Re: 2.4 Balance Feedback
Posted: Mon 06 Jul, 2015 10:20 am
Atlas wrote:Because you should be building zoanthropes in like every game, they are that good.
One more quick comment on GK: Even with the swap of purgs and inties for ops, I still run at least 2 IST and usually even 3.
The "common" build order I ran during the vods was:
Start IST - Strike - IST - IST - Ops - Node - usually a BC upgrade - Gens
It's not like IST became useless.
I still think Moar Dakka probably needs to go to 100 red imo. I'm still iffy on FtE being 50 red too. Since FC players normally just bank it till they can get assault terminators I guess you don't see it THAT much but still, in 1v1s I think that could be pretty stronk.
Agreed, ISTs are still amazing for the map control and now scale decently in T2 due to both the warrior acolyte and the cheap plasma gun upgrade.
People just need to wake up and smell the coffee regarding FTE with the ridiculous combos it can generate. Things like Power Sword + Battlecry + FTE Plasma Cannon + Libby Smite + Sacred Standard isn't a once in a blue moon niche ability any more. It fits legitimate army compositions for a reasonable cost in all game modes. FTE has also made the FC a true force in team games, allowing you to support your allies much more frequently in areas where your own army has little or no map presence; combo with Sacred Standard and the FC becomes an exceptional team support commander rivalling the apo. It's insane, it's amazing and has so much undiscovered potential and I can almost guarantee that there will be a forum post about it a few weeks/months down the line.
I think the matchup is still in GK favor, but not by much. Ironically, GK counter SM, and are countered by Chaos imo. Seems a weird place for them thematically