The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!

Elite (and related) releases.
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Postby MaxPower » Sat 29 Mar, 2014 9:30 pm

Meaning you would have to model that main menu terrain set via something like 3d studio max, right?
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Postby Lulgrim » Sat 29 Mar, 2014 9:33 pm

Yup
User avatar
Caeltos
Moderator
Posts: 1070
Joined: Sun 03 Feb, 2013 10:49 pm

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Postby Caeltos » Sun 30 Mar, 2014 5:42 pm

uh, could you throw in multiple models (like Chaos Space Marines & IG and etc) to appear in the background in that case?
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Postby Lulgrim » Mon 31 Mar, 2014 3:12 pm

Yes and no... the backdrop will show a single unit that you can define in a blueprint file, it can be a squad (models are placed at numbered markers on the backdrop terrain model) -- but all the models must be identical or it won't work (you'll remember the two GK we had there at some point).

You could make a diorama thingy where you'd place all sort of models in the actual environment model, but then they'd need to be custom animated in that model directly. On the other hand, even a static display might be cool (you could still attach fx to give it some life).
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Postby MaxPower » Fri 04 Apr, 2014 3:52 pm

Hello,

Just wanted to let you know that I made some changes to the redux version of Kasyr Lutien based on the feedback I received after some play sessions.

The changes are:

- the ruined area has been reworked/flattened => improved pathing
- added some more objects
- added some LOS/shot-blocker on the map
- rearranged the req point layout
- moved the bases further away from each other.

The Link:

-> Download link for 6P - Kasyr Lutien Redux - Version 1.1<-

Ze Pics:

the new neutral req points
Image

the new base area
Image

just a comparison shot between the old ruined area and the new one - the red parts
are areas that are not accessible - tried to remove them, also reduced the amount of
actual debris/cover in that area
Image
Image
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Batpimp
Level 4
Posts: 672
Joined: Wed 10 Jul, 2013 7:06 pm
Location: Washington State
Contact:

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Postby Batpimp » Fri 04 Apr, 2014 11:55 pm

awesome.
Eternal Crusade code 4 extra points FOR YOU!:
EC-ULA1Q6C1USBP0
twitch.tv/batpimp/
twitter: @Batpimpn
Starter guide viewtopic.php?f=11&t=877
Advanced strategy viewtopic.php?f=2&t=718
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Postby MaxPower » Sun 06 Apr, 2014 12:28 am

Bump - Version 1.2 of Kasry Lutien Redux is now up

-> Download link for 6P - Kasyr Lutien Redux - Version 1.2<-
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Postby MaxPower » Fri 11 Apr, 2014 2:43 am

Bump - Version 1.3 of Kasyr Lutien Redux is up now

-> Download link for 6P - Kasyr Lutien Redux - Version 1.3<-
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Castle
Level 2
Posts: 86
Joined: Mon 18 Feb, 2013 7:33 am

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Postby Castle » Sat 19 Apr, 2014 7:21 am

Yeah! Someone did this! Was going to have a go at a Kasyr redux myself, but the Armageddon crossing map is so very very sweet after months of work.

Thanks Max, will DL this and have a test or two.
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Postby MaxPower » Sat 19 Apr, 2014 12:59 pm

You are welcome castle.
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Postby MaxPower » Sat 10 May, 2014 2:13 pm

Hoho, didnt post anything in a long time. To make up for that lack of new content I'll show you some teaser pics of my latest map called "Tharsis Forge".

It's a 2on2 map and I try to capture the looks of "Jarilos Forge" with a point layout which is inspired by "Median Cliff Mines", albeit the whole map will be more open than the former.

Up to this point I've only worked on the nonplayable area to establish the aesthetics of the map.

Image
Image
Image

And just to show you what still needs to be done - tomorrow I'll finish the walls and starting next week I'll do the detail work around those walls.

Image

Hope you like it so far and maybe you could leave a comment.

Max Power
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby Ace of Swords » Sat 10 May, 2014 2:40 pm

It's a 2on2 map and I try to capture the looks of "Jarilos Forge" with a point layout which is inspired by "Median Cliff Mines


I like how that sounds.
Image
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby BaptismByLoli » Sat 10 May, 2014 3:22 pm

New map looks pretty. And judging by the amount of flora in it, it's gonna be a long load XD
Image
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby MaxPower » Sat 10 May, 2014 9:45 pm

Discreet wrote:New map looks pretty. And judging by the amount of flora in it, it's gonna be a long load XD


Shouldn't be as ott as Ulthane Temple though ^^
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Black Relic
Level 4
Posts: 846
Joined: Mon 29 Jul, 2013 3:05 am
Location: United States
Contact:

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby Black Relic » Fri 16 May, 2014 10:35 am

This is going to look EPIC!
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
User avatar
Raffa
Level 4
Posts: 580
Joined: Tue 30 Jul, 2013 1:41 pm
Location: England

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby Raffa » Thu 22 May, 2014 7:36 pm

MaxPower wrote:It's a 2on2 map and I try to capture the looks of "Jarilos Forge" with a point layout which is inspired by "Median Cliff Mines


Seems a good starting point for your first 2v2-only map. Looking forward to it :)
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby MaxPower » Fri 09 Jan, 2015 3:44 am

Finally got time to work on my latest 2on2 map.

