Warhammer 40,000: Eternal Crusade (MMO)

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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Tue 08 Dec, 2015 9:15 pm

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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Thu 10 Dec, 2015 4:58 pm

Indrid!!! @indrid

you are an approved streamer for Eternal Crusade!

http://forum.eternalcrusade.com/threads ... ers.48943/

•****
•Indrid Casts
•****
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Caeltos » Thu 10 Dec, 2015 7:14 pm

But Indrid doesn't stream?

Sure, I guess he could upload content on his youtube.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 11 Dec, 2015 4:15 pm

Caeltos wrote:But Indrid doesn't stream?

Sure, I guess he could upload content on his youtube.


ah I meant both. He is not under NDA like 99% of the community.

He is coming in at a good time too. I believe they might release either today or next week the new snow map, Storm shield and other changes.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Dark Riku » Fri 11 Dec, 2015 4:21 pm

Keybinding when? QQ
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 11 Dec, 2015 6:47 pm

Dark Riku wrote:Keybinding when? QQ


not sure. Ask on the stream. 15 minutes hehe
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 11 Dec, 2015 7:21 pm

THEY SHOWED THE TYRANIDS! hormagaunts! expect the video up on twitch later today. It is only 30 seconds but they expect more in the next few twitches
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 11 Dec, 2015 8:51 pm

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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 11 Dec, 2015 11:19 pm

the highlights including the tyranids. new load out previous, stats and customizing your character

https://www.youtube.com/watch?v=vVXVJtQCtFg
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Thu 17 Dec, 2015 9:00 pm

A very informative Q & A sessions

https://t.co/9eleuR82Ya

Before the open world is implemented, how will the battles between factions be organized? How one faction is going to attack another?

https://www.eternalcrusade.com/news/502 ... -Crusade-V
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 18 Dec, 2015 4:37 pm

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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby stealth » Fri 18 Dec, 2015 4:47 pm

just seen it and it looks like a nice map just hope they so more of the eldar and orks soon
Lucky creatures. At long last you have found the tranquillity of death. I was like you, once, clinging to life and blind to the truth. When I uncovered the truth, I too shuddered and paled with fear. Deep in these catacombs, I was remade. My brethren slumbered for eons while the living grew like weeds and that we can't allow.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Lichtbringer » Sat 19 Dec, 2015 6:35 pm

stealth wrote:just seen it and it looks like a nice map just hope they so more of the eldar and orks soon

Did you see the last Twitchstream? (Not sure if you mean more in general, or more than the last Twitch).
They finally showed DireAvenger models ingame, and 6 clips from Motioncapture for the Eldar^^
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby stealth » Sat 19 Dec, 2015 7:58 pm

Lichtbringer wrote:
stealth wrote:just seen it and it looks like a nice map just hope they so more of the eldar and orks soon

Did you see the last Twitchstream? (Not sure if you mean more in general, or more than the last Twitch).
They finally showed DireAvenger models ingame, and 6 clips from Motioncapture for the Eldar^^


no i have not seen the stream yet
Lucky creatures. At long last you have found the tranquillity of death. I was like you, once, clinging to life and blind to the truth. When I uncovered the truth, I too shuddered and paled with fear. Deep in these catacombs, I was remade. My brethren slumbered for eons while the living grew like weeds and that we can't allow.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Lichtbringer » Sat 19 Dec, 2015 9:06 pm

stealth wrote:
Lichtbringer wrote:
stealth wrote:just seen it and it looks like a nice map just hope they so more of the eldar and orks soon

Did you see the last Twitchstream? (Not sure if you mean more in general, or more than the last Twitch).
They finally showed DireAvenger models ingame, and 6 clips from Motioncapture for the Eldar^^


no i have not seen the stream yet


Youtube video will probably be up monday, but you can also just watch the Twitch replay thing^^ http://www.twitch.tv/40kcrusade/v/30599481
The Motioncapture is relativly at the start, the DA model before the Liveplay.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 08 Jan, 2016 4:14 pm

This guy is giving away 10 Captain Packs (top tier packs $140)

https://www.youtube.com/watch?v=HBnHiEnYwDM
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 08 Jan, 2016 4:15 pm

This guys is giving away Relic Weapon packs for Eternal Crusade. They are dated from the Heresy Era

"Since I got voted and won 'Nominate a Crusader' I wanted to say thanks give it back to the community.

