Hive Node

Issues dealing with gameplay balance.
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sk4zi
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Re: Hive Node

Postby sk4zi » Mon 03 Mar, 2014 9:14 am

oh nooo

10 seconds ...

my initial post speaks of 2+ minutes firing with more than just a flamer ;)
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Dark Riku
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Re: Hive Node

Postby Dark Riku » Mon 03 Mar, 2014 8:54 pm

sk4zi wrote:oh nooo

10 seconds ...

my initial post speaks of 2+ minutes firing with more than just a flamer ;)
Did you read the post before his? I'm guessing no.
He was referring to turrets, not the hive node.
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sk4zi
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Re: Hive Node

Postby sk4zi » Tue 04 Mar, 2014 7:28 am

i did. but thus this is a thread about the hive node this should have shown, that a turret i easier to destroy as the node.

you can count it as a "back to topic"- post ;)
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Torpid
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Re: Hive Node

Postby Torpid » Tue 04 Mar, 2014 11:28 am

Except that a turret shuts your units down from a much longer range and deals far far higher damage at close range?
Lets make Ordo Malleus great again!
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sk4zi
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Re: Hive Node

Postby sk4zi » Tue 04 Mar, 2014 1:39 pm

Yes, except that!

poor post at all ... sry actually i find your posts are very adept, but this sounds like bitching

edit:
i even dont know what im defeding here... :?

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