based on the early build, it seems to bare a close ... well, 100% resemblance to the stuff from WH40K: Space Marine combat system.
I don't mind it, infact I sort of liked it. As long as it gets polished. I've got to say I'm really excited nontheless, but I'm also still not completely sold on some stuff, but it's got potential, I just hope those potentials deliver upon release, or later down the future when their goal/vision is achieved.
I wish for the best, they really do seem keen on community interaction.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 10:37 am
by Orkfaeller
Yah, they took alot of - inspiration from SPACE MARINE.
Not sure if I like it or not.
While the Singleplayer portion of SPACE MARINE was a blast, its muliplayer just... wasnt.
The Combat mechanics weren't just ment for player vs player stuff IMHO.
I so far had barely time to look into EC so far, anyone allready knows how big of a deal PvP is going to be in this game?
- like, is there even going to be an PvE part? -
Might as well be an MMO in the style of Planetside, or WoT as far as I know.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 12:40 pm
by Indrid
It's all PvP based I'm pretty sure. What was wrong with SM multiplayer? I thought it was pretty good, there just wasn't enough content. They shipped with just four maps and then released a bunch of paid DLC that split up the player base more. I had a lot of fun with it though.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 1:26 pm
by Orkfaeller
Indrid wrote:It's all PvP based I'm pretty sure. What was wrong with SM multiplayer?
It just does not work in Player vs Player / Single Target situations.
It was ment to hack n slay through large numbers of trash enemies, it was just far to unprecise and luck based in MP IMHO.
Also, players were far too squishy, Space Marines dont go down THAT fast. Not even vs other Marines.
And because (close) combat was so freaking deadly and chaotic it also didn't allow for any real form of teamplay, what I kinda expect in a game where you play as Devastators, Tactical and Assault Marines.
Dunno, I think it works great in like coop // horde mode kind of games, but I find it highly unsuited for Versus-modes. Atleast in the way relic executed it in SPACE MARINE. I'd like to be possitivly suprised, but I dont have high hopes.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 1:57 pm
by Torpid
I found the multiplayer great design wise. Synergy between players worked well - a lascannon dev with the big stomp perk supported by a thunderhammer ASM and a melta gun/plasma gun combo from a tac marine. If any raptors jumped the sniper they would be stunned by the stomp and die instantly to the melee+melta.
Of course to counter this if you see a sniper you tell your mate to get his sniper, then you go raptor with blind grenades jump up to the side of them blind them all, get your ally to headshot their sniper, land behind their tac, kill him then jump out leaving their ASM alone to be forced to retreat else die by focus fire.
and that's just one example, because of the strength of close combat weapons (including overcharged plasma -> melta, or just the melta with reduced cooldown) flanking and positioning were very important, and it's much easier to be aware of everything that's going on when chatting to teammates.
Despite the customisation being fantastic it would have been nice to have had a few more game modes and definitely more maps, not to mention balance was a bit off. Overall though flying around as a sleek and elegant purple/pink raptor with a daemon maul crushing the heads of foolish loyalists was just too fun to pass up. Not to mention the dreadnought game mode was so absolutely anarchic it was amazing.
Extermination was just brilliant. If you thought the first version as SM vs Orks was good then you're missing out so much by not playing the chaos DLC, god that was fun. So much carnage, orks and guardsmen just fighting one another and you dive in and tear them all asunder. Such cacophonies of colour too. Purple skies with blue balls of plasma flying through it, tides of green orks charging through, red blood spurting everywhere, my slaaneshi purple/pink marines, the orange of pulsing lasguns, the blue of the ultramarines, the born of the guardsmen and the cream of the environment. Beautiful.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 5:50 pm
by Dark Riku
Caeltos wrote:based on the early build, it seems to bare a close ... well, 100% resemblance to the stuff from WH40K: Space Marine combat system.
This was my exact same thought
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 6:15 pm
by Forestradio
my complaints with Space Marine were twofold:
1. Same plot as all the other Warhammer games -orks are attacking a world -space marines have to go save them -eldar may or may not be around to die uselessly and deliver cryptic warnings -imperial guard are portrayed as completely useless, or sometimes downright traitors -turns out there are more sinister forces around, and you have to go kill them (either chaos or nids)
It was the same plot as the vanilla DOW1 campaign, and the vanilla DOW2 campaign, and even the Chaos Rising campaign.