This week I'm going to be doing a Giveaway via my Twitch for some of the Relic Items. I will be doing what the Developers do with their giveaways and doing it with trivia and random with Twitch catch. If this is something that might interest you then please come and try your luck :)

http://www.twitch.tv/vigiliamortis

First Give away will be Friday 8th January, it will begin straight after the Developer stream.

I'm also going to be doing a random giveaway with a Relic Item via my youtube, I will be uploading a Competition video soon and all you need to do is comment on the video and I will randomly pick a winner :)

https://www.youtube.com/user/VigiliaMortis/videos"
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 22 Jan, 2016 5:24 pm

Patch #11 (Part 1 of ?* ) Build Notes – Jan 21

*Now… the time has come…. To show our true “Alpha build” colors!

Since the upcoming patch is a big one, we need to pace it out to ensure that things go as smooth as possible! That being said, we will need patch in small parts over time (no ETA of the time frame, in case you wanted to ask!) and today's patch is... well... not the best and we know. But there's a method to our madness: the main reason for this first patch is to test the update to Unreal v4.10 on a larger scale with all your guys' different rigs, so please bear with us!

To highlight this, we’ve added a new Daily Message to the Main Menu explaining things:

“Please note: We're trickling in the next patch and thus will have a less-than-ideal build (mainly to test the UE 4.10 update)! We will push another update with the full patch + fixes. Please report any major bugs (crashes, features that were not previously broken) though the Contact Us section of the website. Thank you for helping us test Alpha!”

It may be a bumpy ride, but hang on while get things going :)

New and Noteworthy Additions:

- CUSTOM LOADOUTS!!! Go bananas and create your own tailor-made loadout!
•This is the first time we are including this feature and it is subject to change (including point values, available items per class and the like.) Don’t worry, this isn’t final. Or is it… Yes, yes, we feed off your tears :p (Kidding! No we don’t.)

- POWER FIST!!!!!! (a.k.a Houman's new favorite weapon)
•This is the first time the weapon is being implemented, so keep in mind that it’s not final in any way, shape or form!
•We will take this opportunity to look over the metrics and make balance changes over time (some of the devs already have their opinions, so rest assured it we will iron this out over time!)
- A slick, new in-game UI!
•Things have been cleaned up a bit for more visual clarity:◦Removal of weapon icons in the bottom left corner
◦A more unified color coding: Red = Enemy, Yellow/Orange = Friendly

- Brand new animated 3D background in the Main Menu!

- New round = Back in matchmaking! No more getting sent back to the main menu! YAYYYYYYY! :D
•N.B: Your previous round’s faction choice is preserved, so if you want to switch sides you have to quit out then matchmake once again.


Bug Fixes:

TONS! Too many to list in such a short time… the full list of bug fixes and changes will come with the final trickle of the patch (TBD on the next patch drop(s))!



Known Issues:

- We have a server crash that is quite nasty... this will be addressed hopefully in a hotfix on Friday!

- Audio has taken a turn for the worst, but we couldn’t fix it in time and decided to patch with this anyway. We’re working on a fix and will have it patched up (hopefully) within the next few days.

- Upon creating a new custom loadout, your choice isn’t loaded on the first round. Workaround: Quit out, matchmake once again and voilà!

- Lighting and performance are problematic in the Pegasus Station. We’re investigating the cause and will patch it ASAP, so occasionally you’ll see inconsistent lighting in this map (sometimes it’s dark, sometimes it’s “normal”).

