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Re: 2.6 Bugs & Issues Thread
Posted: Mon 19 Dec, 2016 9:55 pm
by Shroom
Warp Spider mass teleport seems bugged out today. Played a game today, after the mass teleport went through wse would start another mass teleport right on spot, to the same location.
Re: 2.6 Bugs & Issues Thread
Posted: Mon 19 Dec, 2016 10:51 pm
by Zeno
I would add that both the bugs described by Noobus with the Apos Full Auto ability also apply to the Kustom Shoota of the Warboss. The stun VFX doesn't disappear and I've seen it stun other targets.
Re: 2.6 Bugs & Issues Thread
Posted: Fri 23 Dec, 2016 11:13 pm
by boss
the new mek global more dakka is to overpowered
•More Dakka reload time modifier reduced from x0.5 to x0.1.
as I understand it now reduced reload time by 100% on any unit this is stupid for 75 red I see beamydeffs fire after 3 secs. shootas with this gobal just fire without stop and it last for 20 secs more dakka it overpowered as fuck this patch
Re: 2.6 Bugs & Issues Thread
Posted: Fri 23 Dec, 2016 11:59 pm
by boss
when you buff the farseer sidearm I sure you buff the baneshes sidearm to thay do way more damge now check it for your self
Re: 2.6 Bugs & Issues Thread
Posted: Sat 24 Dec, 2016 2:23 am
by Oddnerd
boss wrote:when you buff the farseer sidearm I sure you buff the baneshes sidearm to thay do way more damge now check it for your self
Boss and I did a test against some orks. Shees can also win in a shooting match against vanilla GMs.
http://imgur.com/a/oywvVThe banshee vs shoota gif is sped up 4x and the banshee vs slugga gif is 2x. They are definitely doing way too much damage.
Re: 2.6 Bugs & Issues Thread
Posted: Sat 24 Dec, 2016 6:42 pm
by Atlas
Thanks for that catch brahs!
Re: 2.6 Bugs & Issues Thread
Posted: Sun 25 Dec, 2016 2:27 am
by boss
Atlas wrote:Thanks for that catch brahs!
if only you buffed ork sidearms

Re: 2.6 Bugs & Issues Thread
Posted: Sun 25 Dec, 2016 7:51 pm
by Atlas
boss wrote:Atlas wrote:Thanks for that catch brahs!
if only you buffed ork sidearms

Like which one?
Re: 2.6 Bugs & Issues Thread
Posted: Fri 13 Jan, 2017 6:01 pm
by Deflaktor
Farseer is unretreatable while using Mind War. Just labbed it.
Thought I would mention it here since Torpid said it was unintentional.
Re: 2.6 Bugs & Issues Thread
Posted: Fri 13 Jan, 2017 6:30 pm
by Atlas
Deflaktor wrote:Farseer is unretreatable while using Mind War. Just labbed it.
Thought I would mention it here since Torpid said it was unintentional.
KK, tyvm. That was something we needed answering to so ty for handling that one for us!
Re: 2.6 Bugs & Issues Thread
Posted: Mon 30 Jan, 2017 12:36 am
by Purselley
I just installed (or attempted to) the DOWII elite mod and for some reason the mod folder or shortcut wont show up in the directory or my desktop and I checked the details during install and made sure that in was installing to my DOWII Retribution directory but for some reason I dont see the mod add anything.
Re: 2.6 Bugs & Issues Thread
Posted: Wed 01 Feb, 2017 4:01 pm
by sk4zi
Bug:
TM turrets have 100% accurathy on infantery when upgradet to rockets doingt insane dmg
(1 CSM per shot)
Re: 2.6 Bugs & Issues Thread
Posted: Wed 01 Feb, 2017 6:12 pm
by boss
sk4zi wrote:Bug:
TM turrets have 100% accurathy on infantery when upgradet to rockets doingt insane dmg
(1 CSM per shot)
yea think their going to sort that out in the next patch
Re: 2.6 Bugs & Issues Thread
Posted: Sun 19 Feb, 2017 3:37 am
by boss
the Apothecary Purification Rites is bugged when the Apothecary level up the units that get hit by it before seem to get hit again when their no where near base of the Apothecary healed unit. my sluggas got almost instant wipe cos the rites went of and then the Apo levelled then it went off again and no it was on cooldown cos he just use it also seem to happen anywhere on the map when the apo level up on the units the rites hit them pls check this
Re: 2.6 Bugs & Issues Thread
Posted: Sun 19 Feb, 2017 9:46 am
by Atlas
boss wrote:the Apothecary Purification Rites is bugged when the Apothecary level up the units that get hit by it before seem to get hit again when their no where near base of the Apothecary healed unit. my sluggas got almost instant wipe cos the rites went of and then the Apo levelled then it went off again and no it was on cooldown cos he just use it also seem to happen anywhere on the map when the apo level up on the units the rites hit them pls check this
This is where it helps to have a replay :X
We can try to look into it either way.
Re: 2.6 Bugs & Issues Thread
Posted: Sun 19 Feb, 2017 12:01 pm
by hiveminion
Zoanthrope health regeneration aura doesn't affect Carnifexes.
Re: 2.6 Bugs & Issues Thread
Posted: Mon 27 Feb, 2017 10:09 am
by Adeptus Noobus
I can't find Scout shotguns on the internal list so here it goes again as this problem is rather unsettling for early SM melee counters and still persists: In some instances shotguns do not knockback EVEN when the attacking unit is not in a special animation (leap, etc.). Considering that shotguns are vital for SM melee counter play I suggest looking at them again. I wish they were as reliable as the Catachans' shotguns.
Re: 2.6 Bugs & Issues Thread
Posted: Mon 27 Feb, 2017 9:39 pm
by Atlas
Adeptus Noobus wrote:I can't find Scout shotguns on the internal list so here it goes again as this problem is rather unsettling for early SM melee counters and still persists: In some instances shotguns do not knockback EVEN when the attacking unit is not in a special animation (leap, etc.). Considering that shotguns are vital for SM melee counter play I suggest looking at them again. I wish they were as reliable as the Catachans' shotguns.
Where have you been looking on the internal list?
And I'm looking into the Zoan issue, but I'd like to ask how you came about that one.

