Re: Same thing happened to eldar in dowpro
Posted: Wed 12 Sep, 2018 12:59 am
Thank you very much 


Torpid wrote:Xen0tech wrote:I'm keen to watch replays but my only source is indrid casts. Eldar always losing in his replays except once in a 3vs3 vs nids
If your only source of replays is Indrid Casts you shouldn't really be making comments.
Indrid's channel is not educational on how to play, it is for entertainment and the majority of his viewers never have and never will play this game.
https://www.dawnofwar.info/esl/log
Try the above, and as I say make sure to note the actual elo of the players you are watching. Eldar perform disproportionately badly at low level.
Suggesting elite adopts retail rangers in terms of their damage is obscene, but I am not sure you fully meant that. Whilst retail rangers thesmelves weren't totally horredous in and of themselves that was only because every other race had a blatantly OP unit or 2, that the ranger had to compete with, and in addition the rest of the eldar roster was weaker. Whilst elite has nerfed the rangers and shuriken it has buffed the Dire Avengers (guardians in retail), banshees, warp spiders, wraithguard, wraithlord, falcon and added fire dragons and dark reapers. Not only that but the other races with their OP units had such units nerfed and unlike eldar those races didn't necessarily get anything in return for it.
Orks had sluggas, shootas, weirdboy, stikkbommas, wartrukk nerfed. Only lootas and stormboys were buffed. Painboy was added though.
Sents/cats got nerfed.
SM didn't get nerfed but they were by far the weakest race in retail.
Bloodletters/plague marines/noise marines/bloodcrushers got nerfed.
Raveners/zoanthropes got nerfed.
Laplace's Demon wrote:-
Swift wrote:Laplace's Demon wrote:-
If you are interested in stats, here's the rankings for Eldar in ESL https://dawnofwar.info/esl/stats
According to ESL, they have the second highest win rate behind Tyranids, which are kind of a dark horse given that theya re mostly played by a very small pool of individuals and given the general lack of understanding most players have of them, allows their win rates to be inflated.
Swift wrote:I think in general if Eldar were all about surivabiltiy and health, you'd not be wrong to be concenred about their changes in Elite. But they are an army that doesn't play like any other given their sheer volume of tools.
I don't think my explanation is going to be very good so given that you're citing Indrid, have a look at the first game in Indrid's Elite league episode 9 https://www.youtube.com/watch?v=pZVIXtxGJ1k
Hans shows off some interesting aspects of the faction and some clever ways to set up engagements.
Eldar require a decent amount of care and attention to make work, and in the hands of a good player they're impossibly fast and full of typical trickery.


boss wrote:What is this bullshit that im looking at I swear eldar have are some of the most ungrateful players I ever seen lets start with where you are wrong
1.Banshees was buffed a lot in elite more heath out of the gate, cheaper aspect, less upkeep to help with bleed. Only nerfs were abit less change range and 5 more power for leader still one of the best retreat kills like in retail.
boss wrote:2.Wraithguard never lost damage, having fire on the move was a joke only bad thing about them is there worthless leader.
boss wrote:3.Wraithlord only lost 100 heath, has more heath regain now but as you know always has melee resistance and still has a self heal.
boss wrote:4. Fire dragons bullshit unit if I ever saw one still don't know why they were added I give you that they need a whole reworked atm they are just melta dps with 100% accuracy great.
Idk how you can say they are weak one of the races that got a lot of love in elite just play more and you see and this come form a player who uses farseer alot lately.
Dude, in what universe do you live? A universe where Eldar actually sucks?Laplace's Demon wrote:... Rant over. ....
Laplace's Demon wrote:boss wrote:What is this bullshit that im looking at I swear eldar have are some of the most ungrateful players I ever seen lets start with where you are wrong
1.Banshees was buffed a lot in elite more heath out of the gate, cheaper aspect, less upkeep to help with bleed. Only nerfs were abit less change range and 5 more power for leader still one of the best retreat kills like in retail.
Would suggest that maybe the banshee "buffs" came because they were nerfed too hard the first time. As I said, they're now playable again.boss wrote:2.Wraithguard never lost damage, having fire on the move was a joke only bad thing about them is there worthless leader.
They've had a number of nerfs over time. The change-log is not up to date but you can clearly see they had their reload duration increased,
effectively reducing their dps.boss wrote:3.Wraithlord only lost 100 heath, has more heath regain now but as you know always has melee resistance and still has a self heal.
While also becoming more expensive. Now go look at all the dreadnought buffs in the changelog before you accuse Eldar players of being ungrateful.
Dreadnought
Build time decreased from 50 to 42 seconds
Rotation rate increased from 200 to 275
Special attacks no longer knock back retreating units (but still knock back heavy non-retreating units)
Upgrading with a ranged weapon no longer removes inspiration on melee kill
Assault Cannon damage increased from 90 to 100
Assault Cannon Barrage range increased from 33 to 35
Assault Cannon cost decreased from 100/40 to 100/30
Multi-melta cooldown decreased from 5 to 3.5
Multi-melta cost increased from 80/20 to 100/30
https://dawnofwar.info/codex.php?page=e ... gelog_fullboss wrote:4. Fire dragons bullshit unit if I ever saw one still don't know why they were added I give you that they need a whole reworked atm they are just melta dps with 100% accuracy great.
Idk how you can say they are weak one of the races that got a lot of love in elite just play more and you see and this come form a player who uses farseer alot lately.
Laplace's Demon wrote:
Look like Torpid kicked some ass. What's your point?
realmslayer wrote:Okay, I'm probably the worst player in elite mod, but here's my view on eldar:
realmslayer wrote:The reason they feel like they don't have what it takes to win the late game to lower skilled players is that you really do need exactly the right combination of units in exactly the right place and pointing exactly the right way to even win an engagement. The absolutely absurd level of micro involved in doing this basically prices lower skilled players out of playing eldar entirely.
realmslayer wrote:The thing about balancing for that is when you start with the assumption that only the highest skill level players are going to be able to play eldar, any buff you make is going to be disproportionately powerful and many debuffs that don't just cause a unit to be unable to fill its role are just going to be compensated for anyways with skill.
realmslayer wrote:I think that when we ask ourselves why we want to make a balance change, one of the things we need to figure out is who we are making this change for. If we are making a change so that eldar players benefit, we need to understand that we are really saying that we want to give the best players in the game a leg up. Conversely, if we nerf eldar, we are really saying we want the best players to have to work harder for wins.
realmslayer wrote:Because of the way that more hours played = more skill ( though not evenly or linearly!) It kinda just makes sense that as time goes on, you have to do some sort of weird progressive debuff tax thing on enfranchised eldar players just to keep them on the same playing field as everyone else, as a function of how eldar work in combination with the skill level of the typical player who can even use them without getting murdered.
realmslayer wrote:...