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Re: The Codex WIP

Posted: Mon 10 Mar, 2014 1:21 am
by Dark Riku
Some notes on the glossary.

bc= bloodcrusher
BC= Brother Captain

CL= Chaos Lord
LC= Lord Commissar

hb= Heavy Bolter

GU used to be Guardians. Not guardsman. (now DA= Dire Avengers)
gm= guardsman

KN= Kommando Nob

LR= Leman Russ

The land raiders are all abbreviated separately
LRR
LRP
LRC

WB only means Warboss.
Weirdboy was tried to be abbreviated as WeBo by some peeps.
But I don't think it has a widely used abbreviation.

change "Zoan" to just "Zoa"


Keep up the awesomeness!

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 1:34 am
by Wise Windu
:D Thanks, I'll make some changes.

The land raiders are all abbreviated separately
LRR
LRP
LRC


Sometimes when talking about a particular race, people just say LR. I added the 3 letter abbreviation in front of each. Hopefully that's alright.

And any other additions would be appreciated. It's hard to remember all of them from memory, and out of context. :)

And obviously, a lot of the abilities are still not in it.

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 3:54 am
by Nuclear Arbitor
gen - generator
req - requisition

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 6:31 am
by Wise Windu
req was already there, gen wasn't, so I shall add it :)

Thanks

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 6:56 pm
by Dark Riku
Sure. Here is my my first shot ^^

bubble - any form of shield
SM - Space Marines
CSM - Chaos Space Marines
IG - Imperial Guard
axe - Anointed Power Axe (apo or TM axe)
AoP - Armor of Purity
AoA - Armor of the Apothecarion
rites - Purification Rites
vials - Purification Vials
IME - Improved Medical Equipment
PF - Power Fist
TH - Thunder Hammer
AA - Artificer Armor
MCB - Master-Crafted Bolter
orbs - Orbs of the Omnissiah
pdev - Devastator Plasma Cannon Squad
libby - Librarian
pred - Predator
DD - Deff Dread
MWB - Merciless Witchblade
HoD - Heart of Darkness
DA - Dire Avengers
WS - Warp Spider Squad
WG - Wraithguard
VC - Venom Cannon
fex - Carnifex
LC's - Lightning Claws
LTGB - Let the Galaxy Burn
MoK - Mark of Khorne
MoT - Mark of Tzeench
MoN - Mark of Nurgle
BL - Blood Letters
NM - Noise Marines
PM - Plague Marines


Aids nade - apo vials or PC Blight Grenades
Daisy - Battlewagon
Baseball bat - Blood Maul
Clown car - Wartrukk

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 7:05 pm
by Nurland
How about using just "lib" instead of "libby" for da Librorian?

Edit: Also
IoK: Icon of Corn
IoN: Icon of Nurgay
IoT: Icon of Tzeentch
HoR: Harness of Rage
MoH: Mantle of H8
subju (or ToS): Tome of Subjugation
RoT: Robes of Torment
VoW: Vestments of Warp
BB hammer: Gang Bang hammer
CF: Combi-Lamer
FD: Fire Dragons
DR: Dark Rapists
tele: Teleporter wargear(FC, BC)/teleport
GL: grenade launcher
HF: Heavy Lamer
CC: Crushing Claws
UYC: Use Your Choppaz
AB: 'Ard Boyz (or Angry Bitz)

Regarding AoP and AoA there are also Armor of Pestilence and Armor of Asuryan

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 7:06 pm
by Dark Riku
Nurland wrote:How about using just "lib" instead of "libby" for da Librorian?
^ Genius!

