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Re: Bugs/Issues Thread

Posted: Mon 21 Oct, 2013 5:47 pm
by Vapor
Weirdboy's Over Dere ability changes hotkeys (grid) depending on how many upgrades he has. It can be E, R, or T which is really confusing.

Re: Bugs/Issues Thread

Posted: Mon 21 Oct, 2013 11:47 pm
by Flash
GK Rhino will occasionally bug out. Units are stuck inside and it cannot be moved. I believed this occurs when the smoke grenade ability is used before all units have exited the vehicle. Will do more testing to confirm

Re: Bugs/Issues Thread

Posted: Tue 22 Oct, 2013 4:54 am
by ThongSong
Ace of Swords wrote:The Vanguard 'Sargent' can die and the squad will temporarily lose Merciless strike still the model gets reinforced.


sternguards will lose ATSKNF I believe if the sarge dies

Bugs/Issues Thread

Posted: Tue 22 Oct, 2013 4:58 am
by Lulgrim
Ace of Swords wrote:The Vanguard 'Sargent' can die

Not a bug

and the squad will temporarily lose Merciless strike still the model gets reinforced.

Also not a bug

ThongSong wrote:sternguards will lose ATSKNF I believe if the sarge dies

Neither is this

Re: Bugs/Issues Thread

Posted: Wed 23 Oct, 2013 2:24 am
by PePPeR
The Krak nades from the Interceptors does 250 (i think) melta damage?. But when using the Purge ability on the Deff dred, firing the Krak it does not take the 325 but just the same 250 like normal (im not sure of the numbers but you dont get the bonus damage from Purge). You get the 30% with Melee and Ranged but not the nades, why?. I checked the Purge description and it says the affected enemy will take 30%, nothing to say not from Kraks or any type of weapon :roll:

Re: Bugs/Issues Thread

Posted: Wed 23 Oct, 2013 1:41 pm
by Faultron
2.2 Beta 5 specific

i played vs Cpu, they standing at my genfarm all the time and doing nothing

Re: Bugs/Issues Thread

Posted: Wed 23 Oct, 2013 2:06 pm
by Torpid
Because they can't target the power node.

Re: Bugs/Issues Thread

Posted: Wed 23 Oct, 2013 5:40 pm
by fankater
Kasrkins krak grenades can`t stick to targets like interceprors do. Intended ?

Re: Bugs/Issues Thread

Posted: Wed 23 Oct, 2013 6:09 pm
by Nuclear Arbitor
^ it is.

Re: Bugs/Issues Thread

Posted: Thu 24 Oct, 2013 12:18 am
by PePPeR
Anyone on the previous question i asked??.

Why do kraks not do the 30% bonus damage on a walker or tank while librarians Purge is active on it but everything else does?.

Re: Bugs/Issues Thread

Posted: Thu 24 Oct, 2013 1:08 pm
by Asmon
Perhaps they have not been coded like any other grenade. Or perhaps it is the Purge ability that is buggy.

Re: Bugs/Issues Thread

Posted: Fri 25 Oct, 2013 12:27 am
by Forestradio
Just tested the GK terminator incinerator with beta 6.

It works normally now, doing a continuous stream of damage instead of a huge burst.

:D :D :D

Re: Bugs/Issues Thread

Posted: Fri 25 Oct, 2013 12:52 pm
by Orkfaeller
More of a question than anything else, but

are Singularities ( D Cannon ) supposed to ( heavily ) damage buildings ( generators etc ) or even Vehicles?

Re: Bugs/Issues Thread

Posted: Fri 25 Oct, 2013 1:24 pm
by Nurland

Re: Bugs/Issues Thread

Posted: Sat 26 Oct, 2013 12:33 am
by PePPeR
Asmon wrote:Perhaps they have not been coded like any other grenade. Or perhaps it is the Purge ability that is buggy.


Thanks for the reply, but do you know if its bugged or is this an unknown?.

Re: Bugs/Issues Thread

Posted: Sat 26 Oct, 2013 4:51 am
by Nuclear Arbitor
it does explosive damage so yes, it is. it'd be a balance issue, not a bug.

Re: Bugs/Issues Thread

Posted: Sun 27 Oct, 2013 1:34 am
by Dark Riku
Hive Node still protects itself with the ability.
You can see it on the Grand final game 3 of this months 2v2 tourney.

Re: Bugs/Issues Thread

Posted: Mon 28 Oct, 2013 4:08 am
by PePPeR
Christ these GK krak nades are not good news, I've noticed sometimes when you throw them they take a while, sometimes 3/5 secs long after you initially threw it, why's that?.

Re: Bugs/Issues Thread

Posted: Mon 28 Oct, 2013 10:14 am
by sk4zi
usually its because the model which is suppost to throw it is in an animation at the moment.

its the same with any other grenade throw

Re: Bugs/Issues Thread

Posted: Mon 28 Oct, 2013 5:20 pm
by Ace of Swords
kaserkin AV nade can be thrown on the ground but it will stick to the target, it happened today on an AVA, I threw it at the feet of it, then it moved and the timer/nade was following it around still it exploded for it's normal effect of damage + slow.

Got the replay if needed.

Re: Bugs/Issues Thread

Posted: Mon 28 Oct, 2013 10:14 pm
by PePPeR
Ace of Swords wrote:kaserkin AV nade can be thrown on the ground but it will stick to the target, it happened today on an AVA, I threw it at the feet of it, then it moved and the timer/nade was following it around still it exploded for it's normal effect of damage + slow.

Got the replay if needed.


YES YES this too, 100% seen this happen.

Re: Bugs/Issues Thread

Posted: Tue 29 Oct, 2013 6:08 am
by Indrid
Already on the list fellas.

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 1:47 am
by Arbit
I had a full health GM squad with sarge enter a webway and the squad came out with 7/7 members.

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 7:22 am
by Torpid
This happens with tunnels sometimes too, and it can happen twice with the leaders, where the additional 2 guardsmen that each leader provides don't appear. This means fully upgraded guardsmen only end up with 8 models.

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 10:49 am
by Dark Riku
This has been in the game since forever :p
And to my experience it always happens when you go into the webway/tunnel.
They always get eaten or claimed by the warp ^^

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 12:17 pm
by Lulgrim
Guess I'll just add it to the Webway description as "Perils of the Warp" then (old school Relic fix)

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 4:47 pm
by Lag
But Webway gates have nothing to do with the warp. Or do they?

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 5:11 pm
by Nuclear Arbitor
they're separate but sometimes things make holes. my understanding is that the webway is like an intestine and the warp is like the rest of the body around it, minus the absorb food part of course.

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 5:15 pm
by Lulgrim
Webway is somehow connected to both Warp and materium. It's a bit vague. Ravener tunnels probably aren't though.

Re: Bugs/Issues Thread

Posted: Wed 30 Oct, 2013 10:00 pm
by Arbit
Huh, I remember it being reported in the past but I thought it had been fixed. Turns out it was there all along? And it's unfixable?

That sucks. Oh well... I guess we know why IG didn't get a tunnel mechanism like they had in DoWI.