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Re: The Codex WIP
Posted: Fri 30 Oct, 2015 9:43 pm
by Crewfinity
how much does the more dakka global increase tankbusta and stikkbomma damage values by? it doesnt say

Re: The Codex WIP
Posted: Sat 31 Oct, 2015 5:27 pm
by Wise Windu
25%
Re: The Codex WIP
Posted: Tue 03 Nov, 2015 3:22 pm
by Adeptus Noobus
I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?
Re: The Codex WIP
Posted: Tue 03 Nov, 2015 4:10 pm
by Cyris
Adeptus Noobus wrote:I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?
This please! I need my data!
The new layout is feeling better already though, nice step forward.
Re: The Codex WIP
Posted: Tue 03 Nov, 2015 6:46 pm
by Myrdal
Adeptus Noobus wrote:I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?
Ofc, old links should work otherwise
http://www.dawnofwar.info/codex.php.
Re: The Codex WIP
Posted: Tue 03 Nov, 2015 6:49 pm
by Adeptus Noobus
hakon wrote:Adeptus Noobus wrote:I am guessing the Codex has been taken offline because of the overhaul you are giving the entire website (much appreciated btw). Is there any possibility that we could access a backup version of the old Codex for the duration of the update process?
Ofc, old links should work otherwise
http://www.dawnofwar.info/codex.php.
Awesome. Thank you very much.
Re: The Codex WIP
Posted: Tue 03 Nov, 2015 9:12 pm
by egewithin
New site looks awsome. GJ. But, can we see the pictures much clear please? I mean the bottom parts insted of top parts taht includes clouds and fogs.
Re: The Codex WIP
Posted: Thu 05 Nov, 2015 8:52 am
by SinisterLaugh
From the Codex
IG Artillery Spotters
Mortar Shell ability
"Call a mortar shell to the target location, dealing 60 grenade launcher damage and disrupting nearby units. Researching upgrades improves the damage from 75 grenade launcher to 100 with the Incendiary Shells upgrade, and 125 with the Heavy Mortar Cannon..."
So damage without upgrades is 60 or 75?
Re: The Codex WIP
Posted: Thu 05 Nov, 2015 4:14 pm
by Dark Riku
Look at all the upgrades...
ncendiary Shells | T2
75 15
Unlocks the Incendiary Shell ability that burns enemies in an area over time. Also increases Mortar Shell damage from 75 to 100.
Heavy Mortar Cannon | T3
75 15
Upgrades the squad's off-map support to a heavy mortar, further increasing Mortar Shell damage from 75 to 125.
Re: The Codex WIP
Posted: Thu 05 Nov, 2015 5:04 pm
by Wise Windu
It goes 75-100-125 from T1-2-3. I'll fix it when site maintenance is done.
Re: The Codex WIP
Posted: Sat 06 Feb, 2016 5:55 pm
by Ace of Swords
I was wondering, is there an off line (downloadable) version of the codex somewhere?
Re: The Codex WIP
Posted: Sat 06 Feb, 2016 7:10 pm
by Lulgrim
Nope, not very convenient to convert manually because of all the hassle and getting outdated in 15 minutes, and not sure how to auto-convert it either. Not much demand anyway with the Internets and all…
Re: The Codex WIP
Posted: Sat 06 Feb, 2016 8:10 pm
by Ace of Swords
Lulgrim wrote:Nope, not very convenient to convert manually because of all the hassle and getting outdated in 15 minutes, and not sure how to auto-convert it either. Not much demand anyway with the Internets and all…
Nps, I guess I'll try to do a work around with screenshots and then convert everything into a PDF.
Re: The Codex WIP
Posted: Sat 06 Feb, 2016 9:04 pm
by Lulgrim
Don’t screenshot it though, at least save the complete web pages.
Re: The Codex WIP
Posted: Tue 23 Feb, 2016 3:26 pm
by Wise Windu
Finally got around to updating the issues people brought up since the maintenance. Should be able to get it updated to 2.5 this weekend.
Re: The Codex WIP
Posted: Wed 24 Feb, 2016 12:09 am
by CSM Emperor
Codex Edition ??????
Re: The Codex WIP
Posted: Wed 24 Feb, 2016 1:23 am
by Wise Windu
What?