2. I'm sick and tired of Ultramarines being the only SM chapter ever featured. Mix in some other chapters that have cool background (Iron Hands, Space Wolves, Salamanders, etc). I also don't like it when my marine has a toilet seat for a symbol on his pauldrons.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sat 16 Nov, 2013 9:12 pm
by Bahamut
Radio the Forest wrote:2. I'm sick and tired of Ultramarines being the only SM chapter ever featured. Mix in some other chapters that have cool background (Iron Hands, Space Wolves, Salamanders, etc).
Space Hulk features Blood Angels exclusively, Dow 1/2 featured a Relic made Chapter "Blood ravens". The only times i've seen ultramarines outside codex are low budget movie and Warhammer: Space Marine. To be fair i can't remember of the other video games of the WH40k universe where the ultramarines are the heroes
You're right on the plost tho lol. None of the expansions for DoW 1 had that story but the main plot did. I guess is due the selling point for the WH40k franchise really are space marines, space orks and space elves
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 3:18 am
by Forestradio
Bahamut wrote:
Radio the Forest wrote:2. I'm sick and tired of Ultramarines being the only SM chapter ever featured. Mix in some other chapters that have cool background (Iron Hands, Space Wolves, Salamanders, etc).
Space Hulk features Blood Angels exclusively, Dow 1/2 featured a Relic made Chapter "Blood ravens". The only times i've seen ultramarines outside codex are low budget movie and Warhammer: Space Marine. To be fair i can't remember of the other video games of the WH40k universe where the ultramarines are the heroes
You're right on the plost tho lol. None of the expansions for DoW 1 had that story but the main plot did. I guess is due the selling point for the WH40k franchise really are space marines, space orks and space elves
Not just talking about video games, but Ultramarines have been constantly buffed up in the lore to be the best space marine chapter ever.
They have the best chapter master, the most powerful librarian, the most accurate scout sergeant, the most.................
Now they have a company captain that just butchered his way through most of an Ork WAAAAAAGH, most of a chaos space marine warband supported with traitor guardsmen, and finally a sorceror who is turning into a Daemon Prince, of all things.
I mean, why wasn't this guy recruited as a Grey Knight already
Give the other chapters some love.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 3:43 am
by Dark Riku
Radio the Forest wrote:They have the best chapter master, the most powerful librarian, the most accurate scout sergeant, the most.................
Bitch please. Pedro Kantor! Mephiston! And nobody cares what Matt Ward writes btw.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 3:47 am
by Nuclear Arbitor
the SM gameplay was ok with the defualt weapons but far too many weapons were instant kill and the combination of that and the atrocious lag from p2p made the multi pretty bad. i was not impressed by the game; single or multi.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 4:12 am
by Forestradio
Dark Riku wrote:
Radio the Forest wrote:They have the best chapter master, the most powerful librarian, the most accurate scout sergeant, the most.................
Bitch please. Pedro Kantor! Mephiston! And nobody cares what Matt Ward writes btw.
That's exactly my point.
There's other cool stuff out there (Crimson Fists are pretty awesome as are Blood Angels no argument there ) but instead we're stuck playing boring vanilla flavor marines.
Spice it up some. Let me pick a different chapter to play instead of perks like kraken bolts (which every tactical marine worth his salt should be carrying anyway).
Just feel that they could have done so much more with the game in terms of customization. And the fact that chaos classes in multiplayer were the exact same as SM ones was pretty lazy too. Raptors are way different from assault marine in lore. They're not just carbon copies of each other, with one carrying a demon maul and the other one a thunder hammer.
/rant over.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 8:52 am
by Lulgrim
Indrid wrote:What was wrong with SM multiplayer?
Peer-to-peer caused very annoying lag issues, but what really killed it was scarce content - few maps, no special modes or win conditions, they should have seen it was inadequate on release, and been pushing expansions in a month of release but they basically waiting until the player base was gone (which happened fast since you saw everything in 2 weeks) before starting to release new content.
Other than that, I thought it was good. When I saw the demo I decided to skip the game, but then got it anyway and it was better than I expected.
Radio the Forest wrote:2. I'm sick and tired of Ultramarines being the only SM chapter ever featured. Mix in some other chapters that have cool background (Iron Hands, Space Wolves, Salamanders, etc).
