Bugs/Issues Thread

Generic non-balance topics.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 28 Nov, 2013 2:34 am

Tested some GK stuff today. Found a couple of issues. One is definitely a bug, the other could be intended.

1. Definitely a bug. The Vindicare assassin will not retreat properly when there are a large number of models in his way. He will be in retreat for around 10 seconds, not moving, and then go back into combat mode. You have to manually move him away from the other models and then hit "x" to retreat him. I posted this on the previous page, but thought it could be map specific. I now tested it on more maps and found the same issue everywhere. If there aren't a ton of units in his way, he retreats normally.

2. Bro-cap special attack. The "pysker" style bro-cap special (the one with 360 degree wave of energy visual) doesn't always behave the same way. Sometimes it only hits the model in front of the BC, and sometimes it hits everything around him.
Basically, the result of the special doesn't always match up with the animation and visual effect, and it's annoying when your BC pulls a special (that should save him from dying in retreat) but instead only knocks down one hormagaunt instead of all of them and the others OMNOMNOM him in retreat.
Not sure if this is intended (add randomness/risk factor to BC usage) but it's still frustrating.
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Indrid
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Re: Bugs/Issues Thread

Postby Indrid » Thu 28 Nov, 2013 8:00 am

Do you have some vids/replays of #1? Could be very difficult to troubleshoot otherwise as I don't think he's been given any different retreat behaviour. I played him a lot yesterday and didn't notice any problems retreating.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 28 Nov, 2013 4:56 pm

Indrid wrote:Do you have some vids/replays of #1? Could be very difficult to troubleshoot otherwise as I don't think he's been given any different retreat behaviour. I played him a lot yesterday and didn't notice any problems retreating.


In my best Lord Commissar voice "You want it? Then it shall be yours."

Will test and get a replay attached to THIS post sometime later.


EDIT: Tested retreating the Vindicare through large armies and it worked just fine. I have definitely had him bug out on me before, so if it happens again I'll post the replay.
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Re: Bugs/Issues Thread

Postby Uncle Milty » Thu 05 Dec, 2013 3:03 pm

yo.
I recently encountered Sigil of the Rift warping phase shifted enemies.

I am not sure if this is intended but shouldn't the phase shift prevent any action on them by concept? Just wondering.
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Re: Bugs/Issues Thread

Postby Dark Riku » Thu 05 Dec, 2013 3:32 pm

The Warp is unpredictable! Doesn't seem imbalanced or a bug at first thoughts.
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Indrid
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Re: Bugs/Issues Thread

Postby Indrid » Thu 05 Dec, 2013 3:36 pm

Pretty sure you can Crippling Poison and stuff shifted Letters, so it doesn't seem off to me that they can be manipulated in other ways.
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xerrol nanoha
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Re: Bugs/Issues Thread

Postby xerrol nanoha » Thu 05 Dec, 2013 10:57 pm

The Dire Avenger exarch still uses the warlock animations and projectile, so it looks like he's waving his pistol around shooting blanks while psychic beams shoot out of his wrist.

In my hugely unpopular "why do ranger's have swords" thread, there was a general consensus that the Ranger sword/pistol animations were being wasted on a unit that never uses them. Those animations could be given to the Dire Avenger exarch to make him use his pistol properly?
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Re: Bugs/Issues Thread

Postby Orkfaeller » Thu 05 Dec, 2013 11:00 pm

xerrol-nanoha wrote:The Dire Avenger exarch still uses the warlock animations and projectile, so it looks like he's waving his pistol around shooting blanks while psychic beams shoot out of his wrist.



I allways asumed it has to do with the Ulthwe DLC skin.

It still uses the Warlock squad leader as I think Cealtos doesnt dare to touch DLC skin, not to piss poeple/relic off.

Just a theory.
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xerrol nanoha
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Re: Bugs/Issues Thread

Postby xerrol nanoha » Fri 06 Dec, 2013 1:52 am

Orkfaeller wrote:
xerrol-nanoha wrote:The Dire Avenger exarch still uses the warlock animations and projectile, so it looks like he's waving his pistol around shooting blanks while psychic beams shoot out of his wrist.



I allways asumed it has to do with the Ulthwe DLC skin.

It still uses the Warlock squad leader as I think Cealtos doesnt dare to touch DLC skin, not to piss poeple/relic off.

Just a theory.


Here's a really simple solution:
Restore the warlock as a unit (so that wraithguard aren't escorted by Dire Avenger Exarchs) and then make a completely new unit that is the Dire Avenger Exarch (using the ranger animations and the existing model).

Then this wouldn't produce conflicts with the Ulthwe DLC, as well as it wouldn't produce conflicts with Warlocks and Wraithguard.

Being the aesthetic nitpicker the community knows me to be (cough rangers swords cough) I would find this an acceptable solution, but since it's only an aesthetic issue it wouldn't be a very high priority.
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Re: Bugs/Issues Thread

Postby Faultron » Fri 06 Dec, 2013 2:35 am

the reason for the warlock animation
-they cant change this, Warlock animations limit what they can do with it


for the sword again, those visuals and animation on rangers are not wasted, it was more viable in original, but got a change.
they cant give any other animation for warlock, he has to use his own

and they cant replace warlock as a leader i think.

retail/ dlc or elite, the leader is a warlock everywhere, just different skin
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Re: Bugs/Issues Thread

Postby Ace of Swords » Fri 06 Dec, 2013 3:21 am

RA's acid splatter can damage phased out bloodletters.
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Re: Bugs/Issues Thread

Postby Vapor » Fri 06 Dec, 2013 3:30 am

Indrid wrote:Pretty sure you can Crippling Poison and stuff shifted Letters, so it doesn't seem off to me that they can be manipulated in other ways.


