Page 2 of 3

Re: Elite Mod 2.4.1

Posted: Fri 26 Jun, 2015 10:34 pm
by Indrid
2.4.1 released.

Re: Elite Mod 2.4.1

Posted: Fri 26 Jun, 2015 10:46 pm
by DandyFrontline
perfect. But where is the changelog

Re: Elite Mod 2.4.1

Posted: Fri 26 Jun, 2015 10:51 pm
by Indrid
Initial post.

Re: Elite Mod 2.4.1

Posted: Fri 26 Jun, 2015 10:56 pm
by Atlas
And the tourney will be using 2.4.1 then. Tyvm team!

Re: Elite Mod 2.4.1

Posted: Fri 26 Jun, 2015 11:03 pm
by Adeptus Noobus
Again, Windows 8.1 (not so) SmartScreen detects this file as hazardous to the system. Ignore that by clicking "More Information" and then opt to ignore and execute anyway. Enjoy the Dev-Teams glorious work ^^

Re: Elite Mod 2.4.1

Posted: Sat 27 Jun, 2015 6:19 pm
by viggih
- Painboy can now use 'Unstable Fuel Injection' on himself

Not sure if bug or feature? :?

Re: Elite Mod 2.4.1

Posted: Sun 28 Jun, 2015 1:51 pm
by ThaMollusk
Is it possible to create a custom gridkey setup? I want to keep force melee at Z.

Re: Elite Mod 2.4.1

Posted: Sun 28 Jun, 2015 2:04 pm
by Wise Windu
ThaMollusk wrote:Is it possible to create a custom gridkey setup? I want to keep force melee at Z.
viewtopic.php?f=2&t=1780

Re: Elite Mod 2.4.1

Posted: Sun 28 Jun, 2015 2:11 pm
by ThaMollusk
You're the man. Thanks.

Re: Elite Mod 2.4.1

Posted: Mon 29 Jun, 2015 3:03 am
by Cyris
Question from another thread:

Does the IST Warrior Adept grant an energy regen aura? If it does, it is not in the tooltip. If it doesn't, I've been made very confused ;)

Re: Elite Mod 2.4.1

Posted: Mon 29 Jun, 2015 3:18 am
by TheDarksix
Good patch, when comes Inqiusitor crusader?

Re: Elite Mod 2.4.1

Posted: Thu 02 Jul, 2015 6:56 am
by Lord Pants
Just installed only to see that Copes DoW Toolbox(1.992) no longer works. If there any way around this or is this how it will be moving forward?

Re: Elite Mod 2.4.1

Posted: Thu 02 Jul, 2015 7:41 am
by destructomat
Cool, you buffed the ranger squad. I was afraid it had lost its sting when you gave it eighty damage, but then I thought it'd still have synergy with kinetic pulse against 100 health infantry.

Re: Elite Mod 2.4.2

Posted: Sun 12 Jul, 2015 10:11 pm
by Indrid
2.4.2 Update released. Check initial post. Full installer for 2.4.2 coming soon.

Re: Elite Mod 2.4.2

Posted: Sun 12 Jul, 2015 11:28 pm
by DandyFrontline
>Attempted to tune target priorities for anti_vehicle_pvp

What what what? Is that what im thinking about?

>GK changes

Fu*k yea!

>suppression_pvp damage modifier vs building_light decreased from 0.2 to 0.05

Sweet!

>Ranger cost increased from 300/25 to 300/30
>Pathfinder upgrade for Rangers now grants the 75 courage damage on their weapon, default sniper is set at 25 courage damage

So rangers will still got their suppression but you need additional resources for that to spent and also they cost more energy - hmm.. sounds good!

Looks like great fix patch! Still, i think GK need looooooooooooooooooots of work, but even 5 minutes for withdraw and nerf of IO sounds good.

Re: Elite Mod 2.4.2

Posted: Mon 13 Jul, 2015 2:58 am
by Adeptus Noobus
I can't pinpoint it but since I have installed the latest patch (2.4.2) I have had the sound bug in three consecutive games. Factions were different, maps were different, so I don't know what to attribute that to but it must be more than a mere coincidence.

