Bugs/Issues Thread
- Forestradio

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Re: Bugs/Issues Thread
Tested some GK stuff today. Found a couple of issues. One is definitely a bug, the other could be intended.
1. Definitely a bug. The Vindicare assassin will not retreat properly when there are a large number of models in his way. He will be in retreat for around 10 seconds, not moving, and then go back into combat mode. You have to manually move him away from the other models and then hit "x" to retreat him. I posted this on the previous page, but thought it could be map specific. I now tested it on more maps and found the same issue everywhere. If there aren't a ton of units in his way, he retreats normally.
2. Bro-cap special attack. The "pysker" style bro-cap special (the one with 360 degree wave of energy visual) doesn't always behave the same way. Sometimes it only hits the model in front of the BC, and sometimes it hits everything around him.
Basically, the result of the special doesn't always match up with the animation and visual effect, and it's annoying when your BC pulls a special (that should save him from dying in retreat) but instead only knocks down one hormagaunt instead of all of them and the others OMNOMNOM him in retreat.
Not sure if this is intended (add randomness/risk factor to BC usage) but it's still frustrating.
1. Definitely a bug. The Vindicare assassin will not retreat properly when there are a large number of models in his way. He will be in retreat for around 10 seconds, not moving, and then go back into combat mode. You have to manually move him away from the other models and then hit "x" to retreat him. I posted this on the previous page, but thought it could be map specific. I now tested it on more maps and found the same issue everywhere. If there aren't a ton of units in his way, he retreats normally.
2. Bro-cap special attack. The "pysker" style bro-cap special (the one with 360 degree wave of energy visual) doesn't always behave the same way. Sometimes it only hits the model in front of the BC, and sometimes it hits everything around him.
Basically, the result of the special doesn't always match up with the animation and visual effect, and it's annoying when your BC pulls a special (that should save him from dying in retreat) but instead only knocks down one hormagaunt instead of all of them and the others OMNOMNOM him in retreat.
Not sure if this is intended (add randomness/risk factor to BC usage) but it's still frustrating.
Re: Bugs/Issues Thread
Do you have some vids/replays of #1? Could be very difficult to troubleshoot otherwise as I don't think he's been given any different retreat behaviour. I played him a lot yesterday and didn't notice any problems retreating.
- Forestradio

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Re: Bugs/Issues Thread
Indrid wrote:Do you have some vids/replays of #1? Could be very difficult to troubleshoot otherwise as I don't think he's been given any different retreat behaviour. I played him a lot yesterday and didn't notice any problems retreating.
In my best Lord Commissar voice "You want it? Then it shall be yours."
Will test and get a replay attached to THIS post sometime later.
EDIT: Tested retreating the Vindicare through large armies and it worked just fine. I have definitely had him bug out on me before, so if it happens again I'll post the replay.
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Uncle Milty

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Re: Bugs/Issues Thread
yo.
I recently encountered Sigil of the Rift warping phase shifted enemies.
I am not sure if this is intended but shouldn't the phase shift prevent any action on them by concept? Just wondering.
I recently encountered Sigil of the Rift warping phase shifted enemies.
I am not sure if this is intended but shouldn't the phase shift prevent any action on them by concept? Just wondering.
Re: Bugs/Issues Thread
The Warp is unpredictable! Doesn't seem imbalanced or a bug at first thoughts.
Re: Bugs/Issues Thread
Pretty sure you can Crippling Poison and stuff shifted Letters, so it doesn't seem off to me that they can be manipulated in other ways.
- xerrol nanoha

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Re: Bugs/Issues Thread
The Dire Avenger exarch still uses the warlock animations and projectile, so it looks like he's waving his pistol around shooting blanks while psychic beams shoot out of his wrist.
In my hugely unpopular "why do ranger's have swords" thread, there was a general consensus that the Ranger sword/pistol animations were being wasted on a unit that never uses them. Those animations could be given to the Dire Avenger exarch to make him use his pistol properly?
In my hugely unpopular "why do ranger's have swords" thread, there was a general consensus that the Ranger sword/pistol animations were being wasted on a unit that never uses them. Those animations could be given to the Dire Avenger exarch to make him use his pistol properly?
- Orkfaeller

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Re: Bugs/Issues Thread
xerrol-nanoha wrote:The Dire Avenger exarch still uses the warlock animations and projectile, so it looks like he's waving his pistol around shooting blanks while psychic beams shoot out of his wrist.
I allways asumed it has to do with the Ulthwe DLC skin.
It still uses the Warlock squad leader as I think Cealtos doesnt dare to touch DLC skin, not to piss poeple/relic off.
Just a theory.
- xerrol nanoha