Okay here are some previews:

ok that's where I had to stop working due to actual work stuff and the worldbuilder not working
Image

And this how the map looks now, most of the gras textured areas are still missing the actual gras though.

Image
Image
Mid VP with contested power and req point

Image
natural power for the bottom team

Image
Overview, showing you which parts are finished and the stuff I still have to work on.

Image
Image
Some atmoshots

Let me know if you like it so far or not. ^^
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Ven
Level 3
Posts: 493
Joined: Wed 27 Aug, 2014 5:07 pm
Contact:

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Postby Ven » Fri 09 Jan, 2015 4:36 am

MaxPower wrote:
Let me know if you like it so far or not. ^^



well im sure you already know this as i've told you, but im loving it so far.

if you want me for playtesting just let me know, would love to.
Image

My Twitch where i occasionally stream myself pwning/getting pwned on elite mod, i seem to bounce between the two on a game to game basis. - http://www.Twitch.tv/Venkitsune
User avatar
Swift
Moderator
Posts: 2174
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby Swift » Fri 09 Jan, 2015 7:42 am

It looks so... beautiful... :')
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
bountyhunter571
Level 1
Posts: 26
Joined: Thu 01 May, 2014 3:08 pm

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby bountyhunter571 » Fri 09 Jan, 2015 10:32 am

Looks really nice. But I remember London Duncan warned of placing too much water in a map, since it would drastically reduce the performance and FPS due to processing. Have you checked that out?
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby MaxPower » Fri 09 Jan, 2015 2:41 pm

Well, nope, I did not playtest it at all, that ill do once im done working on the map. And since I dont care that much about limitations because a. my pc is too stronk, b. I wan't a good lookin map & c. because reasons, I'll put as much splats, objects and water in the map as I deem appropriate.

I guess the map shouldnt take that long to de-load after the game compared to Ulthane temple. ^^
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Ven
Level 3
Posts: 493
Joined: Wed 27 Aug, 2014 5:07 pm
Contact:

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby Ven » Fri 09 Jan, 2015 3:04 pm

yea i would assume so as i assume its smaller, being a 2v2 map and all.
Image

My Twitch where i occasionally stream myself pwning/getting pwned on elite mod, i seem to bounce between the two on a game to game basis. - http://www.Twitch.tv/Venkitsune
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby Dark Riku » Mon 12 Jan, 2015 1:35 am

Aesthetically approved so far! :D
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby MaxPower » Mon 12 Jan, 2015 6:57 pm

Thank you some new pics and some new vids should be up come sunday.
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby MaxPower » Sat 31 Jan, 2015 2:38 am

Hiho,

as promised, albeit a bit later, some new pics.

Image
nat. power point for the bottom team

Image
a random "building"

Image
overview

Image

Image

I hope you like it so far.
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Swift
Moderator
Posts: 2174
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby Swift » Sat 31 Jan, 2015 11:29 am

Been watching your videos on this map, that's some very generous grass application.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby MaxPower » Sat 31 Jan, 2015 12:29 pm

Image
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ
User avatar
Swift
Moderator
Posts: 2174
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby Swift » Sun 01 Feb, 2015 1:25 am

;)

Indrid warned against using lots of grass, so I'm just saying is all...
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
User avatar
Indrid
Moderator
Posts: 898
Joined: Mon 04 Feb, 2013 5:06 pm
Location: London
Contact:

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby Indrid » Sun 01 Feb, 2015 1:35 am

I meant using it in big blocks (big brush sizes) since I think it looks bad, which he hasn't done. The other potential concern is performance, but Max does not care for the peasants with slow computers.
User avatar
MaxPower
Contributor
Posts: 614
Joined: Mon 11 Feb, 2013 10:18 pm
Location: Leipzig

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Postby MaxPower » Sun 01 Feb, 2015 4:30 pm

Indeed I don't care for them dirty peasants. :P
"A fortress is built with blood and toil. Only by blood and toil may it be taken." Leman Russ

Return to “Releases”



Who is online

Users browsing this forum: No registered users and 0 guests