Making artillery units reliable and safe

Issues dealing with gameplay balance.
Arbit
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Posts: 357
Joined: Tue 28 May, 2013 10:00 pm

Re: Making artillery units reliable and safe

Postby Arbit » Fri 01 Aug, 2014 6:49 am

I would like to request that the mega boomshot for both the looted tank and the battlewagon be given a little arc as well, because both these abilities clip terrain even worse than pdev shots (particularly the looted tank).
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
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Sub_Zero
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Posts: 915
Joined: Wed 16 Oct, 2013 4:12 pm

Re: Making artillery units reliable and safe

Postby Sub_Zero » Fri 08 Aug, 2014 1:01 pm

I think that this topic has received enough positive comments to give some official commentary.

Have you tried to experiment with the proposed changes?

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