Re: The Codex WIP
Posted: Wed 24 Feb, 2016 3:46 pm
by Soberson
It would be nice see every faction unit in separate category aka TIER (1 to 3). It is helpful to know what's going to hit you at certain time.
Re: The Codex WIP
Posted: Wed 24 Feb, 2016 4:36 pm
by Wise Windu
At the bottom of the main codex page, there is a "By Tier" option that will show when the units are made.
Re: The Codex WIP
Posted: Thu 25 Feb, 2016 5:04 am
by Wise Windu
Chaos updated to 2.5, as well as the changes from the "Balance" section of the 2.5 changelog.
Re: The Codex WIP
Posted: Sat 27 Feb, 2016 1:13 am
by Wise Windu
Updated Eldar, SM, and IG
Re: The Codex WIP
Posted: Sat 27 Feb, 2016 7:17 am
by evilmario5
hows GK codex going

going to be giving my incite to the 2.5.0 balance forum page in regards to just the BC wargear once GK codex is updated
Re: The Codex WIP
Posted: Sat 27 Feb, 2016 8:35 am
by Wise Windu
GK (OM) and Ork updated
Re: The Codex WIP
Posted: Sat 27 Feb, 2016 5:58 pm
by Wise Windu
Nids updated. Should be all done.
Re: The Codex WIP
Posted: Mon 29 Feb, 2016 6:15 am
by Adeptus Noobus
Upon checking the updated Codex page for the Dark Reapers I noticed a few things:
A Dark Reaper Exarch is sent to lead the squad. Increases the squad's maximum by 10.
should probably be
A Dark Reaper Exarch is sent to lead the squad. Increases the squad's maximum sight range by 10.
And the model stats for the Dark Reaper Exarch does not reflect the newly made changes in 2.5 as he has the same sight range as the other models (40) when it should be 50.
A Dark Reaper model has 200 health and the whole squad has 4 models which should mean that they have 800 health overall instead of just 700 (unless their health per model has also been changed in 2.5).
The Exarchs power cost reduction is also not reflected in the Codex.
- Dark Reaper Exarch cost reduced from 85/25 down to 85/15
Re: The Codex WIP
Posted: Mon 29 Feb, 2016 11:21 am
by Wise Windu
Adeptus Noobus wrote:squad's maximum sight range by 10
Adeptus Noobus wrote: have 800 health overall
Fixed, thanks.
Adeptus Noobus wrote:And the model stats for the Dark Reaper Exarch does not reflect the newly made changes in 2.5 as he has the same sight range as the other models (40) when it should be 50.
The sight range of the Exarch is 40, and the upgrade adds 10, which is accounted for in the upgrade tab.
Adeptus Noobus wrote:The Exarchs power cost reduction is also not reflected in the Codex.
Seems to be for me. Maybe you were looking at the Aspect?
Re: The Codex WIP
Posted: Mon 29 Feb, 2016 12:13 pm
by Adeptus Noobus
Wise Windu wrote:Adeptus Noobus wrote:And the model stats for the Dark Reaper Exarch does not reflect the newly made changes in 2.5 as he has the same sight range as the other models (40) when it should be 50.
The sight range of the Exarch is 40, and the upgrade adds 10, which is accounted for in the upgrade tab.
Roger that. Thanks for clarifying.
Wise Windu wrote:Adeptus Noobus wrote:The Exarchs power cost reduction is also not reflected in the Codex.
Seems to be for me. Maybe you were looking at the Aspect?
It is correct in the Upgrades tab but if you look at the Cost tab, the Exarch still costs 85/25.
Re: The Codex WIP
Posted: Mon 29 Feb, 2016 12:54 pm
by Wise Windu
Ah, gotcha. I'll fix it when I get home.
Re: The Codex WIP
Posted: Mon 29 Feb, 2016 3:02 pm
by Lulgrim
Wise Windu wrote:The sight range of the Exarch is 40, and the upgrade adds 10, which is accounted for in the upgrade tab.
That's a weird mechanic, did you specifically want to keep the bonus if the exarch dies or...?
Re: The Codex WIP
Posted: Mon 29 Feb, 2016 3:06 pm
by Adeptus Noobus
The way I remember it from the WIP notes was that the bonus remains even if the Exarch were to die. But it does not get added again when he is repurchased. Please correct me if I am wrong