- Cover nodes and all features associated with it (vaulting, climbing, cover, peek-and-shoot) are… wonky. We know, we tried to make it work but decided to release the patch because we couldn’t deny you guys custom loadouts and THE FIST any longer :)
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Dark Riku » Fri 22 Jan, 2016 10:55 pm

Promises of rebinds, still non QQ
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Lichtbringer » Sat 23 Jan, 2016 9:28 pm

For everyone that waits for any sign of the Eldar:
https://www.youtube.com/watch?v=LOiQvJA ... u.be&t=220
Still not playable but here is some of the Motiocapture work, shown on one of their Streams.
It gives me hope :D
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 25 Jan, 2016 10:27 pm

Dark Riku wrote:Promises of rebinds, still non QQ


#1 priority now that this is all in.

#1 keybindings
#2 Party Que
#3..who fuckin cares! GIVE ME KEYBINDINGS. honestly I think he addressed it like 3 times last Friday lol
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Fri 29 Jan, 2016 8:41 pm

Keybindings planned for next week assuming no delays! preview pic in stream this morning
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Dark Riku » Sun 31 Jan, 2016 10:20 pm

I like how you named the screen shot after me :)
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 01 Feb, 2016 4:49 pm

Gnaerold Ghostwolf wrote:I saw last night eternal crusade on steam 35£ is this minimum package or core game and u need to buy all the packs like dlc. Any one got closer info on this one?


The full game was 39.99 for me last week.

4 factions (CSM, SM, ORK, ELDAR)
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 01 Feb, 2016 4:50 pm

LIVE STREAM SUMMARY NOTES

Link to this week's livestream

As usual, just a pre-warning that this is not a word-for-word transcript, and understand that there is the high likelihood that I may misinterpret a dev's answer; as a result of this if you are offended or in any way unsatisfied with a dev's answer, please use the timestamp provided to obtain the context and any further details that may have been unintentionally withheld from these notes.

This week's we're joined by Katie (Community Manager), Brent (Lead Game Designer) and Nathan (Senior Producer).

[0:35] Schedule:

•Production Update
•Steam Early Access
•Gameplay (Live with Crusaders)
•Q&A / Giveaways

[1:40] Production Update - Keybindings

One of the things that is on the high priority list right now is keybindings. It is being pushed out as fast as they can manage. At 2:03 you can see the screen for the keybindings.

There will be two preset keybindings that you can choose from. "Grimdark" which is what we are currently using, and a "Shooter" setting that is set out much more like a traditional shooter. Of course, you'll be able to change the bound key for what looks like all of the actions that can be taken. As with other games, the keybindings are seperated between on foot, vehicle and general function controls. There is also additional functionality that is being added with the keybindings, such as sprint toggle and hold RMB to zoom toggle.

[6:13] Brent briefly mentions what is coming in the future

You'll all be happy to hear that they have a bunch of people working on the performance. Addtionally, they have also started on the "Strategic Layer" of the game (Up until now we've just had a vertical slice of the game, focused on the shooter aspect). It will be some time before we see anything on this however.

[6:24] Developments on the loadouts system (Accessories)

The loadouts system is being further developed primarily they are working on advancing the accessories part of the loadout.

The mark of nurgle will receive a nerf in the next patch that will remove his melee mitigation buff (Which is basically coming off everyone else too). The melee mitigation buff will be coming back under the accessories system however. The intention is that accessories system (as well as your weapon choice) is going to make it so that you will have to make some hard choices when it comes to designing your loadout. Things affected under your accessories are things such as your toughness, health and shields (Something else mentioned is health returned after stabbing someone).

In past livestreams they have mentioned that the loadouts system (points cost) will be another way to balance the game. If someone wanted to equip a very powerful weapon (think storm bolter pre-nerfs) then they would be able to, however you would very likely have to sacrifice in other areas such as in the accessories part, where you'd probably have to take a hit in the toughness department.

Further developments on the loadouts system being made are different types of armour as well as weapons such as variants of the boltgun. In the future it will also be possible to equip more than one type of grenade.

[10:15] Nathan briefly talks about the MMO nature of the game

Yes, the game isn't an MMO right now, they've made it clear plenty of times that they are trying to focus on the combat. The plan for this game isn't to ship it out at launch and then never touch it again, it will continue to be developed long after it has been launched and as previously stated, there will be an expansion every 3 months after this point.

