Page 2 of 5
Re: Grey Knight Heroes
Posted: Fri 07 Mar, 2014 6:49 pm
by Ar-Aamon
Exactly and I completely agree with Orkfaeller.
Sent from my RM-821_eu_euro2_224 using Tapatalk
Re: Grey Knight Heroes
Posted: Fri 07 Mar, 2014 7:14 pm
by Lulgrim
Ar-Aamon wrote:Sent from my RM-821_eu_euro2_224 using Tapatalk
Wtf is a RM-821_eu_euro2_224
Re: Grey Knight Heroes
Posted: Fri 07 Mar, 2014 7:50 pm
by Asmon
Lulgrim wrote:Ar-Aamon wrote:Sent from my RM-821_eu_euro2_224 using Tapatalk
Wtf is a RM-821_eu_euro2_224
Probably an updated version of the RM-821_eu_euro2_223.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 12:45 am
by Forestradio
I came up with this a while back, it's for a purifiers commander, but some abilities/general design might fit nicely into the new Inquisitor (an Ordo Malleus one, not an Ordo Hereticus on like IG have).
GK wouldn't really take orders from the Officio Assassinorum, but they usually obey inquisitors without question.
Purifier Brotherhood ChampionOverview: Weird mix of anti-melee and caster hero. Think inquisitor, chaos sorcerer, and farseer rolled into one. Capable of decent dps, but lacks tankiness. Focuses on debuffing and damaging the enemy.
XP/Red Reward: same as all other heroes
Size: small
model/animations/voice lines: Force Commander's lines, purifier animations, purifier model with extra purity seals or other shiny bits
Armor: commander
Health: 700
Starting weaponry: Nemesis Force sword (35 dps normal melee type) Storm bolter (7.8 piercing dps)
Portrait: Purifier portrait (perhaps Kilgarn can draw one if Caeltos likes this?)
Or another option:
http://images1.wikia.nocookie.net/__cb2 ... hicken.jpg
Starting Ability: Sanctuary. 60 energy cost. For 5 seconds, nearby enemy infantry units in radius 7 have their speed reduced by 1. Does not affect retreating units. Visual effect: circle of blue energy (like maelstorm) around the Champion.
T1 upgrades
Weapon: 120/25: Sword of Holy Fire: 50 dps power melee. Grants the "Searing Flame" ability that deals fire damage over time to enemy units near the Champion for 7 seconds. 50 energy cost. visual effect: shield of flame (chaos sorc)
Armor: 110/20: Armor of Purity: grants extra health, health regen, and energy.
Accessory: 120/30: Quicksilver. The Champion gains increased movement speed (+1) and cannot be knocked back for a short duration (5 s). 45 energy cost. Visual effect: quickening visual effect (SM libby).
T2 upgrades
Weapon: 140/45 Nemesis Daemonhammer. 62 heavy melee dps.
Armor:: 120/30: Aegis Warding. Damages enemies that attack the champion in melee. Improves health.
Armor: 150/35: The Summoning. Increases health and grants "The Summoning" ability, which summons a target allied squad to the Champion's side. Similar to Gate of Infinity. 50 energy cost.
Accessory: Physic Lash: 120/25. Same as Bro-Captain Physic Lash. Deals 120 physic damage and knockback to a single model.
T3 Upgrades
Weapon: 150/50 Black Blade of Antwyr: Daemonic sword entrusted to the Grey Knights for safekeeping. 65 power melee dps. Removes the Champion's melee resistance aura, but grants:
-passive damage aura to nearby enemies
-passive energy drain of nearby enemies
-10 power melee splash damage with each hit
Model is a hellblade (Bloodletter's sword)
Accessory: 120/30 Vortex of Doom. After a brief setup time (3 s), the Champion tears open a warp rift at the targeted location, dealing 80 psychic damage and weapon knockback to all units in radius 10. 80 energy cost.
Looks like a singularity.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 12:15 pm
by Ar-Aamon
Lulgrim wrote:Ar-Aamon wrote:Sent from my RM-821_eu_euro2_224 using Tapatalk
Wtf is a RM-821_eu_euro2_224
Nokia Lumia 920

