Caeltos wrote:Updated the Mark of Tzeentch Chaos Space Marine visuals with new models
The current MoT CSM and the MoT AC models are enough good, IMHO. On the other hand, the MoK CSM and MoK AC models needs more love. Except for the awesome Khorne helmet, they are using the rare and epic CSM armor model.
Caeltos wrote:Sternguard Kraken Round dps against Heavy Infantry & Super Heavy increased from 18 dps to 22
Even if I see it was necessary to increase a bit the damage to make this ammo type worth over Vengeance rounds against HI and SHI, I’m a bit worried for the SM vs Chaos matchup with this change and the Vanguard one.
Caeltos wrote:Vanguards now have 1800 starting health from 1600. Level value from 15% to 10%
IMHO in 2.1 was a strategical upgrade, because even if they obtain power_melee damage weapons they lose the levels gained, which include the health. In 2.2 it seems is going to be a no-brainer upgrade against HI and SHI races.
Caeltos wrote:Hunter-Killer missile cooldown reduced from 90 to 60 seconds
ATM it’s a good ability which comes for free with the unit. Also, SM have enough good AV and i don't see neccesary reduce this ability CD.
Caeltos wrote: - Unending Purge while in-effect grants 20% damage resistance
- Blessed Aegis Health regeneration increased from 0.25 to 0.35
WTF? The new buff to Unending Purge is unnecessary IMHO. Currently, the BC is really tough with the Unending Purge + Blessed Aegis combo.
Seriously, in the new patch for 300 req 65 energy with the Nemesis Sword + Blessed Aegis + Unending Purge you are going to have a 1100 HP commander immune to suppression and weapon_knockback, with 40 power_melee damage and decent ranged damage, with 0.35 hp regeneration increase all the time plus an additional 0.5 hp regeneration when his life drops below 50%. Also, when he has 50% or less health he increases his speed by 1 and receives 20% less damage. Oh, and all this without having in mind the ” We are the Hammer!” Enhanced Edition, with his AOE buff with -25% damage taken, the 1.5 speed increase and the increased charge distance for 15 seconds.
Would you imagine the pressure that the BC could do with this build?
Caeltos wrote:- Nemesis Sword cost reduced from 100/25 to 100/20
- Nemesis Sword dps increased from 33 to 40
Overbuffed. Reduce the cost but keep the weapon intact or increase the DPS, but keep the current cost, but not both at the same time.
Caeltos wrote:#Grey Knight Rhino cost reduced from 250/25 to 180/20
#Grey Knight Rhino upgrades increased to compensate the price reduced on the Rhino
#Grey Knight Rhino Health reduced down to 650 Health. Vehicle type health unchanged.
Good change to increase the GK mobility in T1, and with the health reduced is going to force to the GK to watch out a bit more the Rhino, and not simply driving in front of the arc of the HWT. But I’m not sure how this change in T2 and T3, because it’s ironical, but the old 900 hp SHI armor Rhino with Lascannon have more possibilities to survive against Tanks than the 500 hp vehicle armor Rhino with Lasscannon. Also, it was cheaper.
Caeltos wrote:Stormtrooper Invis replaced with "Mine-Kit" (Or Something) for 60/15 that allows the Stormtroopers to place mines, supresses and stuns the targets for 5 seconds. 3s build time, and 20s cooldown. Tier 1
This is going to give a more defensive play and could have good synergy with the GK AV and ranged damage.
Caeltos wrote:# Reduced the range on the Land Raider Crusader Hurricane Bolters slightly
# Land Raider Crusader Health reduced from 3500 to 3250
I would like to see even a lower health. In 2vs2 and 3vs3 maybe it’s not such a gigantic issue, but destroy a 3500 HP vehicle armor unit who can counter half of his counters in ranged combat and who have the support of the enemy army in 1vs1 it’s almost always an impossible mission. But well, let’s see how high it’s the Bolters range decrease.
Caeltos wrote:Paladin inspiration buff reworked - Now increases health regeneration by 2.5 of all nearby squads and increases courage by 100%.
I'm not very sure how is this buff going to work. Is going to Increase the HP regeneration by 2.5 times OR is going to increase the HP regeneration in 2.5 hp\s OR increases the HP regeneration by 2.5?
Caeltos wrote:Icon of Khorne health restore from 2% to 2.5%
IIRC, the Icon of Khorne has always give 1% total health restore per hit, not 2%.
Caeltos wrote:Subjugated units now become invulnerable to all damage
If now the subjugated units is going to be invulnerable, I suggest a bit increase of the ability duration.
Caeltos wrote:Banshee damage on retreating units reduced by furthermore 5%
Sigh… Again, people aren’t complaining because the Banshees do great melee damage against retreating HI squads. People are complaining because the Banshees can use the retreating squads as public transport across half map, not only chasing them but reaching them and attacking them
Caeltos wrote:# Webway Gates experience increased from 50 to 150
# Webway Gates build time increased from 15 to 25
No problem solved here. Eldar still are going to have very cheap map control and they aren’t going to suffer the retreat cons. These changes only are going to affect noob players which puts the webway gates in the middle of thr battle or in the middle of usual ways.
Caeltos wrote:Wraithlord Brightlance now has 100% fire on the move from 50%.
Overbuffed. Even if the damage it's relatively low, on the other hand the Wraithlord don't receive any penalties in melee combat, unlike MoT Chaos Dread, Multi Melta Dread....
Caeltos wrote:Artillery Spotter Squad Incinerate Call-in increases in damage now with upgrades
How many is going to be increased the damage? IIRC the incendiary shell do good damage ATM.
Caeltos wrote:Reduced the health of the Infestation Towers from 450(?) to 250
# Experience from killing Infestation Towers from 50 to 75
# Infestation Towers no longer apply to Carnifexes and Swarmlord
I especially like the third change. As I said like 2 or 3 times, the Infestation Towers should give a more swarmy build, without synapse bombs AKA Warrior buffs, not a “cheap speed increase buff for all the army”
Caeltos wrote:Hormagaunt can now be upgraded with a "Warrior Brood" in T3 (Adrenal Gland)
# Termagant can now be upgraded with a "Warrior Brood" in T3 (Venom Cannon)
Even if I dislike the idea, it could be interesting.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.