Bugs/Issues Thread

Generic non-balance topics.
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Ace of Swords
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Re: Bugs/Issues Thread

Postby Ace of Swords » Wed 16 Oct, 2013 7:05 pm

See replay, the WB with the bang bang hammer was attacking the ground (an object perhaps?) in typhon arena stacking up his buff, now I don't know if there is much to be done about this, but it's better to report it.
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Re: Bugs/Issues Thread

Postby Indrid » Wed 16 Oct, 2013 7:23 pm

What time does it happen?
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Re: Bugs/Issues Thread

Postby Ace of Swords » Wed 16 Oct, 2013 7:25 pm

Indrid wrote:What time does it happen?


pretty much the whole match, just keep observing the wb when it's bot with the bang bang hammer.
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Re: Bugs/Issues Thread

Postby Shas'el Doran'ro » Wed 16 Oct, 2013 10:07 pm

Found a bug with the New Master-Crafted Bolter upgrade for the Tech Marine.
The weapon does not have any sound cycle for when it's firing, it makes no sound when the Tech Marine fires with this weapon, would be nice with a fix.
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Re: Bugs/Issues Thread

Postby Indrid » Thu 17 Oct, 2013 12:18 am

Ace of Swords wrote:See replay, the WB with the bang bang hammer was attacking the ground (an object perhaps?) in typhon arena stacking up his buff, now I don't know if there is much to be done about this, but it's better to report it.


He seems to be attacking those brazier objects but I'm not sure how he's making the Warboss attack a non-targetable thing in melee. Anyone know?
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Re: Bugs/Issues Thread

Postby Kvek » Thu 17 Oct, 2013 6:47 pm

GK Dark Exo and hellfury are both bound to F3
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Re: Bugs/Issues Thread

Postby Sub_Zero » Thu 17 Oct, 2013 7:26 pm

See replay, the WB with the bang bang hammer was attacking the ground (an object perhaps?) in typhon arena stacking up his buff, now I don't know if there is much to be done about this, but it's better to report it.

I was doing that trick. How to do it? Just force melee on any cover. In my opinion it should not be fixed. If the warboss can smash things (infantry, vehicles, covers) his boyz should benefit from it.
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Re: Bugs/Issues Thread

Postby Torpid » Thu 17 Oct, 2013 7:29 pm

Yeah a bug that is completely imbalanced and unfair shouldn't be buffed on the basis of some very obscure and arbitrary logic...
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Re: Bugs/Issues Thread

Postby Sub_Zero » Thu 17 Oct, 2013 8:08 pm

Ok, what about another trick which I have discovered? Here it is - teleport to a vehicle/infantry with your mekboy, drop mines, bombard it with stikkbombaz. As a result you have supressed units or badly slowed vehicle. Broken?! By the way, mekboy says a special phrase when you do that combo.
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Re: Bugs/Issues Thread

Postby Torpid » Thu 17 Oct, 2013 8:11 pm

Not broken, it's a good synergy between two things 1) mek mines 2) stikkbombs

for it to be effective vs vehicles you still need to follow up with some other AV. Tell you what though, I like it, and will have to try that one myself, thanks for the idea :D
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Re: Bugs/Issues Thread

Postby Ace of Swords » Thu 17 Oct, 2013 8:16 pm

Sub_Zero wrote:Ok, what about another trick which I have discovered? Here it is - teleport to a vehicle/infantry with your mekboy, drop mines, bombard it with stikkbombaz. As a result you have supressed units or badly slowed vehicle. Broken?! By the way, mekboy says a special phrase when you do that combo.


That's entirely dodgeable, beside the fact that mines first need to set off and won't work with a detector mine and that the mek can die in the process very easily, what you did in that game was pure bug abusing, with shootas and sluggas going as fast as scouts under veil of time and with whaw, a 50% increased damage aswell?.

You are as bad as people who justifiy hacking in games.
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Re: Bugs/Issues Thread

Postby Torpid » Thu 17 Oct, 2013 8:24 pm

The idea is that the stikkbombs set off the mines instantly without them needing to spend time arming themselves, and given that the mekboy mines have a 20second snare on vehicles that synergises greatly with tankbusta's and their barrage allowing for some interesting power-free ork t2 builds.
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Re: Bugs/Issues Thread

Postby Sub_Zero » Thu 17 Oct, 2013 8:25 pm

Mines will detonate from bombs as soon as they deployed. You did not even understand the idea of it. I have come to this thinking about how to make mines work if your enemy has detectors.

No need to call me a hacker or something like that. I find it rather offensive.
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Re: Bugs/Issues Thread

Postby Ace of Swords » Thu 17 Oct, 2013 8:28 pm

if you don't use the stunbombs first then you can just walk out of the way with the vehicle, it's not exactly an hard thing to do, without counting on the fact that anyone that's paying attenction won't get hit easily by hit, and yes, again what you did before was a pure abuse, nothing skillful and nothing that can be stopped.
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Re: Bugs/Issues Thread

Postby Raffa » Thu 17 Oct, 2013 8:33 pm

Go Ace!