@topic
Beside the fact I don't like the Black Blade of Antwyr fluff at all it would be interesting to see this in the game. Good ideas forest.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 12:39 pm
by Symetric
Maybe make him an exceptional good duelist like in the fluff/rules? (you meant the 100P model from the TT codex, didnt you? cuz i only know ger name xD) in his role of an chaplain-similar-dude maybe add some "unit-fixed" buff? like the channeling of the warlock, but he can move while that and it stays as long as hes close to the squad (effect being similar to combine it with the squad in DOW1)
as always just throw in some brainstorm-crazy-stuff^^
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 1:29 pm
by lolzarz
I suggest turning Terminator Librarian into a commander. Hey, it's Grey Knights, an army of psykers. Add in the Space Marine Librarian's upgrades and we have 2/3 of the wargear. Would also complete the roster of 3 commanders. If that overlaps with the Purifier Champion, I suggest adding a Grand Master. Maybe somewhat more ranged than the Brother Captain.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 1:44 pm
by Caeltos
It's important to note, that when you try to add in another hero, you'd have to think of ways that incorporate the feel of the commander that does him justice, as well as differentiate his overall playstyle from say the Brother Captain. You'll also to try think of ways that defines his overall pros/cons in every single matchup.
For say, the Inquisitor, one of the big aspects that is going through my process with him already that I want to try to see if it's a possible adjustment, is the Acolyte thing. Technically, they would require a model, but it's feasible utilize an already existing animations to make them possible. They would provide a different type of playstyle that centers around different Inquistior playstyle (different type of buffs to them) , and being available in T1, without having any red cost (global) they would serve as a different approach to overall GK opening playstyle, but not try to eliminate typical GK playstyle. (Hopefully it will be more fleshed out once we get the GK rhino mounted gunner working)
So for an early-concept, you would have the potential to open up this type of build;
- Stormtrooper, Strike Squad, Acolytes
- Stormtrooper, Acolyte, Stormtrooper (Rhino possibly)
Why I didn't list the Rhino in the first, is because the Rhino is going to be more overall influencial on your timing impact. Whereas if you forego with Strike Squad as your 2nd unit opening, you'll delay it's overall impact performance, whereas in the second build - it will hit the field faster, and have a larger impact.
This is just some very early-WIP draft of the general concept of the Inquistior Commander. As one of the key-things that I'm noting whilst reading up on the Codex to try to do him justice, is to really get the feel you're the high-authority, and you'll have tools to achieve your goals. He might not be as psychically potent as the Brother-Captain and not as army-compositon based on supportive-potential playstyle, but he'll be more about a very crowd-controlled oriented commander (Similiar to the IG commander infact) alongside with some more unique abilities that makes him stand out on his own.
The only problem is some of the abilities that an Inquistior has, or what name I'll have to give them, so I'm really looking for some assistance on that end.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 2:01 pm
by lolzarz
Caeltos, you could easily steal some from the actual tabletop game.
http://wh40k.lexicanum.com/wiki/Imperia ... do_MalleusI personally find Scourging and Holocaust fairly appealing.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 2:15 pm
by DontTouchMyCrumpets
Well... if we are thinking of ideas for Grey Knight Heroes, the first thing that comes to my mind is to have not one, but two Inquisitor heroes. One Puritan, one Radical. That would give you a good theme to base their playstyle/abilities/etc from. Theres loads of fluff and lore on those two competing factions.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 2:46 pm
by Orkfaeller
So the Inquisitor is going to be psychic?
Super Interessted in the Acolyte thing.
Are you thinking about a homogenous unit, like a punch of Crusaders;
or one of these mixed&matched henchmen squads.
Would Acolytes be a melee or ranged units? How would they differentiate from InqSTs?
Edit:

______________________________________
One Puritan, one Radical.
As much as I'd enjoy a radical Inquisitor, I dont see the need to make him its own thing.
Should be far more sensible to just give the Inquisitor the option to equip a deamon weapon (that maybe also alters his starting abilty or something).
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 3:55 pm
by DontTouchMyCrumpets
Orkfaeller wrote:So the Inquisitor is going to be psychic?
Super Interessted in the Acolyte thing.
Are you thinking about a homogenous unit, like a punch of Crusaders;
or one of these mixed&matched henchmen squads.
Would Acolytes be a melee or ranged units? How would they differentiate from InqSTs?
Edit:

______________________________________
One Puritan, one Radical.
As much as I'd enjoy a radical Inquisitor, I dont see the need to make him its own thing.
Should be far more sensible to just give the Inquisitor the option to equip a deamon weapon (that maybe also alters his starting abilty or something).
Well, we do have 3 (more) hero slots to fill.

Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 5:55 pm
by Dark Riku
DontTouchMyCrumpets wrote:Well, we do have 3 (more) hero slots to fill.

