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Re: 2.5.0 Bugs/Issues

Posted: Thu 27 Oct, 2016 6:21 am
by Black Relic
Rostam313 wrote:one option is u build blast master and start destroying base . then calling terminators afterwards . those pipes are painfull


I am sorry but what are you talking about/who? You might have somehow mix up topics. Unless i am missing something.

Re: 2.5.1 Bugs/Issues

Posted: Sat 29 Oct, 2016 5:23 pm
by jmcopel
AI is currently broken, doesn't take power points that have been built on.

Re: 2.5.1 Bugs/Issues

Posted: Sat 29 Oct, 2016 9:44 pm
by Adeptus Noobus
jmcopel wrote:AI is currently broken, doesn't take power points that have been built on.

That is not a bug. It is intended since power nodes are not auto-targetable at the moment hence the AI won't target it.

Re: 2.5.1 Bugs/Issues

Posted: Thu 24 Nov, 2016 9:23 pm
by Adeptus Noobus
Plague Clouds can be guided and enhanced

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Re: 2.5.1 Bugs/Issues

Posted: Thu 24 Nov, 2016 10:59 pm
by Oddnerd
Its ok just micro away from it.

Re: 2.5.1 Bugs/Issues

Posted: Wed 30 Nov, 2016 9:41 pm
by Swift
2.6 is now live: viewtopic.php?p=60052#p60052

This thread is now locked.