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Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Posted: Sat 29 Mar, 2014 9:30 pm
by MaxPower
Meaning you would have to model that main menu terrain set via something like 3d studio max, right?

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Posted: Sat 29 Mar, 2014 9:33 pm
by Lulgrim
Yup

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Posted: Sun 30 Mar, 2014 5:42 pm
by Caeltos
uh, could you throw in multiple models (like Chaos Space Marines & IG and etc) to appear in the background in that case?

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Posted: Mon 31 Mar, 2014 3:12 pm
by Lulgrim
Yes and no... the backdrop will show a single unit that you can define in a blueprint file, it can be a squad (models are placed at numbered markers on the backdrop terrain model) -- but all the models must be identical or it won't work (you'll remember the two GK we had there at some point).

You could make a diorama thingy where you'd place all sort of models in the actual environment model, but then they'd need to be custom animated in that model directly. On the other hand, even a static display might be cool (you could still attach fx to give it some life).

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX NOW!

Posted: Fri 04 Apr, 2014 3:52 pm
by MaxPower
Hello,

Just wanted to let you know that I made some changes to the redux version of Kasyr Lutien based on the feedback I received after some play sessions.

The changes are:

- the ruined area has been reworked/flattened => improved pathing
- added some more objects
- added some LOS/shot-blocker on the map
- rearranged the req point layout
- moved the bases further away from each other.

The Link:

-> Download link for 6P - Kasyr Lutien Redux - Version 1.1<-

Ze Pics:

the new neutral req points
Image

the new base area
Image

just a comparison shot between the old ruined area and the new one - the red parts
are areas that are not accessible - tried to remove them, also reduced the amount of
actual debris/cover in that area
Image
Image

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Posted: Fri 04 Apr, 2014 11:55 pm
by Batpimp
awesome.

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Posted: Sun 06 Apr, 2014 12:28 am
by MaxPower
Bump - Version 1.2 of Kasry Lutien Redux is now up

-> Download link for 6P - Kasyr Lutien Redux - Version 1.2<-

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Posted: Fri 11 Apr, 2014 2:43 am
by MaxPower
Bump - Version 1.3 of Kasyr Lutien Redux is up now

-> Download link for 6P - Kasyr Lutien Redux - Version 1.3<-

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Posted: Sat 19 Apr, 2014 7:21 am
by Castle
Yeah! Someone did this! Was going to have a go at a Kasyr redux myself, but the Armageddon crossing map is so very very sweet after months of work.

Thanks Max, will DL this and have a test or two.

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Posted: Sat 19 Apr, 2014 12:59 pm
by MaxPower
You are welcome castle.

Re: The maps of MaxP. - GET KASYR LUTIEN 3on3 REDUX Version

Posted: Sat 10 May, 2014 2:13 pm
by MaxPower
Hoho, didnt post anything in a long time. To make up for that lack of new content I'll show you some teaser pics of my latest map called "Tharsis Forge".

It's a 2on2 map and I try to capture the looks of "Jarilos Forge" with a point layout which is inspired by "Median Cliff Mines", albeit the whole map will be more open than the former.

Up to this point I've only worked on the nonplayable area to establish the aesthetics of the map.

Image
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And just to show you what still needs to be done - tomorrow I'll finish the walls and starting next week I'll do the detail work around those walls.

Image

Hope you like it so far and maybe you could leave a comment.

Max Power

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Sat 10 May, 2014 2:40 pm
by Ace of Swords
It's a 2on2 map and I try to capture the looks of "Jarilos Forge" with a point layout which is inspired by "Median Cliff Mines


I like how that sounds.

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Sat 10 May, 2014 3:22 pm
by BaptismByLoli
New map looks pretty. And judging by the amount of flora in it, it's gonna be a long load XD

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Sat 10 May, 2014 9:45 pm
by MaxPower
Discreet wrote:New map looks pretty. And judging by the amount of flora in it, it's gonna be a long load XD


Shouldn't be as ott as Ulthane Temple though ^^

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Fri 16 May, 2014 10:35 am
by Black Relic
This is going to look EPIC!

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Thu 22 May, 2014 7:36 pm
by Raffa
MaxPower wrote:It's a 2on2 map and I try to capture the looks of "Jarilos Forge" with a point layout which is inspired by "Median Cliff Mines


Seems a good starting point for your first 2v2-only map. Looking forward to it :)

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Fri 09 Jan, 2015 3:44 am
by MaxPower
Finally got time to work on my latest 2on2 map.

Okay here are some previews:

ok that's where I had to stop working due to actual work stuff and the worldbuilder not working
Image

And this how the map looks now, most of the gras textured areas are still missing the actual gras though.

Image
Image
Mid VP with contested power and req point

Image
natural power for the bottom team

Image
Overview, showing you which parts are finished and the stuff I still have to work on.

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Some atmoshots

Let me know if you like it so far or not. ^^

Re: The maps of MaxP. - First WIP shots of a new 2on2 Map

Posted: Fri 09 Jan, 2015 4:36 am
by Ven
MaxPower wrote:
Let me know if you like it so far or not. ^^



well im sure you already know this as i've told you, but im loving it so far.

if you want me for playtesting just let me know, would love to.

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Fri 09 Jan, 2015 7:42 am
by Swift
It looks so... beautiful... :')

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Fri 09 Jan, 2015 10:32 am
by bountyhunter571
Looks really nice. But I remember London Duncan warned of placing too much water in a map, since it would drastically reduce the performance and FPS due to processing. Have you checked that out?

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Fri 09 Jan, 2015 2:41 pm
by MaxPower
Well, nope, I did not playtest it at all, that ill do once im done working on the map. And since I dont care that much about limitations because a. my pc is too stronk, b. I wan't a good lookin map & c. because reasons, I'll put as much splats, objects and water in the map as I deem appropriate.

I guess the map shouldnt take that long to de-load after the game compared to Ulthane temple. ^^

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Fri 09 Jan, 2015 3:04 pm
by Ven
yea i would assume so as i assume its smaller, being a 2v2 map and all.

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Mon 12 Jan, 2015 1:35 am
by Dark Riku
Aesthetically approved so far! :D

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Mon 12 Jan, 2015 6:57 pm
by MaxPower
Thank you some new pics and some new vids should be up come sunday.

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Sat 31 Jan, 2015 2:38 am
by MaxPower
Hiho,

as promised, albeit a bit later, some new pics.

Image
nat. power point for the bottom team

Image
a random "building"

Image
overview

Image

Image

I hope you like it so far.

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Sat 31 Jan, 2015 11:29 am
by Swift
Been watching your videos on this map, that's some very generous grass application.

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Sat 31 Jan, 2015 12:29 pm
by MaxPower
Image

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Sun 01 Feb, 2015 1:25 am
by Swift
;)

Indrid warned against using lots of grass, so I'm just saying is all...

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Sun 01 Feb, 2015 1:35 am
by Indrid
I meant using it in big blocks (big brush sizes) since I think it looks bad, which he hasn't done. The other potential concern is performance, but Max does not care for the peasants with slow computers.

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Posted: Sun 01 Feb, 2015 4:30 pm
by MaxPower
Indeed I don't care for them dirty peasants. :P