Let's keep it at 3 per race please? ^^
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 7:16 pm
by Ar-Aamon
Well for Chaos, a 4th commander would fit perfectly.
Sent from my RM-821_eu_euro2_224 using Tapatalk
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 8:38 pm
by Forgefather
I think that the brotherhood champion is a better idea than the inquisitors just cause ,u know, grey knights need actual grey knights to lead them instead of hummies

Plus, i think his animations could be found pretty easily through other units from the gk roster.
Re: Grey Knight Heroes
Posted: Sat 08 Mar, 2014 10:59 pm
by sterling
That kind of acolyte shouldn't be too hard, the body and robes etc shouldn't be too hard, retextured heretics with some extra parts. If somebody is able to make a head for it then it should be a reasonably simple task.
Re: Grey Knight Heroes
Posted: Sun 09 Mar, 2014 2:00 am
by Orkfaeller
^
Aye, retextured Heretics without their Spikes would propably comes closest.
Was even wondering if it might be possible to retexture an Eldar helmet into a hood.

But ofcourse we got no idea yet what Cealos has in mind.
Guess other potential candidates could be crusaders or arbites designs.
Might be harder to make, without new assets though.


Re: Grey Knight Heroes
Posted: Sun 09 Mar, 2014 9:38 am
by fankater
This is Warrior Acolyte from Grey Knights army.

As someone mentined before, they should be easily done from heretics model.
His burning stick can be done using inquisitor assets (holy brazier or servo skull).
Ofc book can be changed to las or bolt pistol.
As head we can use heretics head with some orks googles :]
Re: Grey Knight Heroes
Posted: Sun 09 Mar, 2014 10:31 am
by Orkfaeller
Also I wonder what direction the Inquisitor would take.
I'd really hope for a power armored one, Malleus Inquisitors seem to get depicted in heavier armour then their Hereticus colleagues, most of the time.
First I would have gone with just that model, but than Indrid but now I share Indrid's opinion, that his proportions still look to Space Marine-y.

I'd LOVE to see something like this.
Makes me really wonder if it was possible to take a human model ( guardsman, LG, Commissar ) and attach (power)armour bits on it and slap a fresh paintjob onto it, to get a similar look.


But again, depends on what kind of wargear this Inquisitor would be running around with.
If he is supposed to weild a two handed Deamon Hammer, then IG animations arent really an option.
Re: Grey Knight Heroes
Posted: Sun 09 Mar, 2014 8:26 pm
by Atlas
So wait would these acolytes be like the Lord General Retinue or a whole separate unit?
Re: Grey Knight Heroes
Posted: Sun 09 Mar, 2014 11:40 pm
by Nuclear Arbitor
hopefully a retinue. we only have one retinue hero right now and an inquisitor would be perfect for another. could get the monkey with the melta/flamer/plasma gun. of course that would require a model but it's still theoretically possible.
Re: Grey Knight Heroes
Posted: Sun 09 Mar, 2014 11:51 pm
by Orkfaeller
If Cealtos decides he wants a monkey I'll come over and bash his head in with my fith edition rule book just to stop him °_°
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 12:26 am
by Caeltos
The monkeys are so incredibly dumb and I will never implement them.
Ever.
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 3:55 am
by Nuclear Arbitor
fine, a retinue obliterator. oblit in a box
or a squat with a lot of weapons
demon host would work for a radical.
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 4:27 am
by Commissar Vocaloid
Caeltos wrote:The monkeys are so incredibly dumb and I will never implement them.
Ever.
And I'll hold your word to it. Those Monkeys are stupid.
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 8:01 am
by DontTouchMyCrumpets
Caeltos wrote:The monkeys are so incredibly dumb and I will never implement them.
Ever.
Lol. Well said.
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 12:01 pm
by Cheah18
I just get excited over culexus assassins for some reason so I'd love to see them. Given the nature of the unit it could be extremely interesting and unique, especially with hero abilities.
But I doubt many will share my opinion

Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 12:20 pm
by Orkfaeller
Well, I wouldnt opose giving GK more Assassin Subcommanders, but only allowing you to have one at the time.
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 5:37 pm
by BaptismByLoli
Orkfaeller wrote:Well, I wouldnt opose giving GK more Assassin Subcommanders, but only allowing you to have one at the time.
If GK were to ever have a hero with retinues, why not make 1 of these retinues an assasin with either a sniper or a chainsword? He can act as a spotter at the cost of having no ability or he can have an ability which can buff a heavy ranged GK army or have some debilitating abilities like a stun bomb etc?
Re: Grey Knight Heroes
Posted: Mon 10 Mar, 2014 6:23 pm
by Orkfaeller
Assassins as Retinue? Just, no. :l
Imperial Assassins are like super human, out there on their own, one man killing machines.
Not Sidekick / Bodyguard material.
http://warhammer40k.wikia.com/wiki/Officio_AssassinorumMaybe Deathcult Assassins, but those aren't "real" Assassins by imperial definition.
Edit: saying that, Death Cult Assassins, propably pretty easy to do a model for based on banshees.