Re: Elite Mod 2.4.2

Posted: Mon 13 Jul, 2015 10:48 am
by Dark Riku
Keep playing, 3 games without turning of your pc or w/e can be a coincidence for sure.

Re: Elite Mod 2.4.2

Posted: Mon 13 Jul, 2015 1:55 pm
by Adeptus Noobus
Dark Riku wrote:Keep playing, 3 games without turning of your pc or w/e can be a coincidence for sure.

Forestradio told me, that I have been touch by the gods of Reric. Since I almost never got the bug I kinda lept to conclusions here. You are right. To be on the safe side though, I have done 20 "Ave Maria"s and 100 "Praise the Emperor"s and it seems to be working again. :)

Re: Elite Mod 2.4.2

Posted: Tue 14 Jul, 2015 7:29 am
by Tiptoes
Thanks for all the work everyone does to keep this mod growing ever more awesome. It's very much appreciated.

Re: Elite Mod 2.4.2

Posted: Tue 14 Jul, 2015 10:38 am
by dTox
Do i just install the update to the DOW2 folder, or inside the Elite folder?

Re: Elite Mod 2.4.2

Posted: Wed 15 Jul, 2015 5:51 pm
by Lichtbringer
dTox wrote:Do i just install the update to the DOW2 folder, or inside the Elite folder?


I think copy it in the Dow2 retribution folder.

Re: Elite Mod 2.4.2

Posted: Tue 21 Jul, 2015 3:33 pm
by Deflaktor
Bug Report: Ogryns on "Use yer 'ead!" are not picked up by the Farseer Gravity Blade.

EDIT: Actually it is "Incoming!" and not "Use yer 'ead!"

Re: Elite Mod 2.4.2

Posted: Tue 21 Jul, 2015 10:14 pm
by Swift
Deflaktor wrote:Bug Report: Ogryns on "Use yer 'ead!" are not picked up by the Farseer Gravity Blade.

EDIT: Actually it is "Incoming!" and not "Use yer 'ead!"

Because the incoming ability ignores weapon knockback (I think it's that one) and Gravity Blade uses weapon knockback. Post bugs in the bug thread too thanks.

Re: Elite Mod 2.4.2

Posted: Tue 21 Jul, 2015 11:39 pm
by DandyFrontline
Swiftsabre wrote:
Deflaktor wrote:Bug Report: Ogryns on "Use yer 'ead!" are not picked up by the Farseer Gravity Blade.

EDIT: Actually it is "Incoming!" and not "Use yer 'ead!"

Because the incoming ability ignores weapon knockback (I think it's that one) and Gravity Blade uses weapon knockback. Post bugs in the bug thread too thanks.


Emm.. Ogryns got "use yer 'ead" ability. Not "Incoming"

Re: Elite Mod 2.4.2

Posted: Tue 21 Jul, 2015 11:47 pm
by Dark Riku
DandyFrontline wrote:Emm.. Ogryns got "use yer 'ead" ability. Not "Incoming"
We know. Incoming is from the LG. What's your point though?

Re: Elite Mod 2.4.2

Posted: Tue 21 Jul, 2015 11:54 pm
by Vapor
Gravblade picks up terminators so it's not weapon knockback

Re: Elite Mod 2.4.2

Posted: Tue 21 Jul, 2015 11:58 pm
by Wise Windu
Gravity Blade ability uses ability knockback, and the "Incoming!" ability prevents all forms of knockback.

Re: Elite Mod 2.4.2

Posted: Wed 22 Jul, 2015 12:01 am
by Swift
I can't ever remember which is which.

Re: Elite Mod 2.4.2

Posted: Wed 22 Jul, 2015 4:12 pm
by Deflaktor
Wise Windu wrote:Gravity Blade ability uses ability knockback, and the "Incoming!" ability prevents all forms of knockback.


Isnt that too much? I guess that would mean that even Orbital wont pick up units on "Incoming!"

Re: Elite Mod 2.4.2

Posted: Wed 22 Jul, 2015 4:32 pm
by Swift
Deflaktor wrote:Isnt that too much? I guess that would mean that even Orbital wont pick up units on "Incoming!"

But you never see anyone do that, for some reason it doesn't occur to people and it would be such a niche usage.