Kvek wrote:Chaos Lord is the best funny Chaos heroe.
Tzeentch and the Chaos Sorcerer disagree.
Of course, Chaos Lord it's one of the most powerfull commanders... if you let him reach melee.

Kvek wrote:Chaos Lord is the best funny Chaos heroe.

He can counter sub commanders, commanders (if they are not immune to knockback) with Drain Life,
Chaos Lord is the most effective chaos hero.
I will add to this laterGenerally speaking though, he has one build order except in rare 1v1 circumstance

Csm do more melee dmg than tacs and can actually upgrade to a melee unit ...Castle wrote: (CSM) being weak to power weapons and less capable than Tacs in melee,

Ace of Swords wrote:He can counter sub commanders, commanders (if they are not immune to knockback) with Drain Life,
This is just untrue, it used to in retail because it did last a long time, now it barely does anything.
Dark Riku wrote:And then this:Csm do more melee dmg than tacs and can actually upgrade to a melee unit ...Castle wrote: (CSM) being weak to power weapons and less capable than Tacs in melee,


Lulgrim wrote:If it only decreases sight radius ATM just make it decrease weapon range as well, problem solved.
That Torpid Gamer wrote:No because that would be ridiculously OP.
Lost Son of Nikhel wrote:at the moment is almost useless [...] because even if reduce to almost 0 the sight range they can shoot against your squads.
Caeltos wrote:it really doesn't even work 90% of the time
doesn't make sense that units can see over line of fire blocking things, but they do.fv100 wrote:Well it doesn't really make sense that units can fire at things outside their sight range just because a friendly unit has sight there...
Dark Riku wrote: Would be interesting if it had the new LoS from CoH.
Modders/programmers(Thomas)? possibility? :p [Prolly impossible]
Kvek wrote:Castle have you ever played as the Chaos Lord in a 1v1 ?
Kvek wrote:He can counter sub commanders, commanders (if they are not immune to knockback) with Drain Life,
Kvek wrote:Destroy IG/eldar/nids/orks with LTGB, or can be super-tanky with Halo+Harness of rage.
Kvek wrote:Chaos Lord is the most effective chaos hero.
Kvek wrote:Increasing the DPS of blood maul ? It does 100_melee dps and has the awesome sweeping doom ability. but is usually overshadowed by lighting claws.
Kvek wrote:Not sure about the combi-flamer it is a really good weapon now, changing it into a "tac flamer" doesn't sound really good, i usually get the combi-flamer against scouts to make them bleed against ig against the sentinel etc, changing it to a flamer is not a good idea.
Depends on the race you are facing, and since it takes energy to use the combi-flamer and has a cool-down, I might as well skip it, stick with the T1 armor for fast regen behind the lines and pop the halo when the CL gets kited... if I bother with any of his T1 stuff in 3v3 or 2v2 at all. I still don't get it in 1v1 very often either. I need the resources in other places for build order e.g. a champion on ma 'tics. It just doesn't fit well into a build... if it does I still have yet to find fit nicely or see a build suggested using the combi-flamer![]()
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Kvek wrote:Heretics do ok ? They are great against space marines if you give them AC

Castle wrote:Of course, if he can get close enough while being fired-down at ridiculous rates from IG troops... being kited and chasing around little Cadians or Eldar or Big Shoota's etc etc while getting shot to hell. And Dark Halo sucks all the energy out of his build at that point, ending up not being the best CL accessory choice except early early on
Most certainly not at this time. Really good Sorc play will trump almost any other build out there, except perhaps solid Apo/ASM and Warpspider builds imho.

huh, I had no idea CSM could out-perform tacs in melee combat. I thought until CSM have their T1 upgrade, or go Khorne berserk build, they cannot hold up in melee much...
Maestro Cretella wrote:The Chaos Lord is absolutely better than the Sorcerer and has far more flexible builds. In 1v1 it's not even close.
Kvek wrote:@CastleCastle wrote:Of course, if he can get close enough while being fired-down at ridiculous rates from IG troops... being kited and chasing around little Cadians or Eldar or Big Shoota's etc etc while getting shot to hell. And Dark Halo sucks all the energy out of his build at that point, ending up not being the best CL accessory choice except early early on
Most certainly not at this time. Really good Sorc play will trump almost any other build out there, except perhaps solid Apo/ASM and Warpspider builds imho.
If he is being kited, you can buy the Combi Flamer (you have it almost all the time against orks/eldar/ig anyway.)
Well if you buy Harness+Halo, you want to make him tanky, so while he tanks all the fire you can move your heretics there and suppress big shootas etc etc.
Lets have a game then, on your new map you will play as CS and i will use CL, lets see who will be the "more useful" commander
So Lclaws don't regen too quickly ? 100power_melee dps, do you want more ??
Is it just me, or is he using 3v3 perspective ?
Castle wrote:I am not saying the Chaos Lord isn't good, just that he does not scale well in comparison to other offensive commanders. Thus he is lack luster.
Also disagree on the not scaling part.Dark Riku wrote:You are entitled to have your own opinion.
But I think a lot of players will have to disagree and say the CL is not lackluster. Me included.

I am not saying the Chaos Lord isn't good, just that he does not scale well in comparison to other offensive commanders. Thus he is lack luster.


Castle wrote:To finish:
hypothetical: imagine CL charging a well setup line in T2, with a compliment of good build order coming with him:
opposing enemy:
ctrl+a, target all units on CL: he drops or is chased off quickly. Multiply that by another teammate coming in...etc. etc.
Thus the CL must come up pretty late after a line is set, and he still may not work out unless I bring plenty of melee with him... thus starts a kite fest. Can he wreak havoc and be a boss in such circumstances? Oh yeah. Especially when all goes right, but in comparison to other offensive commanders he does not scale imho.
Additionally, if someone targets the Bro Cap with all units in the same circumstance, he will either tank through it (long enough for his units to damage the enemy long sufficiently) or has lots of tele/jumping support to come to the rescue, even for himself if need be.
The FC works similar to the CL--needing to come up late and line break--but again the FC has plenty of tricks available for wargear and is quite a bit faster.
I have been working on my CL play, especially since my post in this thread. The issues of malignant blindness aside, if I am facing other players who know what they are doing at all, I have to focus on ambushing to a rather ridiculous degree for an offensive commander. And if I get 'caught out' while trying to flank with my CL and other melee units it's 'Weeee' back to HQ half the time. He is overwhelmed quite easily, and special attacks do not seem to occur often enough (even at the average lvl 5), that the CL can keep from being mobbed all that easily.
The claws do not regen him fast enough too. They are great, but I have yet to see the CL hold up in a real melee fight now, even with regen on melee attack. He's a bully to some units sure, but generally even fully equipped he just get's his ass kicked. I enjoy the hell out of a good Khorne build sure, and the CL does feel quite a bit funner to play in 2.2But I still can't help feeling he is lack-luster..
So I hope I am supporting my claim of the CL being currently somewhat 'ineffective'. I really would not post if I did not believe it.

Tex wrote:Torpid + Riku sittin in a tree, A-R-G-U-I-N-G, first comes opinion, then comes a bias, then comes a never ending loop of philosophical retorts in response to childish finger wagging.

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