Re: Fire Dragon -- Move to T3
Posted: Sun 08 May, 2016 12:35 am
Problem is that the 6.5 base speed keeps them safe.Kvn wrote:I feel like I'm repeating myself over and over here, but the reason people were complaining about them so much in the past was due to their 30% damage resistance. That was removed, and their regular infantry armor was replaced with heavy infantry. This is an absolutely massive hit to their survivability.
You call them durable, but they only have 180 hp of HI per model. That's less than Dark Reapers who have 200. People have constantly said that DR are too frail, even with their recent health buff, and yet a squad with 20 less hp which has to get up close and personal with their targets are somehow considered tanky?
D-cans are still a potent AV source, their damage didn't get nerfed. It actually does 10 more damage now if you stand still.Kvn wrote:As for your point on av, half the things you listed simply aren't viable as a strong av source. D-cannons do little to vehicles now that their damage was nerfed, since the aoe doesn't hit them properly. Fire Prisms are not a dedicated av source on their own. Their a supplementary source, due to being a disruption focused tank. Not weak enough to be soft av, but not strong enough to be a flat out counter either. Autarch fusion gun is a niche purchase at the best of times, usually only good for hunting down artillery due to her insane mobility. It isn't going to do anything impressive against tanks, walkers, or any durable vehicles. Haywire is an incredibly expensive snare given you need a frail, high cost, high bleed, anti infantry unit in order to use it. WL sword isn't all that impressive considering it lost a good chunk of survivability in the last patch. You're usually better off with a Falcon.
And that's against single models, it's even better versus multiple ones standing still.
Fire prism are very much a dedicated AV source, all you needs is sight range.
The Autarch gun is there to help finish things of or to chase the lower HP vehicles indeed.
Haywire expensive? °_O frail unit? °_O You realise warp spider can teleport and that the haywire grenade disables vehicle weapons, right?
Yeah, because the wraithlord's HP matters when you are smacking something haywired.
Funny, I find this statement silly.Kvn wrote:Eldar is a faction based around a lot of light or semi-light av options. That's not a bad thing in and of itself, but to say that all of these things are dedicated vehicle killers is just silly.
Reapers are not your damage sponge, their range should be an indicator of that.Kvn wrote:People don't overlook Dark Reapers because of Fire Dragons... I have no idea where that idea came from. People overlook Dark Reapers because they're a fragile anti-HI unit, similar to how the Spiders are a fragile anti-infantry unit, who don't have a means of escaping once the enemy catches them off guard. They bleed a lot, and their primary targets aren't often in great enough numbers to warrant them being purchased over something like Wraithguard or a Falcon.
Combined with their ability they are survivable. Don't use them as your frontline squad.
Again, warp spider can teleport out of danger ...
The problem is the commander buffs/synergies and their base speed of 6.5 while being anti all damage.Kvn wrote:Circling around to your initial point, there are plenty of ways to counter Fire Dragons. If you don't want to fight them in melee, buy plasma/inferno weaponry. People are stuck in the mindset that plasma = bad against Eldar, but if you're fighting spam, it's an easy way to absolutely ruin the opponent's economy. That power bleed might not look like much to you, but it's a huge detriment to the Eldar eco. Other than that, traditional means of control, minus knockback, still work just fine. Suppression teams may need to shoot them a little longer, but they aren't immune. if your opponent buys Fire Dragons instead of something like Wraithguard, that's a good thing. It means they're opening themselves up to a lot of pain in an attempt to get out a dedicated av unit.
Plasma is still a bad purchase versus Eldar. It's not a good idea to invest in your army to just deal with 1 enemy unit.
Traditional means of control? Minus knockback
Not all races have it easy with that.
Is it possible to make a damage type for them that only counters vehicles heavly?