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Re: Help debugging focus blast

Posted: Tue 21 May, 2013 2:44 pm
by TomastheTankEngine
Lulgrim wrote:Are you discussing damage types or weapon families? They sound like damage types, but "weapon group" is a bit ambiguous.

The term makes no sense, burst firing patterns are not related to weapon family or damage type. They are set for each weapon individually. Some melta weapons fire bursts (fusion gun) and some fire single shots (TM melta gun), for instance. And how about melta bombs?


We working on what we could glean from the toolbox and the game experience we had. We are still learning the RBF tree/graph and still trying still trying to figure how the accuracy, damage and effects are propagated through the tree. I have started understand the RBF better in past several hours so the weapons tree makes a little more sense.

Lulgrim wrote:All the others (except the brightlances) are burst weapons, yes. And what do you know, Focused Warp Blast also has burst definitions...


There is something else causing a problem with the accuracy. Removing the burst module doesn't improve the situation for the focus blast by very much. I am going to build my own weapon tree for the FB based on an AV weapon that we know works. From there I will try figure out what is causing the problem.


Lulgrim wrote:
TomastheTankEngine wrote: TomastheTankEngine wrote:If our idea is correct, then how do we go about fixing this? Ideally we try could try remove the mob factor from loaded units. I will take a closer look into how load/unload behaviour works and whether the events can be intercepted or modifiers can be applied to loaded units.


If you can do that, cool.


There is no documented SCAR load/unload events. I am going to have to look at the transport RBF tree a bit more see if a SCAR method can be appropriately injected from there.

Re: Help debugging focus blast

Posted: Tue 21 May, 2013 3:11 pm
by Lulgrim
TomastheTankEngine wrote:I have started understand the RBF better in past several hours so the weapons tree makes a little more sense.

It's not complex - a model generally carries wargear, which have weapon(s) assigned to it (for example, the Tac bolter attack and melee attack are on the same wargear). Each weapon has a weapon family, and the weapon family has a damage type. Some abilities like FWB call a "slot item" which is basically an on-demand wargear.

TomastheTankEngine wrote:Removing the burst module doesn't improve the situation for the focus blast by very much. I am going to build my own weapon tree for the FB based on an AV weapon that we know works. From there I will try figure out what is causing the problem.

That's pretty weird. Make FWB shoot a Devastator lascannon shot instead?

Re: Help debugging focus blast

Posted: Tue 21 May, 2013 3:24 pm
by TomastheTankEngine
Lulgrim wrote:It's not complex - a model generally carries wargear, which have weapon(s) assigned to it (for example, the Tac bolter attack and melee attack are on the same wargear). Each weapon has a weapon family, and the weapon family has a damage type. Some abilities like FWB call a "slot item" which is basically an on-demand wargear.


Yes that how I understand it now.

Lulgrim wrote:That's pretty weird. Make FWB shoot a Devastator lascannon shot instead?


That is the idea but I want to do some blackbox testing at the same time. I will copy a tree we know that works and start replacing values similar to that of the FB tree/subtree. Hopefully that will give a us clue to what is happening in the hard-coded mechanics.

Re: Help debugging focus blast

Posted: Tue 21 May, 2013 8:06 pm
by Lulgrim
dance commander wrote:Add KCSM AC melta pistol to the list

Yeah it probably has this issue anyway

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