2.5.1 Bugs/Issues

Generic non-balance topics.
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Black Relic
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Re: 2.5.0 Bugs/Issues

Postby Black Relic » Thu 27 Oct, 2016 6:21 am

Rostam313 wrote:one option is u build blast master and start destroying base . then calling terminators afterwards . those pipes are painfull


I am sorry but what are you talking about/who? You might have somehow mix up topics. Unless i am missing something.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
jmcopel
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Re: 2.5.1 Bugs/Issues

Postby jmcopel » Sat 29 Oct, 2016 5:23 pm

AI is currently broken, doesn't take power points that have been built on.
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Adeptus Noobus
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Re: 2.5.1 Bugs/Issues

Postby Adeptus Noobus » Sat 29 Oct, 2016 9:44 pm

jmcopel wrote:AI is currently broken, doesn't take power points that have been built on.

That is not a bug. It is intended since power nodes are not auto-targetable at the moment hence the AI won't target it.
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Re: 2.5.1 Bugs/Issues

Postby Adeptus Noobus » Thu 24 Nov, 2016 9:23 pm

Plague Clouds can be guided and enhanced

Image

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..........''...\.......... _.·´
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Last edited by Adeptus Noobus on Fri 25 Nov, 2016 11:23 am, edited 2 times in total.
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Oddnerd
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Re: 2.5.1 Bugs/Issues

Postby Oddnerd » Thu 24 Nov, 2016 10:59 pm

Its ok just micro away from it.
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Swift
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Re: 2.5.1 Bugs/Issues

Postby Swift » Wed 30 Nov, 2016 9:41 pm

2.6 is now live: viewtopic.php?p=60052#p60052

This thread is now locked.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.

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