Re: Why are Scout Marine bolters so ineffective?
Posted: Tue 13 Oct, 2015 6:14 pm
having almost the same or slightly better = bad. again this is light infantry vs heavy infantry. 420 in scouts technically has the same dps as a tac. but that tac has more hp and takes 50% less damage from arguably the most dangerous damage type for light infantry units like scouts.
when you factor that in , having basically the same damage values per cost point is horrible.
the rest of your argument relies and buying all of their utility via upgrades.
With the exception of being able to kite melee units, harassing things and ninja capping (which other comparable units of other races can do reasonably as well, although i concede scouts are ahead there). scouts are ehh.
Their upgrades are also extremely expensive.
that grenade is technically the most expensive t1 grenade option in the game. sure you get a detector for it and an extra model. but for just a grenade .. its the most expensive upgrade and for its power cost your opponent can field a t1.5 unit.
the shot guns too. sure they are comparable in cost to other upgrades but they also have rather insane limitations. like that fall off and range which effectively makes their kiting play harder to pull off. it is much more difficult to keep shot gun scouts safe from focus fire since they need to be in the thick of it to do anything.
their upgrades barely break even on their own and require a combination or the sm player to generally be better with them in the first place to get real potency.
So i again make the same point .. you are arguing that a unit that you have invested an assault marine's worth of money into performs well to justify that non upgraded variant..
I wont for a second argue that a fully upgraded scout is some trivial unit. It is not. but money does not materialize out of thin air and for the cost of that fully upgraded scout or even partially upgraded , other races can get a ton of other options on the table.
Options mind you they are not pressured into getting.
when you factor that in , having basically the same damage values per cost point is horrible.
the rest of your argument relies and buying all of their utility via upgrades.
With the exception of being able to kite melee units, harassing things and ninja capping (which other comparable units of other races can do reasonably as well, although i concede scouts are ahead there). scouts are ehh.
Their upgrades are also extremely expensive.
that grenade is technically the most expensive t1 grenade option in the game. sure you get a detector for it and an extra model. but for just a grenade .. its the most expensive upgrade and for its power cost your opponent can field a t1.5 unit.
the shot guns too. sure they are comparable in cost to other upgrades but they also have rather insane limitations. like that fall off and range which effectively makes their kiting play harder to pull off. it is much more difficult to keep shot gun scouts safe from focus fire since they need to be in the thick of it to do anything.
their upgrades barely break even on their own and require a combination or the sm player to generally be better with them in the first place to get real potency.
So i again make the same point .. you are arguing that a unit that you have invested an assault marine's worth of money into performs well to justify that non upgraded variant..
I wont for a second argue that a fully upgraded scout is some trivial unit. It is not. but money does not materialize out of thin air and for the cost of that fully upgraded scout or even partially upgraded , other races can get a ton of other options on the table.
Options mind you they are not pressured into getting.