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 7:21 pm
by Raffa
Dark Riku wrote:Aids nade - apo vials or PC Blight Grenades
Daisy - Battlewagon
Baseball bat - Blood Maul
Clown car - Wartrukk

Lol Blood Maul = baseball bat. Continuing that theme:

Hugbot - Khorne Dreadnought
Jedi Master - Warlock with Merciless Witchblade, Champion's Robe and Heart of Darkness
Fatty - Great Unclean One (also GUO)


Others:
FoS - Flesh over Steel
Laspred - Predator (loyalist or chaos) with twin-linked lascannon
Clawminators - Terminators (loyalist or chaos) with Lightning Claws
AC - Assault Cannon
ava - Avatar
CSM/KCSM/TCSM - Chaos Space Marines, Khorne, Tzeentch

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 8:56 pm
by Lulgrim
I wish we had Necrons so I could put Space Jesus in it.

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 9:56 pm
by Arbit
How about

asscan (assault cannon, either terminator or dreadnought)
assterms (assault terminators)

or am I the only person that uses those? :D

charge (can refer to the periodic increase in speed that most melee units receive when attacking another unit within a certain range - often referred to as a "passive charge" - or an active ability that causes a unit to accelerate in a straight line towards a designated spot, knocking over and damaging units in its path - often referred to as a "charge ability")
FTE or FtE (For the Emperor, Force Commander global ability)
Nuke (Generally refers to the bombardment style ability that each race has access to in tier 3 for 500 red e.g. Space Marine Orbital Bombardment, Imperial Guard Valkyrie Rocket Run, Tyranid Tyrannoformation, etc.)
T1/T2/T3 (Tech level; Tier 1, 2, and 3, respectively)

Even though GUs aren't in the game anymore, a lot of people still use the term when referring to DAs so it wouldn't be a bad idea to include it

troll section
Angry Mr. Potato Head (Diomedes)
Nurse, zoggin' (Apothecary)
tact (adroitness and sensitivity in dealing with others or with difficult issues)
turrent (indicates user is suffering from brain damage)

edit: While less frequent, stikks can sometimes refer to the KNob accessory
edit2: removed Jedi since it's literally 2 posts right above mine :?
edit3: A?WD (Aiming? Wot's Dat?, ork big shoota suppression ability)

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 10:32 pm
by Dark Riku
Nurland wrote:
HoR: Harness of Rage
MoH: Mantle of H8

subju (or ToS): Tome of Subjugation
RoT: Robes of Torment
VoW: Vestments of Warp

CF: Combi-Lamer
HF: Heavy Lamer
CC: Crushing Claws
AB: 'Ard Boyz (or Angry Bitz)

Regarding AoP and AoA there are also Armor of Pestilence and Armor of Asuryan
I have never seen anyone use the ones in bold.

Also, cc is usually crowd control in my environment ^^


@Arbit. Who uses the "?" Just: AWD.

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 11:02 pm
by Orkfaeller
allways thought cc is close combat :l

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 11:16 pm
by Atlas
Orkfaeller wrote:allways thought cc is close combat :l


cc with close combat/crowd control always needs context.

Re: The Codex WIP

Posted: Mon 10 Mar, 2014 11:27 pm
by Arbit
Riku I've seen people use AWD, A?WD, and A?WD? AWD is almost certainly more common but IMO there's no harm in including all three (under the same heading of course).

Personally, I think it's a good idea to include as many entries as possible as long as they are not utterly ridiculous, like CMWITtBB or something (Carry Me While I Tech to Baneblade). People can use context to figure out which definition applies in the case of Crowd Control/Close Combat.

Ultimately, it's up to the editor of the glossary.

Re: The Codex WIP

Posted: Tue 11 Mar, 2014 5:38 am
by Wise Windu
Added all dat shit.

Very tempted to add Space Jesus anyway. :lol:

Re: The Codex WIP

Posted: Tue 11 Mar, 2014 7:45 am
by Nurland
Seen people use AB for 'Ard Boyz. I supposed Angry Bitz get more commonly referred to as bitz or just with the whole name.

As for the Chaos armor upgrades they are not used but thought to add the abbreviations anyway since some of the armor names are kinda longish.

Also I've seen HF used for Heavy Flamer. I suppose Combi is more popular abbreviation for Combi-Lamer.

Regarding CC, I have seen it used for crowd cuntroll, close cumbath and crushing klaus.