Space Hulk features Blood Angels exclusively, Dow 1/2 featured a Relic made Chapter "Blood ravens". The only times i've seen ultramarines outside codex are low budget movie and Warhammer: Space Marine. To be fair i can't remember of the other video games of the WH40k universe where the ultramarines are the heroes
You're right on the plost tho lol. None of the expansions for DoW 1 had that story but the main plot did. I guess is due the selling point for the WH40k franchise really are space marines, space orks and space elves
Not just talking about video games, but Ultramarines have been constantly buffed up in the lore to be the best space marine chapter ever.
They have the best chapter master, the most powerful librarian, the most accurate scout sergeant, the most.................
Ultramarines got the most Special Character because they didnt get ANYTHING else on their own.
All the other chapters got access to their own special rules, units, conversion sprues.
Everytime Ultramarines even got a hint of something on their own everyone in the community went totally berserk. I havent forgot all the butthurt when GW tried to implement things like the Tyrannic War Veterans.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 4:47 pm
by Dark Riku
They are the UltraSmurfs. And they live by the Codex Astartes literally line by line. To even suggest they would do something different from the Codex Astartes is heretical.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 5:36 pm
by Orkfaeller
People weren't mad because of the lore, because these kind of people dont give two shits about Ultramarines. Besides, the Ultramarines and the Scythes of the Emperor were the Chapters that sufferd most under the Tyranids. Emperor forbit their Veterans actually learned how to fight Aliens that are besieging Ultramar now for centuries.
People were just jealous that Ultramarines for once had something the others couldnt get, even if it was totally useless in a competative game. Same thing with Calgar's Honour Guard.
Do you wanna tell me the Codex says: "You shalt not protect your ChapterMaster by Warriors carrying PowerAxes!"
Just because Ultramarines force themselves to follow their Space Bible doesnt mean they dont have their own rituals, iconography and history.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 5:49 pm
by Bahamut
I'm neither a ultrafanboy or an ultrahater. But i must say the manliest, biggest, meanest, strongest and angriest chapter are the Imperial fist, lysander leads a titan hunter foot squad, wtf is more badass than that?. They're so manly they sleep in the pain glove when they're bored
Black Templars (imperial fist successors mind you) got more numbers than like 100 chapters put together in the lore. The kinda solo'ed ghazkull biggest waaaagh!
Grey Knights's chapter master is so OP that he can solo chaos princes in the warp itself. Matt ward said so lol
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Sun 17 Nov, 2013 5:51 pm
by Dark Riku
It actually means exactly that man. The Codex Astartes IS their culture etc.
The Ultramarines pride themselves on their strict adherence to the Codex Astartes, and view themselves as an exemplar for all other Space Marine Chapters. They believe - not without cause - that their Primarch's teachings have moulded the Adeptus Astartes, and the Imperium as a whole, in the aftermath of the Horus Heresy, and that it is their responsibility to continue to serve as this paragon. For this reason they are viewed as strait-laced and somewhat elitist by their brother chapters, from the more anarchic Space Wolves to even their own successor chapters, such as the Mortifactors.
The chapter treats deviation from the Codex as a crime tantamount to heresy, punishable by a Death Oath – exile from the chapter on a suicidal mission to combat the forces of Chaos inside the Eye of Terror. To the Ultramarines, the Codex is more than a set of rules, it represents discipline and respect for order, the key virtues that separate the Ultramarines and their brethren from the Traitor Legions. Disobeying the Codex, even for a noble cause, is simply the first step towards the belief that the ends justify the means, and from there to total anarchy.
The Ultramarines are also strongly influenced by their unique history as stewards of Ultramar and its human population. Guilliman founded a culture based on striving for the common good, and the Ultramarines are proud to uphold these beliefs. Where other Space Marines are aloof, and sometimes contemptuous of the Imperium's "lesser" mortals, most Ultramarines are used to working closely with "ordinary" people in Ultramar, and regard any human life, no matter how seemingly insignificant, as sacred and worthy of protection. They are also harshly intolerant when they encounter less altruistic behavior - greed, selfishness, corruption - on other Imperial worlds.
During the Invasion of Ultramar in 999.M41, Inquisitor Namira Suzaku of the Ordo Malleus noted that the people of Calth regarded her and her entourage with curiosity, but no visible apprehension; she remarked that it was the first world in the Imperium she had ever visited where people felt they had nothing to hide from the Inquisition.