Yeah, using Mark Target allows you to damage shifted Letters. I think it also works on frenzied Nobz, invulnerable heroes, etc. Unless something was changed without me knowing.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Fri 06 Dec, 2013 4:26 am

fv100 wrote:
Indrid wrote:Pretty sure you can Crippling Poison and stuff shifted Letters, so it doesn't seem off to me that they can be manipulated in other ways.


Yeah, using Mark Target allows you to damage shifted Letters. I think it also works on frenzied Nobz, invulnerable heroes, etc. Unless something was changed without me knowing.


don't think it works on frenzied nobz, but it's been a while since I used Mark Target against nobz :?:
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Fri 06 Dec, 2013 6:43 am

an ability that gives damage resistance will display this behavior. most abilities do that. i think frenzy is true invuln and i know that providence is. anything that reduces damage resistance can cause this issue.
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Re: Bugs/Issues Thread

Postby ThongSong » Fri 06 Dec, 2013 7:14 am

the purgation squad's flamer ability only seems to cause 1 model to activate the ability, and the other 2 models will go on their merry way and pursue whatever their previous order was.

so eg if your purggies are running towards some banshees, you activate the ability on the banshees, 1 model will stop to burn the banshees while the other 2 will continue to run in whatever direction you previously set, most often into a melee unit.
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Re: Bugs/Issues Thread

Postby appiah4 » Fri 06 Dec, 2013 1:15 pm

I had this happen to me at one of the Elite games, I don't know the exact version, but I'd guess it still exists. A TM with a Plasmagun can do this:

Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle

Pretty damn broken and OP..
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 07 Dec, 2013 11:54 pm

There seems to be a "sound bug" going on where all ingame voices and stuff disappear and you just hear the theme/background music during the match.

After a few minutes of playing like that (no annoying hive mind voice in your ear), the game crashes/freezes and you have to restart. :cry: :cry:

anyone know what causes this?
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Sun 08 Dec, 2013 12:02 am

appiah4 wrote:I had this happen to me at one of the Elite games, I don't know the exact version, but I'd guess it still exists. A TM with a Plasmagun can do this:

Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle

Pretty damn broken and OP..
I believe Elite changed this somewhere at the start of the mod. Not 100%sure anymore though.
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Caeltos
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Re: Bugs/Issues Thread

Postby Caeltos » Sun 08 Dec, 2013 12:57 am

Nah, it's just buff persisting stuff.

You could do that kind of stuff with alot of misc. wargears in the game for identical effects.
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Re: Bugs/Issues Thread

Postby Ace of Swords » Sun 08 Dec, 2013 10:45 pm

This bug has been happening alot recently, like almost every game and it's extremely similar to the gm bug in webway gates/tunnels where they lose models permanently.

Basically, once an hormaguant squad is fully upgraded(not sure if it's related to the leader or endless swarm) there will be one point when they take too many losses where the squad will be stuck with 9 models (leader included) and will reinforce 1 by 1 instead of 2:1 endless swarm won't be purchasable again and there are no structures involved and it happens only on hormas, never on termas.
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Re: Bugs/Issues Thread

Postby Dark Riku » Mon 09 Dec, 2013 3:21 pm

That's odd. I've had them many times on 9/9 when they would reinforce for 1/1. But the upgrade has always been repurchasable for me.
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Re: Bugs/Issues Thread

Postby fankater » Thu 12 Dec, 2013 4:37 pm

Can we make Battlewagon acts like any other vehicles not like basketball ? :roll:
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Re: Bugs/Issues Thread

Postby xerrol nanoha » Thu 12 Dec, 2013 4:59 pm

fankater wrote:Can we make Battlewagon acts like any other vehicles not like basketball ? :roll:


You mean how when vehicles drive over craters and they bounce around?
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Re: Bugs/Issues Thread

Postby fankater » Thu 12 Dec, 2013 5:01 pm

xerrol-nanoha wrote:
fankater wrote:Can we make Battlewagon acts like any other vehicles not like basketball ? :roll:


You mean how when vehicles drive over craters and they bounce around?


Exactly
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Orkfaeller
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Re: Bugs/Issues Thread

Postby Orkfaeller » Thu 12 Dec, 2013 5:16 pm

But the random bouncyness makes most of its charm.

If it were the Baneblad, I'd say yes, fix it if possible.

But this thing is an Orky Super Tank, i would be worried if it wasnt bouncing.
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Sub_Zero
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Re: Bugs/Issues Thread

Postby Sub_Zero » Thu 12 Dec, 2013 6:49 pm

Yeah, I think the same
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Re: Bugs/Issues Thread

Postby Torpid » Thu 12 Dec, 2013 6:58 pm

Orkfaeller wrote:But the random bouncyness makes most of its charm.

If it were the Baneblad, I'd say yes, fix it if possible.

But this thing is an Orky Super Tank, i would be worried if it wasnt bouncing.


Lol too true.
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Re: Bugs/Issues Thread

Postby Raffa » Thu 12 Dec, 2013 11:35 pm

doombolt takes energy if u cancel.

warp does not work on chaos terminators
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Thu 12 Dec, 2013 11:47 pm

try hitting the battle wagon with ability knockback like a pdev.
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Re: Bugs/Issues Thread

Postby Torpid » Fri 13 Dec, 2013 1:08 am

Raffa wrote:doombolt takes energy if u cancel.


I believe that isn't a bug.
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