I just use AT for Assault Lulminators and AC for assault cannon of aspiring champignon depenging on the context. I have used assterms or analterms too.

Re: The Codex WIP

Posted: Tue 11 Mar, 2014 8:10 pm
by Wise Windu
Zerganids are up (no, not UP). No stats, cost or leveling tabs for now. And added some more stuff to the glossary.

No buildings yet, either.

Re: The Codex WIP

Posted: Thu 13 Mar, 2014 2:00 am
by Wise Windu
Eldar commanders are up. No stats tabs, but they do have leveling tabs (yay, miracle).

The links to the WSE deathspinners weapon pages from the "weapons" tab aren't working, but they are on the weapon list, so you'll have to find them like that for now.

Re: The Codex WIP

Posted: Thu 13 Mar, 2014 2:01 am
by Forestradio
This is awesome.

Oh, and dat signature :lol: :lol:

Re: The Codex WIP

Posted: Thu 13 Mar, 2014 2:07 am
by Wise Windu
:mrgreen:

Re: The Codex WIP

Posted: Thu 13 Mar, 2014 5:23 am
by Commissar Vocaloid
Atlas wrote:
Orkfaeller wrote:allways thought cc is close combat :l


cc with close combat/crowd control always needs context.


I think CC is pretty standard for Crowd Control in gaming - melee (locked in melee) would be more often used I'd think? I hear the latter more often.

Re: The Codex WIP

Posted: Thu 13 Mar, 2014 10:49 pm
by Wise Windu
Well, all of the defintions of it are posted anyway. If someone uses it for something different, it should probably be up there.

Update again: Eldar units are up. And they all have a "leveling" tab! (except for guardian weapon team) yay. No stats tabs though.

Check through it for fun or to make sure I didn't screw up, and if I did, mention it here.

Re: The Codex WIP

Posted: Fri 14 Mar, 2014 10:30 am
by Nurland
One thing about the SM codex. FC SS has wrong info there. It gives 100 health, increases melee damage to 44,62 dps. Currently it states that the SS gives 200 health and no mention of the dmg increase.

Re: The Codex WIP

Posted: Fri 14 Mar, 2014 4:18 pm
by Wise Windu
Fixed, thanks.

Re: The Codex WIP

Posted: Sun 16 Mar, 2014 11:52 am
by Sub_Zero
http://www.dawnofwar.info/index.php?pag ... s_predator

Does this say that mark of khorne upgrade makes the main cannon worse? Where are the values of mark of khorne heavy bolters?

Re: The Codex WIP

Posted: Sun 16 Mar, 2014 12:07 pm
by ChrisNihilus
Sub_Zero wrote:http://www.dawnofwar.info/index.php?page=elite/chaos_predator

Does this say that mark of khorne upgrade makes the main cannon worse? Where are the values of mark of khorne heavy bolters?


D:

Re: The Codex WIP

Posted: Sun 16 Mar, 2014 12:21 pm
by Lulgrim
It's because the MoK upgrade gives a % damage buff. It's a pretty stupid mechanic and I'll make it change the weapons instead (when I get around to it).

Re: The Codex WIP

Posted: Sun 16 Mar, 2014 3:09 pm
by Wise Windu
Well for now, I added the damage per hit and dps numbers to the upgrade tab.

Sub_Zero wrote:Where are the values of mark of khorne heavy bolters?


They're the same as the default ones.

Re: The Codex WIP

Posted: Sun 16 Mar, 2014 10:10 pm
by Wise Windu
Made a thing.

http://www.dawnofwar.info/index.php?page=elite/eldritch

Give any feedback on what to add/change.

Not sure how the coordinates fit into the game, but it's probably relative to the default camera angle. Anyone who knows better please confirm or deny.

Re: The Codex WIP

Posted: Mon 17 Mar, 2014 12:41 am
by Phoenix
Hey Windu could you add the damage of melee weapons special attacks as well? Would be interesting to see. 8-)