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Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 12:38 am
by Aertes
The AI doesn't seem to attack built power nodes. Sometimes enemies even stand around them like they didn't know they can be destroyed then captured.
The Chosen Plague Marines work very cool, but:
- I think they would look more original (and accurate) if they wielded bolters instead of plasma pistols. They could have a feature to fire bolters one handed and on the move without penalties, specially now that the normal Plague Marines lost a member and Nurgle's rotting bolters have much less presence.
- Their global icon's description is pretty poor. "Summons Chosen Plague Marines" and that's all. It could inform better about their characteristics, their rotting melee attacks and so.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 1:54 am
by Indrid
The SM guy as the Rhino gunner is just what the model is. You can't just stick whatever gunner you want in there unfortunately. Maybe one of the model guys can change it.
The AI not attacking power nodes has been there ever since the target priority for nodes was removed, before Beta 11 even. It's well known but I will add it to the list.
You wanting CPMs to use one-handed bolters is not a bug.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 2:15 am
by Aertes
It wasn't meant to be informed as a bug, just a personal opinion.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 2:25 am
by Major Richard Sharpe
You will note that this thread is named "Bugs/Issues", if you wish to make a "personal opinion" and 'suggestion', the correct action to take is to make a new thread. Before we get into pedantry, "issues" obviously refers to technical issues/problems rather than any personal issues.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 5:27 am
by Atlas
Not sure if this is a one off thing but in one lobby I joined in, a couple of players and I had issues with the hero selection screen. Mine always looked my pick as Random and I had another player mention that it wouldn't let them ready up. For both of them, leaving and re-entering the lobby seemed to fix it.
Still, we don't know what caused it.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 7:23 pm
by Forestradio
You can still pathblock stuff in retreat with Kill the Weak and Seismic Roar due to units in retreat stopping when the Chaos Lord/Hive Tyrant start using the ability.
The Doom of Malantai can be special attacked in retreat -->https://www.youtube.com/watch?v=7zjFwV53DwE Happens around 24:50
GUO "Foul Snare" still doesn't work all the time.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 8:19 pm
by Raffa
Radio the Forest wrote:You can still pathblock stuff in retreat with Kill the Weak and Seismic Roar due to units in retreat stopping when the Chaos Lord/Hive Tyrant start using the ability.
I'm not sure if this qualifies as a bug, I consider it good play actually, getting your hero into retreat path to do this.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 9:00 pm
by Red Beard
So was observing a game and I noticed that when DJ Raffa purchased the AC for his KCSM he was headless. He was using the Death Guard Elite colour scheme. Don't know if the AC of the KCSM is also headless for the other colour schemes.
Re: Bugs/Issues Thread #2
Posted: Sat 21 Jun, 2014 10:59 pm
by Raffa
Yes, it was after I rebought the KCSM AC after he died and he had no head.
Probably not worth fixing since Sterling has made some frikkin gorgeous new marked CSM.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 3:01 am
by Helios
Seems like the new Kasrkin sergeant has less range than his squadmates. Every time you tell the squad to attack something at max range the brave little leader will stand CONSIDERABLY closer to the enemy in order to be able to reach with his nifty gold plated laspistol... Is this intended?
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 9:21 am
by Lost Son of Nikhel
Visual bugs.
- Imperial Fists Force Commander don't have backpack.
- Chosen Plague Marines have the Loyalists Terminators Hip piece armour (?)
- World Eaters and Thousands Sons Chaos Terminators have the Loyalists Terminators Hip amour piece instead of the Chaos one (which was fixed like 5 months ago by myself :S )
- Iron Warriors Chaos Terminators are using the power armour powerfist variation instead the Terminator's one. It's small as fuck and don't fits very well (despite the correct Iron Warriors aesthetic)
- Death Guard Chaos Terminator model is broken as fuck. (loincloth and hip armour pieces without "bone" attached, the model is cut if you look it from behind, the shoulders clip into the armour, the neck is... well, nasty)
- Death Guard Heretics don't move their head.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 9:51 am
by BaptismByLoli
Arent Nugle stuff supposed to be nasty though?
Sent from my GT-S5830i using Tapatalk 2
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 10:56 am
by sterling
Lost Son of Nikhel wrote:Visual bugs.
- Imperial Fists Force Commander don't have backpack. - FIXED
- Chosen Plague Marines have the Loyalists Terminators Hip piece armour (?)
