been brought up, but is anyone looking into stuck units (rangers/SUTs in gates, units stuck in terrain after leaving transports, etc.)?
I don't know if this has been brought up, but is anyone looking into stuck units (rangers/SUTs in gates, units stuck in terrain after leaving transports, etc.)?
Re: Bugs/Issues Thread
Don't go into a gate while setup, you avoid the the problem that way.
Getting stuck in terrain is really rare. Best is to avoid positions that you know they might get stuck in.
No real solutions for it. Other than not making such terrain traps on the new maps.
Getting stuck in terrain is really rare. Best is to avoid positions that you know they might get stuck in.
No real solutions for it. Other than not making such terrain traps on the new maps.
Re: Bugs/Issues Thread
This has probably already been brought up elsewhere, but I can't seem to find it in the bugs thread or the patch fixes for the upcoming Elite Mod version, so I thought I'd mention it just in case.
Recently, I've found that the Sorcerer Warp global can be used on enemy units. Was in the middle of an engagement and misclicked when trying to use a Summoning Circle to get rid of an opponent's Guardian Weapons Team. Ended up teleporting it to his Farseer instead. While the trolling potential of this is somewhat limited given that it teleports to their hero instead of the Sorcerer, it still seems like a pretty serious bug that could be abused, especially if the opposing hero is downed in your territory.
Edit: And now I see the other posts about this. My bad.
Recently, I've found that the Sorcerer Warp global can be used on enemy units. Was in the middle of an engagement and misclicked when trying to use a Summoning Circle to get rid of an opponent's Guardian Weapons Team. Ended up teleporting it to his Farseer instead. While the trolling potential of this is somewhat limited given that it teleports to their hero instead of the Sorcerer, it still seems like a pretty serious bug that could be abused, especially if the opposing hero is downed in your territory.
Edit: And now I see the other posts about this. My bad.
Last edited by Kvn on Sat 02 Jan, 2016 7:24 pm, edited 1 time in total.
- Wise Windu

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- Joined: Sat 14 Sep, 2013 2:22 am
Re: Bugs/Issues Thread
Yep, it's fixed for the next patch.
Re: Bugs/Issues Thread
Cool. Thanks for the heads up. I thought that was probably the case, but just wanted to make sure.
Re: Bugs/Issues Thread
My Eldar Rangers glitched twice this evening when exiting a Webway Gate, not being able to move, fire, retreat, and or use any abilities. Restarted the game and still had the problem the second time :/
I swear I'm not as bad as this game as it may seem.
Re: Bugs/Issues Thread
Well known bug long since retail, don't enter a gate while setup with any squad or with guardsmen, gm get lost in thereRaven wrote:My Eldar Rangers glitched twice this evening when exiting a Webway Gate, not being able to move, fire, retreat, and or use any abilities. Restarted the game and still had the problem the second time :/

- ShowMeMagik

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Re: Bugs/Issues Thread
On two occasions today I fully upgraded my scouts. Stealth then sarge then shotguns. After this in could not use shotgun blast or grenades. I had full.energy could stealth but no offensive abilities
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