Re: Proposing Webway Gate Change
Posted: Mon 27 Oct, 2014 4:02 pm
Eldar has fleet of foot. That's an ability that lets you cover half a lane in less than 10 seconds. They are mobile hence why I say whole army since I assume that you built a webway gate in base as well to do Eldar stuff all over the map since they can quickly and easily move to and fro. It's not that difficult and I see it as simple macro.
A smart Eldar will try his best to not make a gate obvious. I've lost and won games where that was 1 gate I did not know was there simply because of how it was used. rather than using it to flank, he used it to set up ambushes or commit back caps using stealthy and sneaky characters such as Rangers and position them so that their back are facing their side of the map rather than ours (ie Argus Desert Gate, Eldar player in the South capping contested VP with their backs looking towards Northern side of the map)
I use all gates, especially the warlock in the middle of combat or after because of how it grants Health Boost, Farseer grants Infiltration for -20% damage and WSE gives Energy which I mainly do to keep spamming that FoF into Nades or Ranger Knockback etc.
If balance was to be taken into account, they'd be having 1v1's. In 2v2's and 3v3's, 1 player can dick around and do stupid crap which I've always done. I've literally joined random 2v2's and 3v3's to try uncommon builds like double KCSM into letters and raptors as a Chaos Lord in the past only to have my teammate constantly provide AV for me since I'm always Req starved and lack proper AV. In a 1v1 and in a serious match, I won't be doing that since it's asking for a quick transport or walker that can easily screw with my power over time. 2v2's and 3v3's add too many variables and factors to get an accurate reading and makes answering the question, 'Is this balanced?' harder.
A smart Eldar will try his best to not make a gate obvious. I've lost and won games where that was 1 gate I did not know was there simply because of how it was used. rather than using it to flank, he used it to set up ambushes or commit back caps using stealthy and sneaky characters such as Rangers and position them so that their back are facing their side of the map rather than ours (ie Argus Desert Gate, Eldar player in the South capping contested VP with their backs looking towards Northern side of the map)
I use all gates, especially the warlock in the middle of combat or after because of how it grants Health Boost, Farseer grants Infiltration for -20% damage and WSE gives Energy which I mainly do to keep spamming that FoF into Nades or Ranger Knockback etc.
If balance was to be taken into account, they'd be having 1v1's. In 2v2's and 3v3's, 1 player can dick around and do stupid crap which I've always done. I've literally joined random 2v2's and 3v3's to try uncommon builds like double KCSM into letters and raptors as a Chaos Lord in the past only to have my teammate constantly provide AV for me since I'm always Req starved and lack proper AV. In a 1v1 and in a serious match, I won't be doing that since it's asking for a quick transport or walker that can easily screw with my power over time. 2v2's and 3v3's add too many variables and factors to get an accurate reading and makes answering the question, 'Is this balanced?' harder.
