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Re: The Codex WIP

Posted: Thu 08 May, 2014 10:05 pm
by Wise Windu
Agreed :)

Added it in.

Re: The Codex WIP

Posted: Thu 08 May, 2014 10:20 pm
by Ar-Aamon
The Inquisitorial Storm Troopers have no repair ability.

Re: The Codex WIP

Posted: Thu 08 May, 2014 10:27 pm
by Wise Windu
Added.

Re: The Codex WIP

Posted: Sat 10 May, 2014 2:10 am
by lolzarz
Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.

Re: The Codex WIP

Posted: Sat 10 May, 2014 6:43 pm
by Wise Windu
lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.


So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.

Re: The Codex WIP

Posted: Mon 12 May, 2014 1:15 am
by lolzarz
Wise Windu wrote:
lolzarz wrote:Would like additional information on exchanging weapons. For instance, Interceptors losing their sword for an incinerator, etc.


So adding in that the incinerator replaces the unit's weapons? Like "Equips one member of the squad with an incinerator, a flamer-type weapon effective against infantry in cover or garrison. This replaces the model's sword and storm bolter."? I thought it was kind of assumed that the weapon was replaced. It seems kind of redundant.


Not really. For instance, terminators keep their power fists when given ranged weapons, like the assault cannon or the heavy flamer. I know it may be kind of frivolous, but still.

Re: The Codex WIP

Posted: Mon 12 May, 2014 1:57 pm
by Phoenix
In the FC's weapon section it is stated that he wields Powerfist + Boltpistol but it should be Powerfist + Plasmapistol.

Re: The Codex WIP

Posted: Fri 16 May, 2014 10:52 am
by L0thar
Just asking, is the info about the LRR aura correct? The healing is just as strong as Apo's advanced healing (1% of max health every 0,5 second vs. 2% of max health every second).

Also is it possible to add some info to chaos shrines? Like how often are the BL spawned, how often do the bolts fire and how often kicks in the health regen.

Re: The Codex WIP

Posted: Fri 16 May, 2014 11:16 am
by Wise Windu
The Redeemer's health buff is correct.

L0thar wrote:Like how often are the BL spawned...how often kicks in the health regen


These are already there.

Added in the Tzeentch shrine info.

Re: The Codex WIP

Posted: Fri 16 May, 2014 11:31 am
by L0thar
Cool, thanks!

Wise Windu wrote:These are already there.

Added in the Tzeentch shrine info.


My bad, I was looking at the heretics' page, instead of shrines directly.

Anyway, a two more suggestion:
- There is a reinforcement aura ability, chimera has it, for example. But majority of eligible units don't, like razorback, wartruck, falcon, LRR, LRC, SL...maybe I'm missing something.
- Could the tier marking be added to globals as well? Same way like it was added to wargear.

Re: The Codex WIP

Posted: Fri 16 May, 2014 1:38 pm
by Wise Windu
Added the aura to stuff.

L0thar wrote:Could the tier marking be added to globals as well? Same way like it was added to wargear.


Added them. But like Lulgrim said previously, it isn't permanent and will be changed at some point.

Re: The Codex WIP

Posted: Thu 22 May, 2014 2:00 pm
by L0thar
Good job. I'm impartial to the implementation as long as the info is there and is easily readable.

Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?

Re: The Codex WIP

Posted: Fri 23 May, 2014 4:03 pm
by Wise Windu
L0thar wrote:Another thing - is it possible to display info about melee splash damage? Which weapons do it and for how much damage?


Not at the moment. Those are on-hit splash damage rather than a regular ranged splash like the CSM dread autocannon has, it's in a different format in the game files, and a different location. Will probably be added eventually.

Re: The Codex WIP

Posted: Wed 28 May, 2014 9:05 am
by L0thar
OK, thanks, good to know!

Re: The Codex WIP

Posted: Sat 21 Jun, 2014 6:54 am
by BaptismByLoli
Say, has the codex been updated with the stuff 2.3 has added?

