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Re: Grey Knights Super heavy unit

Posted: Sun 05 Apr, 2015 7:02 pm
by flixlix10
The model is coming together, but the animation part is kinda tricky. Plus, my friend is having trouble with the little GK that goes inside and drives the Dreadknight. But so far, all is going well. He should be done soon and I'll transfert to the modders the file containing the model and possibly the animation.

Also, in case you have questions, you can contact me via steam. My steam name is Brother Insanity.

Re: Grey Knights Super heavy unit

Posted: Mon 06 Apr, 2015 4:33 am
by flixlix10
BEHOLD THE BEAUTY OF THIS STUFF!!!!!

https://www.youtube.com/watch?v=psjrAPw ... e=youtu.be

Re: Grey Knights Super heavy unit

Posted: Wed 08 Apr, 2015 5:06 pm
by Cyris
That looks real exciting flix!! Can't wait to see this guy in game!

Re: Grey Knights Super heavy unit

Posted: Thu 09 Apr, 2015 9:08 pm
by flixlix10
I am happy to announce that the model is done. My friend (who is Shadowninja0069 on Steam) is done, and wants you guys (modders) to perfectionnize it and when you are done with it yourselves and you put it in game, he wants a copy of it for himself. So there you go :
http://www.mediafire.com/download/25wa0 ... knight.rar

I hope you guys like it.

Re: Grey Knights Super heavy unit

Posted: Fri 10 Apr, 2015 1:59 am
by Wise Windu
It looks like the .model file doesn't have the model in it. Is this intentional?

The 3DS max file works though, and it looks pretty cool. Props to Shadowninja for some nice work.

Re: Grey Knights Super heavy unit

Posted: Fri 10 Apr, 2015 2:15 am
by flixlix10
The file doesnt have the model? Whaaaaa?
I'll check with shadowninja and try to send you the model.
Shouldn't take long. GOTTA GO FAST!

Re: Grey Knights Super heavy unit

Posted: Sat 11 Apr, 2015 5:34 pm
by flixlix10
My friend is having some difficulties. It shouldnt take long. I hope.

Re: Grey Knights Super heavy unit

Posted: Sat 11 Apr, 2015 6:27 pm
by Wise Windu
Not a problem, no need to rush.

Re: Grey Knights Super heavy unit

Posted: Sat 11 Apr, 2015 8:38 pm
by flixlix10
Wise Windu! Shadowninja wants to speak to you directly so you two can figure it out. Add him on steam and it should be good.

Re: Grey Knights Super heavy unit

Posted: Sun 12 Apr, 2015 8:39 am
by Sneery_Thug
Perhaps - if the maker has troubles with animations - he can try to contact Canis-Lupus of Codex Edition. Lupus is an animator, if he has time - he will surely be able to manage it. Btw, if it is ShadowNinja, who makes the model, i believe, they already know each other.

Re: Grey Knights Super heavy unit

Posted: Sun 12 Apr, 2015 4:02 pm
by Wise Windu
Ok, I'll add him. Not sure how much help I can be though. I don't really have any experience animating or exporting models. He'd probably be better served talking to Lupus or Sterling. Garrick too since he popped up again.

Re: Grey Knights Super heavy unit

Posted: Sun 12 Apr, 2015 4:05 pm
by flixlix10
'aight! If u cant figure it out, just make su he can speak with whoever else you mentioned that could help.

Re: Grey Knights Super heavy unit

Posted: Mon 13 Apr, 2015 12:30 pm
by krakza
Surely GK have something more interesting than Dreadnought-but-not-Dreadnought to add in?

Not getting the Dreadknight hype.

Re: Grey Knights Super heavy unit

Posted: Mon 13 Apr, 2015 3:56 pm
by flixlix10
HERETIIIIIIIC!!!!!!

Re: Grey Knights Super heavy unit

Posted: Sat 18 Apr, 2015 8:59 pm
by flixlix10
Sorry for the lack of updates on the Dreadknight project. I'm having some hard times comunicating with shadowninja (my friend) and studying for my semester. Don't worry : the project is not dead... only in a coma... sort of...

Re: Grey Knights Super heavy unit

Posted: Sun 19 Apr, 2015 9:55 am
by Swift
flixlix10 wrote:Sorry for the lack of updates on the Dreadknight project. I'm having some hard times comunicating with shadowninja (my friend) and studying for my semester. Don't worry : the project is not dead... only in a coma... sort of...