It was mentioned that in about week, we'll be seeing a large infographic which will show the various systems that they will be launching with so that we will be able to see where they will be able to expand upon in the future.

[13:01] Upcoming patch features

The stream of corruption will be included in the patch next week. Further performance improvements are also coming in, unfortunately AMD haven't come back with many fixes of their own, so the team is having to make workarounds on their end to improve performance for AMD users. Further along down the line, there will be a new map coming in the week starting the 9th Feb, or the week afterwards.

[16:45] "I will be pushing the turbo button on our new factions"

Basically, Nathan says that because early access went a lot better than expected, he's going to be pushing the turbo button on getting the art assets and such in for the new factions so that we should hopefully be seeing them early than expected.

[18:00] Steam Early Access Trailer

[20:47] Melee System

They forgot to talk about something in the Production Update.

There is going to be a change to the stamina system. The changes are aimed to make it less restrictive and also to cause less stunlocks. Basically, stamina is now only going to be used for evading. Clangs with a shield or weapon will now work through a durability system of sorts, so for example breaking the "durability" of your shield will only prevent you from blocking further with the shield for a certain amount of time rather than also affecting a lot of other things as it does currently.

The aim with these changes are to make it so that you won't feel as "trapped" as you may do currently. If you mess up on your first move going into melee combat, they hope that you will still have the opportunity to survive and turn the fight around.

[24:06] Back to Early Access

Just a few stats since the release of Early Access.

697,883 total kills (This is downs, which is why the number is not equal to the total deaths)

660,491 total deaths (I couldn't quite hear if it was 660k or 616k, Katie seems to say one and Nathan the other shortly after)

87000 rescues (Apparently more than executions - On a side note the execution time is being reduced)

189,971,925 xp accumulated (Another side note, if you haven't already noticed there is an xp bonus if you stick around until the end of the match)

2267 games played with an average of 30 minutes each with 30 people, someone in chat did the maths and that apparently adds up to around 4 years of gameplay in about 3 days. (A couple of side notes here, only 6 of these 2267 games crashed and as a result of this they are now more comfortable on doing further tests on increasing the player count)

[32:18] Gameplay Begins

[34:53] QUESTION: Nathan are you rushing the game's release by releasing in Summer 2016?

ANSWER: Nope they're not. This has always been the plan since they came into the start of 2015. Of course, summer 2016 is a very wide window (Some of you will remember that founder's access was scheduled for summer 2015 and captains got in september) and so there isn't a set date right now. There is a lot more in Nathan's answer which I recommend you watch if you too have concerns about the game being released this summer. This is one of the types of questions that is likely to cause people to pick up their pitchforks, so is a good example of when you should use the timestamp provided.

[37:45] QUESTION: When will we see armour customisation?

ANSWER: The system itself is on the way within the next two months. Some of the customisations that you saw in the early access trailer will be included when the system is released along with many more; over the time after the system's release more assets will be released.

[40:22] QUESTION: Will steam early access continue to be discounted after the steam sale?

ANSWER: Yes absolutely. Due to the way that steam works they had to use a first week sale which currently says that it will end in February, which isn't the actual case. The game will continue to be discounted up until they reach Beta.

[41:36] QUESTION: When are we going to see the guild system in-game?

ANSWER: It's still quite a way out. Squads and war parties will be coming first. There will be guilds at "launch". There was also a little bit of discussion on how people will be entering matches. The current system is temporary and will be revamped at some point, however there will always be a "To Battle" button for those that just want to jump right in.

[44:52] QUESTION: Next weapon to come into the game?

ANSWER: It is going to be the Meltagun. It is being worked on right now, and while it won't be in the next patch, if all goes well it should be coming in the patch afterwards.

[46:40] Nathan and Brent talk about balancing the game

The truth is that they haven't sat down and done a proper balancing pass yet because it is pointless to do a full balance pass until everything is in the game as everytime they add something it affects a whole load of other things. They will still balance things that are broken however they are still waiting on two more factions before they do a full and proper balance pass.

