Re: The Codex WIP
Posted: Tue 22 Apr, 2014 8:32 pm
I don't think they are over sized at all. I like them a lot. Especially for reasoning mentioned by arbiter.
I assume someone changed their size in the time that he made his post since they don't look oversized to me either. ^^Gorilla wrote:I don't think they are over sized at all. I like them a lot. Especially for reasoning mentioned by arbiter.
Phoenix wrote:Powerfist Upgrade for the Vanguard Veterans surely does not cost 30 Req and 80 Power?
Nurland wrote:Noticed Tyrant Guard lacking info regarding its splash damage.
Lulgrim wrote:Hmm no don't try to force on-hit effects into the detonation AoE data, it's totally not meant for that. On-hit effects need their own data structure, for now they can just go in description texts or something.
Wise Windu wrote:Starting to add the rest of the Tier icons (finally). Space Marines icons are in, check 'em out.
Wise Windu wrote:Starting to add the rest of the Tier icons (finally). Space Marines icons are in, check 'em out.
AFAIK GM repair at the standard rate of 10 hp/sec, plus an additional bonus of +10 hp/sec that can only be applied once to the entity being repaired. So a single GM will repair a sent at 20 hp/sec, whereas two GM repairing the same sentinel will repair at 30 hp/sec.
Arbit wrote:- Do commanders repair faster than the basic 10 hp/sec rate? The codex entry for the TM says he 10 hp/sec. It feels like he doesn't repair any faster than scouts so this seems correct.
Arbit wrote:- If GM do have a faster repair rate, does it apply to all units or just sentinels?
Arbit wrote:On a non repair related issue, do Leman Russ tanks have damage reduction, and if they do how much?