Re: The Codex WIP

Posted: Sat 21 Jun, 2014 7:29 am
by Indrid
Probably not yet. Wise Windu busy helping to get 2.3.0 out.

Re: The Codex WIP

Posted: Sat 21 Jun, 2014 8:07 am
by Wise Windu
Yeah, it isn't updated. I'll start doing that when all of 2.3 is done.

Re: The Codex WIP

Posted: Tue 24 Jun, 2014 8:40 pm
by Arbit
So the Dark Reaper page shows the total squad health as 1,200 HP without upgrades and currently in 2.3 RC1 they have 600 HP for the whole squad. I didn't see "reduce dreaper health by 50%" in Caeltos' proposed change log so I'm curious whether this is intentional or not.

Not sure if this is the appropriate place to post these sorts of "working as intended?" sort of questions.

Re: The Codex WIP

Posted: Tue 24 Jun, 2014 8:51 pm
by Wise Windu
Ah, no. Must've accidentally been looking at the Exarch when I made it. Fixed it

Re: The Codex WIP

Posted: Mon 07 Jul, 2014 5:48 pm
by Arbit
So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.

I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?

Re: The Codex WIP

Posted: Mon 07 Jul, 2014 7:31 pm
by Dark Riku
Oh noes, some micro needed with Nids XD
If you can call not enabling auto-reinforcing microing :p

Many things aren't properly mentioned in the tooltips.
We can be very happy they are as detailed as they are right now thanks to some people like Wise Windu.

Re: The Codex WIP

Posted: Mon 07 Jul, 2014 9:08 pm
by Wise Windu
Arbit wrote:So in this thread the Hive Tyrant's Warrior Vanguard came up in the discussion. It provides a wave of free reinforcements like Call Da Boyz does, but this isn't indicated in the tooltips or the Codex.

I find it a bit curious that the free reinforcements occur after the reinforcement aura begins, because you can pay for reinforcements and therefore cheat yourself out of free models (particularly if you have autoreinforce on). Is this intended functionality?

It's intended (cuz Relic), it's the same as it was in retail. It can be changed, though. The spawner (which is what allows the paid reinforcement) has a delay of 6 seconds before it spawns (and allows reinforcement for 10 seconds in a radius 150 :o ) while the reinforcement action has a delay of 7. It could be changed so that they start at the same time and maybe reduce the duration of the spawner by 1 second so the paid reinforcement ends at the same time as it does currently.

I was going to start updating the Codex again tonight, so I'll keep this in mind when I get to it.

I've been meaning to get to the tooltips, too. Hopefully a lot of them will be done, or at least better, before 2.3.1.

Re: The Codex WIP

Posted: Mon 07 Jul, 2014 11:56 pm
by Wise Windu
All weapons on the weapon page are now updated to 2.3.0. Ignore the "2.2 beta X" to the right :p

http://www.dawnofwar.info/test.php

Re: The Codex WIP

Posted: Tue 08 Jul, 2014 2:29 am
by Wise Windu
SM are updated to 2.3.0.

Re: The Codex WIP

Posted: Wed 09 Jul, 2014 3:49 pm
by Wise Windu
Eldar and Orks updated to 2.3.0.

Re: The Codex WIP

Posted: Thu 10 Jul, 2014 12:40 am
by Wise Windu
Nids updated.

Re: The Codex WIP

Posted: Fri 11 Jul, 2014 2:40 am
by Wise Windu
Chaos and IG updated to 2.3.0.

Chosen PMs don't have their Stats, Cost, and Leveling tabs yet.

Re: The Codex WIP

Posted: Sat 12 Jul, 2014 3:37 am
by Wise Windu
Grey Knights are now updated to 2.3.0. That should be everything changed for 2.3.0, but if you find anything, please post here and let me know.

Re: The Codex WIP

Posted: Sat 12 Jul, 2014 5:55 am
by FiSH
Nice work Windu. I have two things about Terminator Librarian.

1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know.
2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its". ;)

Re: The Codex WIP

Posted: Sat 12 Jul, 2014 8:34 am
by Nurland
Sanctuary is ability KB afaik.