[47:58] QUESTION: Will ammo boxes always heal? They seem to be taking jobs away from healers.

ANSWER: They aim to make it so that the optimal situation is to always have a healer with you. Nathan personally agreed with the idea, however he said that if there was a downside to going to an ammo box then he'd be fine with it healing. The downside specified by Brent was that ammo boxes would be away from defensive points so if you wanted to heal up and replenish ammo you would have to stop defending the point for a bit in order to do so.

[51:15] QUESTION: Will there be other factions added some day?

ANSWER: Besides from Eldar and Orks, there won't be anymore coming in until at least a year after launch. There is the plan to release free expansions every 3 months while also releasing updates inbetween those expansions. To release a new faction requires them to make around 4-6 basic classes, their entire weapon loadouts and accessories, their own progress tree along with 4-5 sub-factions, their vehicles as well as the mechanics of their specific weapons; it takes an enormous amount of time to create and implement, as well as balancing it into the game. Don't expect it any time soon.

[55:07] QUESTION: The Bandai Namco newsletter told us that the game will be on X-Box One, PS4, and PC in summer 2016, what can you tell us about it?

ANSWER: Already covered some stuff in a previous question. Summer 2016 is their window. Consoles will not have an alpha, it will start in a beta form and while they have some stuff to work out with Sony and Microsoft the plan is to have a simultaneous release across all three platforms.

[56:16] QUESTION: With the influx of new people from steam are the plans to have a tutorial to help them understand the game's mechanics?

ANSWER: There will be a tutorial, however it probably won't be anytime soon. They could do something simple, particularly with the current instructions page. There will be more information coming for the weapons in the loadouts, there are also plans to improve the way that the game communicates with us. A full and proper tutorial will be coming closer to summer.

[57:36] QUESTION: Can you give us a rough timeframe when the strikeforces (what they're calling guilds/outfits) functionality will be introduced?

ANSWER: Mostly answered in another question. They first want the squad functionality to be added before the guild system. There was a little discussion about what the guilds would actually be called, as while strikeforces makes sense for the Space Marines, it wouldn't transfer over to the other factions.

[1:00:13] QUESTION: What is the range on the stream of corruption and will the AOE deal damage to allies near the target?

ANSWER: The range is about the same as the warp instability so quite far. The AOE won't be there for the first iteration however when it is introduced it will not affect friendlies.

[1:01:16] QUESTION: On a scale of 1 to 10 what can we expect for the level of visual violence come launch? 1 being toontown and 10 being killing floor 2.

ANSWER: The PEGI rating of 16 and an ESRB rating of M should give a fairly good idea. Nathan said about 8 compared to killing floor.

[1:02:18] QUESTION: Is it true that you might launch the game without Orks and Eldar?

ANSWER: Not true. There is a manhunt for the people who dare say such things.

As said earlier they have pressed the turbo button for the other factions, and are already playing around with the Eldar in game (On their internal servers) however they are still quite a few assets still to be added for them. The addition for Orks may take a considerable more amount of time just due to how long the mo-cap will take to model, rig and then refine.

[1:04:13] QUESTION: Iron Warriors when?

ANSWER: Brent thinks that they have all of the assets for them but has to check up on that. At this point it isn't a big deal to implement them at this point as they have the lines written for them and are waiting on them to be recorded.

[1:05:33] QUESTION: How long are we going to have the alpha watermark for?

ANSWER: It will probably be next week that it will be taken down.

[1:06:11] QUESTION: Will there be an option for a Space Marine Ground Assault without a shield?