- World Eaters and Thousands Sons Chaos Terminators have the Loyalists Terminators Hip amour piece instead of the Chaos one (which was fixed like 5 months ago by myself :S ) - FIXED
- Iron Warriors Chaos Terminators are using the power armour powerfist variation instead the Terminator's one. It's small as fuck and don't fits very well (despite the correct Iron Warriors aesthetic) - FIXED - shouldn't have been used on the terminator
- Death Guard Chaos Terminator model is broken as fuck. (loincloth and hip armour pieces without "bone" attached, the model is cut if you look it from behind, the shoulders clip into the armour, the neck is... well, nasty) - FIXED
- Death Guard Heretics don't move their head. I recall it caused a lot of problems with the new helm and tubing so no it doesn't for now
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 4:53 pm
by Dark Riku
Radio the Forest wrote:The Doom of Malantai can be special attacked in retreat -->https://www.youtube.com/watch?v=7zjFwV53DwE Happens around 24:50
At first I thought it was due to the special attack animation starting before the DoM hit retreat.
But after looking into the files with some help from Windu we found out that the force sword on the GK dreadnought does not check if the target is in retreat or not. This might be the cause of the problem.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:09 pm
by fankater
Black Tempalrs and Blood Angels Techmarine has some weird spiky thing between legs. Also, could someone change Space Wolves TSM Sergeant head ? It just looks horrible...
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:18 pm
by BaptismByLoli
Raptors have some sort of weird jump after landing. Happens quite rarely though. Pay attention at the time and distance covered.


Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:21 pm
by Wise Windu
fankater wrote:Black Tempalrs and Blood Angels Techmarine has some weird spiky thing between legs.
This has already been fixed for the next release.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:27 pm
by Indrid
ASM do the same thing Discreet. Also seen some insane leaps from the Autarch and Warlock.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:50 pm
by Swift
Yes I noticed in one game they tended to jump, then teleport ridiculous lengths of the battlefield whilst remaining functional.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:53 pm
by BaptismByLoli
So this is something that has been there for quite a while I presume amongst the jump troops?
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 5:54 pm
by Swift
Only in 2.3 I believe.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 6:02 pm
by Wise Windu
No, pretty sure it's been an issue for the entire lifetime of DoW2.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 6:37 pm
by Dark Riku
Not a real bug I guess (visual) and posted this before but can anyone give SM's a neck already? :/
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 7:05 pm
by Wise Windu
Radio the Forest wrote:The Doom of Malantai can be special attacked in retreat
Fixed for the full release. As Riku said, it was an issue with the GK dread.
Re: Bugs/Issues Thread #2
Posted: Sun 22 Jun, 2014 11:00 pm
by Nuclear Arbitor
if you guys are talking about leap melee charges and how they can travel across the entire map if you change targets mid leap then yes, it's a known issue that has been around forever.
Re: Bugs/Issues Thread #2
Posted: Mon 23 Jun, 2014 7:10 am
by Aertes
Nuclear Arbitor wrote:if you guys are talking about leap melee charges and how they can travel across the entire map if you change targets mid leap then yes, it's a known issue that has been around forever.
I guess the problem is that the leaping model targets an enemy model instead of terrain, so if target is changed it keeps the leap on to the new objective.
Re: Bugs/Issues Thread #2
Posted: Mon 23 Jun, 2014 8:55 pm
by ShowMeMagik
I maybe wrong but I thouht the Terminator FC potrait bug was fixed? Just seen a game with an ultramrine termi FC and it did the switch portrait trick
Re: Bugs/Issues Thread #2
Posted: Mon 23 Jun, 2014 9:07 pm
by Indrid
The Terminator FC is a new unit, so goes to the end of the roster. Same deal with Sternguard/Vanguard.
Not really a bug, just not what people might expect to happen. Not sure if it can be changed without some serious UI shenanigans.
Re: Bugs/Issues Thread #2
Posted: Tue 24 Jun, 2014 6:24 pm
by Wise Windu
Alright, things on the list that are (tentatively) fixed:
- IG Catachan Elite scheme causes crashes for some users if they don't run on high/ultra settings
- Chaos Sorcerer does not lose the jump decorator from Vestments of the Warp when equipping another armor wargear
- "Plague of Undeath" is still shown as a Plague Champion global ability on the hero selection screen
- Iron Warrior Elite scheme bolters have no sound effect
- Chosen Plague Marine global could use a better tooltip
- The Drop Pod global ability needs an updated tooltip for the hero selection screen
- Kasrkin sergeant seems to move faster than the rest of the squad, causing issues with pathing and coherency. Might also be that he has less weapon range.
- Brother-Captain's Nemesis Warding Staff needs a new tooltip to reflect it's new DPS value (or remove reference to DPS)
- The GK Dread can knockback retreating units with special attacks from its force weapon
Re: Bugs/Issues Thread #2
Posted: Tue 24 Jun, 2014 7:43 pm
by sterling
A few minor visual bugs with some of the new models also fixed.