The Codex WIP

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Ar-Aamon
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Re: The Codex WIP

Postby Ar-Aamon » Sat 12 Jul, 2014 9:39 am

Thx Windu
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sat 12 Jul, 2014 11:16 am

FiSH wrote:Nice work Windu. I have two things about Terminator Librarian.

1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know.
2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its". ;)

1. Nurland's right, added it.
2. Would have bothered me too if I had noticed it; fixed it :D

Ar-Aamon wrote:Thx Windu

No problem :)
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Re: The Codex WIP

Postby Arbit » Thu 24 Jul, 2014 6:16 am

Both the tool tips and codex entry for Waaagh! Banners says they restore 30 energy to the affected units. I tried with both the mek and stormboyz and neither received energy.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Thu 24 Jul, 2014 7:00 am

Well, they should. can you post a replay?
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Dark Riku
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Re: The Codex WIP

Postby Dark Riku » Thu 24 Jul, 2014 12:13 pm

Why would they restore energy?
The weirdboy is the one that gets energy from friendly units using waagh nearby.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Thu 24 Jul, 2014 3:22 pm

It's Frazzle that restores 30 energy to allied infantry, not Waaagh. Stormboys and the Mek both have the infantry unit type.
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Re: The Codex WIP

Postby Arbit » Thu 24 Jul, 2014 4:32 pm

Yeah, I'm talking about the Frazzle ability on the Waaagh! Banner, not the generic Waaagh! ability on ork infantry.

Fortunately, I do have a replay! I messed around with it for a minute or two last night and I still have the temp file. I see now that I also tried a painboy as well and it didn't restore his energy either.
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Dark Riku
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Re: The Codex WIP

Postby Dark Riku » Thu 24 Jul, 2014 5:36 pm

I know...

The Banner's ability got changed to sorta a "free waagh" some time ago.
CBA to look it up.

The frazzle should be an old description as it was only available to the mekboy and had a power cost.
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Re: The Codex WIP

Postby Arbit » Thu 24 Jul, 2014 7:05 pm

Christ.

I'm pointing out a discrepancy between the tooltips/Codex and what happens in game. If you think the change is intentional and the tooltips/Codex are out of date, then just say so right off the bat. Why would you ask "Why would they restore energy?" when I linked the Codex entry that says they restore energy in my initial post?
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Re: The Codex WIP

Postby Dark Riku » Sat 26 Jul, 2014 1:31 pm

Maybe it's because I'm talking with Windu. You know, the last one that posted before I did?
Calm down son.
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Re: The Codex WIP

Postby Dalakh » Sun 31 Aug, 2014 5:48 pm

http://www.dawnofwar.info/index.php?pag ... rp_spiders

Their is a problem with the warp spiders' production and reinforcement costs I think.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sun 31 Aug, 2014 9:26 pm

Ah, you're right. Fixed it, thanks.
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Re: The Codex WIP

Postby Dalakh » Sun 31 Aug, 2014 10:49 pm

Well I thank you :D this Codex thingy is really handy.
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Re: The Codex WIP

Postby BaptismByLoli » Tue 02 Sep, 2014 6:53 pm

Is it just me or does the Plague Marine's power sword has a Damage & DPS output of 0.01?
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Tue 02 Sep, 2014 6:57 pm

It does. It does on hit damage instead that is explained in the wargear tab. The weapon itself only does .01 damage, but the on hit aspect means it ignores melee resistance.
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Re: The Codex WIP

Postby BaptismByLoli » Tue 02 Sep, 2014 6:59 pm

Derp, my bad

Damnit Relic, why are your game mechanics so confusing sometimes -.-
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Re: The Codex WIP

Postby Swift » Wed 03 Sep, 2014 5:24 pm

Codex still states FoS lasts 8 seconds and doesn't mention tracking. http://www.dawnofwar.info/index.php?pag ... _commander

A mighty blow from the power fist disables the targeted vehicle for 8 seconds. Range 5, cooldown 80 seconds.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Wed 03 Sep, 2014 5:27 pm

Because it still lasts 8 seconds. I added in the tracking bit. Thanks
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Re: The Codex WIP

Postby Swift » Wed 03 Sep, 2014 8:20 pm

I thought it lasted 5 seconds now it tracks? Also isn't the fist of Brockus tier 3?
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Re: The Codex WIP

Postby Wise Windu » Wed 03 Sep, 2014 8:27 pm

Swiftsabre wrote:Also isn't the fist of Brockus tier 3?
Yes it is. Fixed.

Swiftsabre wrote:I thought it lasted 5 seconds now it tracks?
It was meant to, but somehow it ended up being left out (probably my fault). And then no one noticed that it had been left out before the patch came out.
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Re: The Codex WIP

Postby Swift » Fri 05 Sep, 2014 2:05 pm

The codex does not mention how the Kommando Nob acquires the Grapplin' Hook ability. http://www.dawnofwar.info/index.php?pag ... mmando_nob
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Fri 05 Sep, 2014 2:28 pm

Added, thanks
Dalakh
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Re: The Codex WIP

Postby Dalakh » Fri 05 Sep, 2014 8:19 pm

And the trippa shot ability too I think.

But there is one thing I'd very much like to see added in the codex : the splash damage values and weapon types of units and vehicle that have splash melee. The information could be added and presented as a passive ability for instance. I think that would be an extremely handy info to have.

Thanks again Windu that Codex is really helpful. :)
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Re: The Codex WIP

Postby lolzarz » Sat 13 Sep, 2014 4:13 pm

The Space Marine Dreadnought page does not mention the inspiration ability it starts with.
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sun 14 Sep, 2014 7:20 am

Added it, thanks.

Also fixed the Apothecary's heal ability. Apparently I had it wrong, oops. Turns out the numbers are a bit bigger.
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Re: The Codex WIP

Postby lolzarz » Sun 14 Sep, 2014 4:39 pm

The Nurgle's Rot abllity that Chosen Plague Marines have does not mention its cooldown in the entry.
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sun 14 Sep, 2014 4:43 pm

Added
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Torpid
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Re: The Codex WIP

Postby Torpid » Sun 14 Sep, 2014 5:19 pm

The tankbusta's page seems empty bar a few tabs.
Lets make Ordo Malleus great again!
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Wise Windu
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Re: The Codex WIP

Postby Wise Windu » Sun 14 Sep, 2014 5:54 pm

Yeah, I think I mentioned that somewhere in this thread before. I'm not able to add those in unfortunately. I think Lulgrim would have to do that since I don't have access to the database. The same is true of the Chosen Plague Marines.
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Re: The Codex WIP

Postby Torpid » Sun 14 Sep, 2014 6:48 pm

Ah ok, thanks.
Lets make Ordo Malleus great again!

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