ANSWER: Yes, it is not fixed to the class and you will be able to choose to equip/unequip it via the loadout. An advantage of doing this is that you would have a lot more loadout points for consumables and accessories to buff you up even more.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Wed 16 Mar, 2016 12:41 am

If you havent seen it they have added a preview of the Eldar IN GAME

https://www.youtube.com/watch?v=HNGinpHR0Mw

2-3 min mark.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Gorbles » Wed 16 Mar, 2016 9:17 am

I played this game at the PC Gamer Weekender a couple of weeks back, it actually impressed me. Very enjoyable gameplay mechanics even within the MMO-scope.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Caeltos » Wed 16 Mar, 2016 11:03 am

Well, it's a shame it's turning out more like Heroes & Generals, instead of Planetside-scale warfare. (I hope they eventually stray towards the planetside scaling eventually, and I believe they've said they want to) but I really have my doubts.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby The_Convertant » Wed 16 Mar, 2016 11:06 am

Caeltos wrote:Well, it's a shame it's turning out more like Heroes & Generals, instead of Planetside-scale warfare. (I hope they eventually stray towards the planetside scaling eventually, and I believe they've said they want to) but I really have my doubts.

At least whistling is not a thing in EC. :)
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Caeltos » Wed 16 Mar, 2016 4:11 pm

*Pling pling* goes on a biking tour.

I've heard they're adding in voice-comms to be accurate to the faction you're playing. For an ex. If you're playing a Space Marine, and you're going to use the in-game voice-chat, your voice will sound like well, a Space Marine. The concept is pretty awesome, and it's something I'm quite excited for. I really just hope that won't end up on the scrap-heap of ambitions and goals. :[

I mean, the game is scheduled to be fully- released in summer iirc. And we've still got Eldar / Orks , then come with that, vehicles (unless it's coming all in a nice package) and balance all-after that. There's even-more to it, but it just feels like off to me. I'm enjoying the game from time-to time, but I feel the game just needs more substance, and it needs that pretty fast :\

By substance, I mean - the games needs to feel more important, rather than just a skirmish. If you win or lose should feel impactful. The customization needs to be there, so you can tinker with stuff whilst waiting. I know all of this stuff is scheduled to be released - but again, it brings back to my point that it's feels like it's running on a tight schedules, and some things might be getting the cut from production due to time restraints.

I don't want another EA Mythic Warhammer Online experience again. I mean, at least they've given us a fair warning and heads-up on what's coming and what's not, compared to Warhammer Online. But considering what was initially the goal and expectations, they've been steadily declining on stuff that seemed to be making in. The sense of progression in ranks and etc, open-world, massive-scale warfare and all the yada-yada.

Again, all those stuff might come post-launch (With the exception of progressing as a soldier), and the warfare-aspect is going to be loosened up in post-launch. (Again, this is rather ambitious), but that brings up to the point of how the factions will differentiate from one-another. Orks are easily categorized as this massive-group of tide of greenskins that overwhelm you with numbers, with the occasional nobs that are tougher and can go toe-to-toe maybe with Space Marines, but this doesn't seem to be the case. Instead, I'll direct to a recent interview, where Orks are told to be more group-oriented, and rely on group-buffs. Whilst good in theory, I feel the execution might falter, due to the peoples inability to work as a group.

Essentially, how will a group of 3 friends playing the game, have the same impact as orks, compared to if they played Space Marines? Technically, they don't due to the mechanism that is in-play here. So Space Marines are tougher, more capable of independant work, or working as a group. They're flexible. But the 3-Ork friends has to rally behind everybody else, which might mean they have to go do something that isn't essentially what is required to win the match, because people love to just run around in circles like headless chicken, thinking it's Team Deathmatch.

On another note, Space Marines dying to regular boys is going to aggrovate alot of lorelol people, because they feel if they die to a regular boy, they've ought to have brought down quite alot with them at least. But since the game isn't going to categorize the X vs X depending on what faction you're playing. You're still going to play a 32 vs 32 scenario in the end. Which means, 32 boyz(nobs and etc) vs 32 Sphess Mahreens. Now, those Space Marines will vary between, Assault Marines, Ground Assault, Tactical, Apothecaries and what-have you. But whereas the Orks are going to be a mix-mash of regular Boyz, and Nobs. Honestly, I don't know what the point of regular Boyz are, or how the Nobs will work. But either away, the numbers don't seem to give a good indication that the Orks are in-numbers. Only that it enforces that they blob up, and that's not a healthy way for the orks to come out ahead. Unless those group-buffs are INSANE, and that's going to piss Space Marine players off.

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