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Re: The Codex WIP
Posted: Tue 11 Nov, 2014 5:57 pm
by Ven
Wise Windu wrote:The vanquisher does autocannon_av damage I think, which actually doesn't seem to have a proper page. That's probably why it's showing up as plasma cannon, just defaulting to a value that exists in the database or something. I'll see what I can do about that.
Also, if we could avoid discussing balance/strategy in this thread, that would be good. This is a feedback thread and I have to go through it to find stuff.
It was a good talk though.
i was trying to avoid to, simply asking if it really did do plasma cannon damage as i was not sure if this was an error or not, and then torpid went on about its advantages and disadvantages :<
apparently it was an error so there we go
also, i found this on the Force commanders "Chainsword and StormShield" wargear

was the health buff not removed a while ago? if so then this needs to be corrected aswell.
Re: The Codex WIP
Posted: Tue 11 Nov, 2014 6:09 pm
by Wise Windu
No, the health buff wasn't removed. It had damage and cost changes, but not the health buff.
Re: The Codex WIP
Posted: Tue 11 Nov, 2014 9:59 pm
by Ven
Wise Windu wrote:No, the health buff wasn't removed. It had damage and cost changes, but not the health buff.
ah k my mistake then
Re: The Codex WIP
Posted: Thu 20 Nov, 2014 12:31 am
by Old World
A bit picky, but the DOM ability Paroxysm has the word psychic spelled incorrectly.
http://www.dawnofwar.info/index.php?pag ... alan%27tai:/
Re: The Codex WIP
Posted: Sun 23 Nov, 2014 5:52 pm
by Wise Windu
IG, Eldar, GK, and SM are now updated to 2.3.1, and all weapons on the
weapon page are now updated.
Keep in mind, the new snipers have a weapon family that isn't in the database, so that's messed up for now.
Re: The Codex WIP
Posted: Sun 23 Nov, 2014 9:43 pm
by Ar-Aamon
Thx Windu.
Re: The Codex WIP
Posted: Sun 23 Nov, 2014 9:54 pm
by Ven
Brace yourself for a bunch of stuff.
Chaos Heretics unit page
http://www.dawnofwar.info/index.php?pag ... s_heretics
Chaos Heretic Khrone shrine tooltip does not state that the shine increases the damage of nearby units. the building page for the shine itself however does.
http://www.dawnofwar.info/index.php?pag ... ine_khorneKhorne Shine Building page

Chosen Plague marines have no stats page

Errr... doesn't Slaughter INCREASE ranged damage, not reduce it?
because according to this the bolters do slightly less damage than the default.


Re: The Codex WIP
Posted: Sun 23 Nov, 2014 11:38 pm
by Wise Windu
Fixed the Khorne thing, and linked the Heretic page to all three shrines.
Ven wrote:Chosen Plague marines have no stats page
I know. I've said it about these and the Tankbustas a few times. Nothing I can do about it at the moment.
Slaughter
Looking into it.
Re: The Codex WIP
Posted: Sun 23 Nov, 2014 11:51 pm
by Ven
Wise Windu wrote:Fixed the Khorne thing, and linked the Heretic page to all three shrines.
Ven wrote:Chosen Plague marines have no stats page
I know. I've said it about these and the Tankbustas a few times. Nothing I can do about it at the moment.
Slaughter
Looking into it.
awesome. also you might consider putting something like that in to the first post like
"Known issues i cannot fix right now: Plague marines Have no stats page" etc etc. might help with people coming to you with this issue several times in a row
Re: The Codex WIP
Posted: Mon 24 Nov, 2014 3:10 am
by Wise Windu
Finished updating to 2.3.1 I think. If anything's missing, let me know.
Re: The Codex WIP
Posted: Mon 24 Nov, 2014 3:46 am
by Ven
Wise Windu wrote:Finished updating to 2.3.1 I think. If anything's missing, let me know.
Slaughter hasnt been updated still. unless you're still looking in to it.
Re: The Codex WIP
Posted: Mon 24 Nov, 2014 4:07 am
by BaptismByLoli
Ven wrote:Slaughter hasnt been updated still. unless you're still looking in to it.
Wise Windu wrote:Ven wrote:Slaughter
Looking into it.
Re: The Codex WIP
Posted: Tue 25 Nov, 2014 1:24 pm
by Phoenix
Catachans start with 700 hp instead of 900 hp.
Re: The Codex WIP
Posted: Fri 28 Nov, 2014 10:31 pm
by Mystear
on the codex, the damage for the Noise Marine bolters is listed as csm_bolter_nosie_marine. typo?
Re: The Codex WIP
Posted: Fri 28 Nov, 2014 10:58 pm
by Ace of Swords
Probably no, they most likely use the same weapon profile of csm, speaking of the 2 models with bolters for the nm.
Re: The Codex WIP
Posted: Sat 29 Nov, 2014 12:08 am
by Wise Windu
The weapon name is copied directly from the game file, no typo on the codex side. It's a pr0 Relic typo.
Re: The Codex WIP
Posted: Sat 29 Nov, 2014 11:53 am
by Mystear
Dire avengers still have a "warlock" listed as their purchaseable squadleader
Re: The Codex WIP
Posted: Sat 29 Nov, 2014 6:42 pm
by Crewfinity
purgation psycannons have the wrong DPS values, they still have the old values for reload freq/duration, burst dur, and cooldown.
Re: The Codex WIP
Posted: Sat 29 Nov, 2014 6:54 pm
by Wise Windu
Crewfinity wrote:purgation psycannons have the wrong DPS values, they still have the old values for reload freq/duration, burst dur, and cooldown.
Mystear wrote:Dire avengers still have a "warlock" listed as their purchaseable squadleader
Fixed and fixed.
Re: The Codex WIP
Posted: Sun 07 Dec, 2014 10:33 pm
by Ven
just thought of something that might be nice to implement.

