For Your Consideration: Warp Talons

Issues dealing with gameplay balance.
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Nurland
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Re: For Your Consideration: Warp Talons

Postby Nurland » Sun 01 Feb, 2015 7:42 pm

Ohhhkay... This is getting out of hand. Stick to the actual topic please. Deleted some posts.
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HandSome SoddiNg
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Re: For Your Consideration: Warp Talons

Postby HandSome SoddiNg » Wed 04 Feb, 2015 10:42 am

I think Chaos only need more Support options,not more offence . Though horror squad can be range - slannesh sub-comn/dark apostate whatever seems Okay to me
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egewithin
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Re: For Your Consideration: Warp Talons

Postby egewithin » Wed 04 Feb, 2015 8:46 pm

Look, the Warp Talon idea is a sweat thing and I would be happy to see them but there are just too much stuff in Chaos. Specially, too much power-melee in Chaos is already avaible. Really just too much. I think Chaos is at its own climax. It needs no more change for now.

Also (this goes to the guy who wants Deamon Prince) ; putting a DP in DoW II is just impossible. Let me list the reasons here;

1-) Too hard to model it. Easy to say or to ask but do it if it is too easy? (Am I looking angry from there?)

2-) If we gonna give give each heroes this ability, this means they gonna look different because their styles are different. You know, you can't make the Nurgle and Tzeentch DP's with same looking. They hate each other! In that case, we have to make 3 different models and different abilitys and just too much stuff to work on! Not worth to work on it. These guys are not gaining money from this game exept for donations. (Or do they gain some?)

3-) Remember the DP in first DoW. It was big but walking fast and kickin' some butt without problem. If DP is gonna be in this game, it has to be just like this! No objection my friends! But there are two problems than.

3.1-) If it will be that powerfull, it will be very OP for the game.
3.2-) If it will be less powerfull from the DoW, it won't fit it the role of a DP so it will suck and make Warhammer nerds angry.

Now I'm relax.
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Broodwich
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Re: For Your Consideration: Warp Talons

Postby Broodwich » Thu 05 Feb, 2015 6:28 am

If chaos didn't already have BL and KCSM and LC Terms then i would say cool idea! But they do, so I won't
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Re: For Your Consideration: Warp Talons

Postby enasni127 » Thu 05 Feb, 2015 2:02 pm

I don't see any reason for a new chaos unit in this mod. chaos already has been given so many new units and even abilities and i just think it'S time for some love for other races.
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Re: For Your Consideration: Warp Talons

Postby Black Relic » Tue 03 Mar, 2015 5:32 am

Why not give the raptors daemon maul back that they used to have. But instead of giving to the leader (which i know a way of making the leader having it only whether he dies or not bu using the default_wargear that the LG uses) give it to a model in the squad (this way would also make the raptor squad still have a rather high dps if models drop similarly with plasma tacs since the weapon will switch from model to model) and the weapon comes with an ability. I personally would prefer the ability do no damage however it cause a knockback and a 4-6 second stun and the area effected be 7 or 8. Also available only in t3. And if you purchase this weapon melta guns are still available however cost a tad bit more. But if meltas are purchased, no daemon maul upgrade to switch back to.
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