EDIT:
hiveminion wrote:Zoanthrope health regeneration aura doesn't affect Carnifexes.
Sorry for lack of clarity, but what I mean by that is when I check the Zoan and Carnifexes the regen was working just fine. Is there some kind of circumstance that you noticed this issue at?
Re: 2.6 Bugs & Issues Thread
Posted: Tue 28 Feb, 2017 3:41 pm
by hiveminion
Atlas wrote:Sorry for lack of clarity, but what I mean by that is when I check the Zoan and Carnifexes the regen was working just fine. Is there some kind of circumstance that you noticed this issue at?
I noticed when I moved the Zoanthrope in range of the Fex and the hp regen did not increase, even though the green hexagon appeared. I do not remember the exact circumstances. I guess it is not a general phenomenon which is good to know.
Re: 2.6 Bugs & Issues Thread
Posted: Sat 15 Apr, 2017 4:40 am
by HUNTER
Spore mines don't seem to be supressing for me.
Kappa
Re: 2.6 Bugs & Issues Thread
Posted: Wed 10 May, 2017 8:29 pm
by Torpid
Just to note it here publically:
Nurgle pred's DoT effect is doing friendly fire. Very bad for it's main purpose of contributing heavily to winning melee engagements!
Re: 2.6 Bugs & Issues Thread
Posted: Wed 10 May, 2017 8:41 pm
by boss
Torpid wrote:Just to note it here publically:
Nurgle pred's DoT effect is doing friendly fire. Very bad for it's main purpose of contributing heavily to winning melee engagements!
yes it always being doing friendly fire I don't think it wrong or a bug
Re: 2.6 Bugs & Issues Thread
Posted: Wed 10 May, 2017 9:06 pm
by Torpid
boss wrote:Torpid wrote:Just to note it here publically:
Nurgle pred's DoT effect is doing friendly fire. Very bad for it's main purpose of contributing heavily to winning melee engagements!
yes it always being doing friendly fire I don't think it wrong or a bug
Definitely not intended.
Re: 2.6 Bugs & Issues Thread
Posted: Thu 11 May, 2017 9:48 pm
by Fr33man1800
Chains of torment dont work when you use worship
Re: 2.6 Bugs & Issues Thread
Posted: Thu 11 May, 2017 10:37 pm
by Torpid
Fr33man1800 wrote:Chains of torment dont work when you use worship
As in, you can put it on the ground, but it just doesn't affect enemy units and immobilise them?
Or something different?
Re: 2.6 Bugs & Issues Thread
Posted: Fri 12 May, 2017 12:12 am
by boss
Torpid wrote:Fr33man1800 wrote:Chains of torment dont work when you use worship
As in, you can put it on the ground, but it just doesn't affect enemy units and immobilise them?
Or something different?
It snares them but when you use cl worship you can just walk out of it even tho it still their
Re: 2.6 Bugs & Issues Thread
Posted: Fri 12 May, 2017 1:42 pm
by Sheitan
OM operatives stun bomb sometimes does not stun. Especially setup teams behind cover (happened to me 2 times in row on eldar shuri behind cover)
Re: 2.6 Bugs & Issues Thread
Posted: Fri 12 May, 2017 11:59 pm
by Phoenix
Purification Rights caused some weird knockbacks in one of my games. My units got knockbacked while not standing close to the ones that got healed. Even when I was back in base healing the Purification Rights effect appeared in front of my squads and knocked them back.

Re: 2.6 Bugs & Issues Thread
Posted: Sat 13 May, 2017 1:23 am
by boss
Phoenix wrote:Purification Rights caused some weird knockbacks in one of my games. My units got knockbacked while not standing close to the ones that got healed. Even when I was back in base healing the Purification Rights effect appeared in front of my squads and knocked them back.

yep its the bug I was trying to tell atlas about the last thing the rites hit get hit again anywhere on the map when the apo levels up
Re: 2.6 Bugs & Issues Thread
Posted: Tue 08 Aug, 2017 2:10 am
by Oddnerd
Has anyone ever had an issue with their venerable dreadnought experiencing some Khornate blood rage and chasing an enemy around the map without responding to commands?
I was able to stop it by using the charge ability, but before that it was not responding to commands.