saltychipmunk wrote:again both still good units. but both suffer from essentially identical issues.
I find this is counter to my experiences playing these two factions. Purifiers have much different and deeper problems then Ogryns, though they do share some characteristics as you pointed out. In any case, let's try to keep this thread focused on IG and the Commisar!
Edit:
On that note, he's a copy paste of the stat breakdown of the GM from another thread...
T1
GM + Sarge:
295 req / 9 pop / 17 upkeep
940 health
35 dps
+2 for 1 renforce
+10hp/s repair
T2
GM + Sarge + Commi:
380/15 cost / 12 pop / 22 upkeep
1280 health
60 dps
+3 for 1 renforce
+Execute
60 dps plus that much health is pretty solid for 380/15, even in T2. Add on the option to go plasma if needed, and multiply by the low pop, upkeep, renforce and retreat break (an oft overlooked but incredibly strong ability). GM has a lot going for it. Too much? Just right, considering their model health and internal faction balance?
For some comparisons, here are some other meat and potatoes T2 ranged infantry:
DA + Warlock: (Aspect not included)
385/15 cost / 12 pop / 30 upkeep (450/30 if we add Aspect)
875 health
57 dps
+Short range detect
+Melee charge/knockdown!
+Embolden
+20% ranged damage resistance
Tac + Sarge:
525/25 cost / 20 pop / 49 upkeep
1450 health
60 dps
+Heavy Armor
+Kraken Bolts
+ATSKNF
Shootas + Nob + Big shootas:
420/45 cost / 15 pop / 33 upkeep
885 health
78 dps
+Aiming Waz Dat
+Detect / die last
+Waaaag