And I just realised the Mek mines stun for 10 seconds...

does this go under bugs or balance lol
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Re: Bugs/Issues Thread

Postby Indrid » Thu 17 Oct, 2013 9:22 pm

Please keep this thread to the reporting of bugs/issues, not the discussion of possible T2 Ork tactics and whether they would work. Report and move on. Caeltos/Lulgrim will decide if something can/should be changed.
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Re: Bugs/Issues Thread

Postby Lulgrim » Thu 17 Oct, 2013 10:33 pm

Caeltos will, I just have my subjective opinion on random things.
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Re: Bugs/Issues Thread

Postby Arbit » Thu 17 Oct, 2013 11:22 pm

Sub_Zero wrote:I was doing that trick. How to do it? Just force melee on any cover. In my opinion it should not be fixed. If the warboss can smash things (infantry, vehicles, covers) his boyz should benefit from it.

Does this mean the FC can pop battlecry and his inspire his troops by forcing melee with a rock????!
Ace of Swords wrote:what you did in that game was pure bug abusing, with shootas and sluggas going as fast as scouts under veil of time and with whaw, a 50% increased damage aswell?.

You are as bad as people who justifiy hacking in games.

Sounds like your problem is more with ridiculous stackable nature of the bang bang hammer buffs and the fact that it's too easy to get them in light of this newfound and exciting ability to attack inanimate objects.

Shit, what else applies a buff/debuff upon attack? Isn't there a CL wargear that debuffs damage upon hitting something? Will apo and lictor be able to leech life off a rock with sanguine sword/feeder tendrils?
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 17 Oct, 2013 11:43 pm

Regarding the whole force melee thing on cover

In retail THE LAST STAND you could do that with your Hive Tyrant to the rocks surrounding the little middle passage of ANVIL OF KHORNE.

Your tyrant would poke the rocks until they disappeared. It was a nice way to open up new lanes of fire, but I digress.

You also could do it to the ruins on THE BLOODY COLOSSEUM and even to the terminator statue that summons the Chaos Lord. (you could kill the ruins, but not the statue).

So it might not be a bug with the map itself, but perhaps with the pieces of cover or even the way certain melee weapons work. I never tried force meleeing the cover with anything other than the Hive Tyrant.

Just some perspective that this issue is not something new in elite (although it is broken)
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Re: Bugs/Issues Thread

Postby Broodwich » Fri 18 Oct, 2013 1:15 am

Ace of Swords wrote:See replay, the WB with the bang bang hammer was attacking the ground (an object perhaps?) in typhon arena stacking up his buff, now I don't know if there is much to be done about this, but it's better to report it.

Been around since forever
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Re: Bugs/Issues Thread

Postby Kvek » Fri 18 Oct, 2013 5:59 am

Channeling Runes don't stop if warlock is knocked down (needs confirmation)
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Fri 18 Oct, 2013 9:23 am

out of curiosity, why would it? is it supposed to stop? (serious question)
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Re: Bugs/Issues Thread

Postby Lulgrim » Fri 18 Oct, 2013 9:36 am

I'll change the buff only to occur when striking enemy units, problem solved
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Re: Bugs/Issues Thread

Postby Asmon » Fri 18 Oct, 2013 9:44 am

Nuclear Arbitor wrote:out of curiosity, why would it? is it supposed to stop? (serious question)


Yes.
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Re: Bugs/Issues Thread

Postby Orkfaeller » Fri 18 Oct, 2013 6:05 pm

Should Termas/Hormas with their Warrior leader be able to enter Buildings?

I mean Warriors / Venombrood cant, right?
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Re: Bugs/Issues Thread

Postby Arbit » Sat 19 Oct, 2013 1:29 am

Arbit wrote:Does this mean the FC can pop battlecry and his inspire his troops by forcing melee with a rock????!

Interestingly, the FC does not do special attacks when forcing melee with a rock and under the effects of battlecry. If he attacks a unit, he will do special attacks, but attacking a rock makes him go right back to normal attacks even if battlecry is still active.

I'm still curious if the apo/lictor can leech life from inanimate objects, but I'm guessing not.
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Re: Bugs/Issues Thread

Postby Sub_Zero » Sat 19 Oct, 2013 11:18 am

I am pretty sure that Apo is able to regen health by shooting a generator/nod
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Re: Bugs/Issues Thread

Postby Asmon » Sat 19 Oct, 2013 12:17 pm

Ofc he is since this is intended.
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Re: Bugs/Issues Thread

Postby Sub_Zero » Sat 19 Oct, 2013 12:22 pm

Are you referring to my message, Asmon?

Shooting a generator to gain some health? It seems really strange for me considering he can't replenish his health performing melee attacks.
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Re: Bugs/Issues Thread

Postby Asmon » Sat 19 Oct, 2013 12:42 pm

When he is equipped with Sanguine Chainsword his ranged attack also regenerates health. Without it, attacking a power node or a generator will not give him health back obviously.

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