Guys, let's be serious. Being a lumbering spess mahreen is cool and all, but I'm disappointed that we don't get to be guardsmen ): I want to shoot a flashlight at the enemies of the Imperium of Man.
What bothers me is that I assume there will be several dozen models for different guard units in game, and that in the event of a potential expansion (as is normal for MMOs), Imperial Guard will be an added faction. Just another Warhammer game where IG are implemented, but not used fully until future releases of added game content (a la DoW)
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Mon 18 Nov, 2013 9:37 am
by Orkfaeller
Commissar_Badass wrote:Guys, let's be serious. Being a lumbering spess mahreen is cool and all, but I'm disappointed that we don't get to be guardsmen ): I want to shoot a flashlight at the enemies of the Imperium of Man.
What bothers me is that I assume there will be several dozen models for different guard units in game, and that in the event of a potential expansion (as is normal for MMOs), Imperial Guard will be an added faction. Just another Warhammer game where IG are implemented, but not used fully until future releases of added game content (a la DoW)
Well, they were suppsed to be in Dark Millenium, shame, as I think that game looked alot more promising.
The chapter treats deviation from the Codex as a crime tantamount to heresy, punishable by a Death Oath – exile from the chapter on a suicidal mission to combat the forces of Chaos inside the Eye of Terror. To the Ultramarines, the Codex is more than a set of rules, it represents discipline and respect for order, the key virtues that separate the Ultramarines and their brethren from the Traitor Legions. Disobeying the Codex, even for a noble cause, is simply the first step towards the belief that the ends justify the means, and from there to total anarchy.
I know almost every single bit of Ultramarine fluff there is, no point of quoting freaking lexicanum for something like that.
The Codex Astartes describe Chapter Organisation, values and ideas, command-structre and battle tactics.
The Codex Astartes doesn't give a shit about the kind of deployed weapons or fighting vehiclesm Iconography, honourary titles, rituals etc
The Codex was written to be adabted by all Legions, Guilliman would have been a moron to get that specific.
Especially so since half of the weapons, armour and vehicles SMs deploy weren't even around back then. The Ultramarines rituals and traditions dont go back to the codex, but to their planet's history and society.
For example, Ultramarines are known to carry a Gladius ( shortsword ) additonally to their standard weapon loadout ( bolter, combat knife etc ),
that is not a thing from the Codex Astartes, nowhere does it say " A Battlebrother shall arm himself with the holy Bolter, Combat Knife, Frag Grenades and Shortsword " its a tradition that developed from their Chapter's or Homeworlds' history.
You see that "U" shaped padge on his chest? Thats not just eyecandy, thats the Eternium Ultra.
Eternium Ultra - There are few such revered relics in Ultramar as these. They mark an Ultramarines Battle-Brother of senior rank and esteemed position.
Wanna tell me the Codex Astartes dictates stuff like this? No, I know its hard to believe for some but Ultramarines have in fact an identity bejond the Codex Astartes as its actual influence only goes so far.
Re: Warhammer 40,000: Eternal Crusade (MMO)
Posted: Mon 18 Nov, 2013 6:34 pm
by Batpimp
aside from the ultramarine crap nobody cares about.
The game is going to be PVP oriented with Tyranids playing the NPC all must fight off in PVE instances. I agree with Caeltos that its a TALL order to find not only balance in PVP among all the races and classes being launched but also like LULGRIM said keeping the netcode viable. As far as that Lulgrim they are stating they are going to use something called a pikko server. Essentially multiple servers are connected to each other to create one single server. In this way 1 physical server might generate info for a couple hundred people. If more people enter the battle then another server seamlessly takes control of that information in real time so that all the hundreds of players don't even notice.
I still don't know how to embed. Got a video to show me how? This is the ONLY forum where I have to be effing taught how to use. Why is it so unclear?
(I don't know what this means) FIFY - use: Code: Select all
Gorilla wrote:The game is going to be PVP oriented with Tyranids playing the NPC all must fight off in PVE instances. I agree with Caeltos that its a TALL order to find not only balance in PVP among all the races and classes being launched [...]
Does it still stand that Races are going to be balanced differently? Or atleast classes?
Because, thinking about it, I remember this statement that Ork(boyz) are going to be F2P but its going to take like 5 of them to take down one Space Marine palyer.