It's only been about two days since the last picture, around here that is comparatively fast :P

Re: Grey Knights Super heavy unit

Posted: Sun 19 Apr, 2015 7:36 pm
by Crewfinity
yeah we're a paitent bunch. If this dreadknight makes it into the next patch i'll be overjoyed :D

Re: Grey Knights Super heavy unit

Posted: Wed 22 Apr, 2015 4:56 pm
by flixlix10
I've lost connection with Shadowninja (the DK modeller). I don't know what is happening, but I just can't reach him.
I seriously hope he was able to speak with one of you guys (elite mod moderators things) because I'm kind of getting worried about the future of the project....

Re: Grey Knights Super heavy unit

Posted: Wed 22 Apr, 2015 4:59 pm
by Wise Windu
I talked to him and told him to get in touch with Garrick or Sterling. He told me he sent Garrick an email, and I asked Sterling to offer advice if he could. Shadowninja also posted on Relicnews forums yesterday, so he's still around.

Re: Grey Knights Super heavy unit

Posted: Wed 22 Apr, 2015 10:54 pm
by flixlix10
Jesus I was scared...but it's good to know that the project is coming together! I just hope they can fix the whole .model file doesn't have model thing....

Re: Grey Knights Super heavy unit

Posted: Tue 28 Apr, 2015 5:37 pm
by flixlix10
Allright! I spoke with Shadowninja and he told me that he indeed sent a email to Garrick and that they have been working on the project. Though, when I asked about the model file problem, he told me that they haven't fixed it yet. That's pretty much all I have for now. I'm really sorry for the lack of updates about the model or animations or possible stats for the Dreadknight. I just want you to know that it is still being worked on. Again, sorry for the lack of updates.

(Also, quick question: I've been told that games workshop didn't own the rights about the chaos god "Malal". Can anyone explain to me why?)

Re: Grey Knights Super heavy unit

Posted: Tue 28 Apr, 2015 9:08 pm
by Kentation
flixlix10 wrote:(Also, quick question: I've been told that games workshop didn't own the rights about the chaos god "Malal". Can anyone explain to me why?)

From what I could gather, Malal was created by writers John Wagner and Alan Gran. When these writers left, GW lost the right to use Malal. There were some references to Malal that popped up, but in recent times, there is an strong absence of his presence.

Re: Grey Knights Super heavy unit

Posted: Wed 29 Apr, 2015 10:08 pm
by flixlix10
Thanks for answering my question! I've been wondering why he was almost never seen in anything for a long time xD

Re: Grey Knights Super heavy unit

Posted: Sat 09 May, 2015 3:30 pm
by flixlix10
So...I know I'm repeating myself again but...I'm unable to contact Shadowninjja (the modeler). He's been offline for more time (A LOT MORE TIME) then he told me he was gonna be and got damit I've lost all track of the Dreadknight project's progress. So, again...I'm very sorry. If anyone in the modding team knows anything, please tell me. Thanks for your comprehension.

Re: Grey Knights Super heavy unit

Posted: Fri 15 May, 2015 1:45 am
by flixlix10
MY DEAR PEOPLE THAT I HAVE YET TO KNOW THE NAME OF! MY CONTACT SAYS HE THINKS HE GOT THE ISSUE FIXED! THERE YOU GO!
BE HAPPY N' SHIT!
http://www.mediafire.com/download/25wa0 ... knight.rar

Re: Grey Knights Super heavy unit

Posted: Fri 15 May, 2015 5:39 am
by Wise Windu
Erm...bad news...

But don't freak out :P These things happen with model exporting it seems. I don't think I've ever successfully exported a model mesh before :cry:

Re: Grey Knights Super heavy unit

Posted: Fri 15 May, 2015 12:49 pm
by flixlix10
What happened?
Are you saying the issue isn't fixed?
Is it worst?
3Dmax file is corrupted?!
WHAT IS IT!?

Re: Grey Knights Super heavy unit

Posted: Fri 15 May, 2015 3:17 pm
by Wise Windu
Same issue as before

Re: Grey Knights Super heavy unit

Posted: Fri 15 May, 2015 3:20 pm
by flixlix10
OH FOR FUCK'S SAKE!!!! >:[

Re: Grey Knights Super heavy unit

Posted: Fri 15 May, 2015 3:21 pm
by Wise Windu
Wise Windu wrote:But don't freak out :P