that's the current Unit page.
perhaps change it so that its segmented up in to T1 units, T2 units and T3 units so its a bit easier to find a specific unit. often i find myself searching for a good 10-20 secs thought pages like this looking for a specific unit sometimes.
Perhaps have a button to toggle between a Alphabetical view as it is currently, and a Tiered view as suggested earlier.
Re: The Codex WIP
Posted: Mon 08 Dec, 2014 4:28 am
by Wise Windu
Was burned out from studying, so stopped to make a little start on this. On the main Codex page, I added a Squad List by Tier button on the bottom. Only SM and Orks have the tier mode for now. All of the others just lead to their normal pages. Might finish it after my finals are over.
Let me know what you think of the formatting and stuff. Kind of simple at the moment.
Re: The Codex WIP
Posted: Mon 08 Dec, 2014 12:52 pm
by Ven
Wise Windu wrote:Was burned out from studying, so stopped to make a little start on this. On the main Codex page, I added a Squad List by Tier button on the bottom. Only SM and Orks have the tier mode for now. All of the others just lead to their normal pages. Might finish it after my finals are over.
Let me know what you think of the formatting and stuff. Kind of simple at the moment.
awesome.
Re: The Codex WIP
Posted: Mon 08 Dec, 2014 8:48 pm
by Phoenix
Looks good.
Wise Windu wrote:Was burned out from studying, so stopped to make a little start on this.
Sad to hear, hope you already got better

Re: The Codex WIP
Posted: Tue 09 Dec, 2014 11:49 am
by Wise Windu
Yeah, a bit better. Finals all this week, but the hardest one for me is later today. After that it shouldn't be too bad. Thanks.
Oh, and I finished the thing. I wanted to put the squads in the order they have at the HQ as well, but I couldn't remember all of the orders, so I'll do that later when I have more time.
Re: The Codex WIP
Posted: Tue 16 Dec, 2014 2:00 am
by Dark Riku
Melee synapse has a wrong description.
Still says that it buffs by 60% while it should be 40% now.
Re: The Codex WIP
Posted: Sat 03 Jan, 2015 4:15 pm
by Ven
The Air dropped mines global for the commissar lord does not specify the duration of the snare.
Re: The Codex WIP
Posted: Sat 03 Jan, 2015 6:08 pm
by Wise Windu
Added
Re: The Codex WIP
Posted: Mon 05 Jan, 2015 2:34 pm
by Eclipse
I'm on my phone, so it could be bugged, but I'm showing 0.01 DPS for Plague Champion sword on the weapons tab.
http://dawnofwar.info/index.php?page=el ... e_championhttp://dawnofwar.info/elite/weapon.php? ... aguemarine
Re: The Codex WIP
Posted: Mon 05 Jan, 2015 2:37 pm
by Dalakh
That's normal, it does have 0.01 dps scrictly speaking since the ignore melee resist effect is added on top in a weird way (the 50 dps is mentioned on the wargear page

).
Re: The Codex WIP
Posted: Mon 05 Jan, 2015 2:42 pm
by Eclipse
Might I suggest listing the melee resist damage as a passive on the abilities page?