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Re: Bugs/Issues Thread
Orkfaeller wrote:xerrol-nanoha wrote:The Dire Avenger exarch still uses the warlock animations and projectile, so it looks like he's waving his pistol around shooting blanks while psychic beams shoot out of his wrist.
I allways asumed it has to do with the Ulthwe DLC skin.
It still uses the Warlock squad leader as I think Cealtos doesnt dare to touch DLC skin, not to piss poeple/relic off.
Just a theory.
Here's a really simple solution:
Restore the warlock as a unit (so that wraithguard aren't escorted by Dire Avenger Exarchs) and then make a completely new unit that is the Dire Avenger Exarch (using the ranger animations and the existing model).
Then this wouldn't produce conflicts with the Ulthwe DLC, as well as it wouldn't produce conflicts with Warlocks and Wraithguard.
Being the aesthetic nitpicker the community knows me to be (cough rangers swords cough) I would find this an acceptable solution, but since it's only an aesthetic issue it wouldn't be a very high priority.
Re: Bugs/Issues Thread
the reason for the warlock animation
-they cant change this, Warlock animations limit what they can do with it
for the sword again, those visuals and animation on rangers are not wasted, it was more viable in original, but got a change.
they cant give any other animation for warlock, he has to use his own
and they cant replace warlock as a leader i think.
retail/ dlc or elite, the leader is a warlock everywhere, just different skin
-they cant change this, Warlock animations limit what they can do with it
for the sword again, those visuals and animation on rangers are not wasted, it was more viable in original, but got a change.
they cant give any other animation for warlock, he has to use his own
and they cant replace warlock as a leader i think.
retail/ dlc or elite, the leader is a warlock everywhere, just different skin
Farseer/Doombringer/Falcon/Mindwar IGN: Ypulse
- Ace of Swords

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Re: Bugs/Issues Thread
Indrid wrote:Pretty sure you can Crippling Poison and stuff shifted Letters, so it doesn't seem off to me that they can be manipulated in other ways.
Yeah, using Mark Target allows you to damage shifted Letters. I think it also works on frenzied Nobz, invulnerable heroes, etc. Unless something was changed without me knowing.
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- Forestradio

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Re: Bugs/Issues Thread
fv100 wrote:Indrid wrote:Pretty sure you can Crippling Poison and stuff shifted Letters, so it doesn't seem off to me that they can be manipulated in other ways.
Yeah, using Mark Target allows you to damage shifted Letters. I think it also works on frenzied Nobz, invulnerable heroes, etc. Unless something was changed without me knowing.
don't think it works on frenzied nobz, but it's been a while since I used Mark Target against nobz
- Nuclear Arbitor

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Re: Bugs/Issues Thread
an ability that gives damage resistance will display this behavior. most abilities do that. i think frenzy is true invuln and i know that providence is. anything that reduces damage resistance can cause this issue.
Re: Bugs/Issues Thread
the purgation squad's flamer ability only seems to cause 1 model to activate the ability, and the other 2 models will go on their merry way and pursue whatever their previous order was.
so eg if your purggies are running towards some banshees, you activate the ability on the banshees, 1 model will stop to burn the banshees while the other 2 will continue to run in whatever direction you previously set, most often into a melee unit.
so eg if your purggies are running towards some banshees, you activate the ability on the banshees, 1 model will stop to burn the banshees while the other 2 will continue to run in whatever direction you previously set, most often into a melee unit.
Re: Bugs/Issues Thread
I had this happen to me at one of the Elite games, I don't know the exact version, but I'd guess it still exists. A TM with a Plasmagun can do this:
Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle
Pretty damn broken and OP..
Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle
Pretty damn broken and OP..
ALWAYS ANGRY!! ALL THE TIME!!
- Forestradio

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Re: Bugs/Issues Thread
There seems to be a "sound bug" going on where all ingame voices and stuff disappear and you just hear the theme/background music during the match.
After a few minutes of playing like that (no annoying hive mind voice in your ear), the game crashes/freezes and you have to restart.
anyone know what causes this?
After a few minutes of playing like that (no annoying hive mind voice in your ear), the game crashes/freezes and you have to restart.
anyone know what causes this?
Re: Bugs/Issues Thread
I believe Elite changed this somewhere at the start of the mod. Not 100%sure anymore though.appiah4 wrote:I had this happen to me at one of the Elite games, I don't know the exact version, but I'd guess it still exists. A TM with a Plasmagun can do this:
Buy the Meltagun
Just before countdown is complete, use Rapid Fire
Rapid-fire the Meltagun at a vehicle
Pretty damn broken and OP..
Re: Bugs/Issues Thread
Nah, it's just buff persisting stuff.
You could do that kind of stuff with alot of misc. wargears in the game for identical effects.
You could do that kind of stuff with alot of misc. wargears in the game for identical effects.
- Ace of Swords

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Re: Bugs/Issues Thread
This bug has been happening alot recently, like almost every game and it's extremely similar to the gm bug in webway gates/tunnels where they lose models permanently.
Basically, once an hormaguant squad is fully upgraded(not sure if it's related to the leader or endless swarm) there will be one point when they take too many losses where the squad will be stuck with 9 models (leader included) and will reinforce 1 by 1 instead of 2:1 endless swarm won't be purchasable again and there are no structures involved and it happens only on hormas, never on termas.
Basically, once an hormaguant squad is fully upgraded(not sure if it's related to the leader or endless swarm) there will be one point when they take too many losses where the squad will be stuck with 9 models (leader included) and will reinforce 1 by 1 instead of 2:1 endless swarm won't be purchasable again and there are no structures involved and it happens only on hormas, never on termas.

Re: Bugs/Issues Thread
That's odd. I've had them many times on 9/9 when they would reinforce for 1/1. But the upgrade has always been repurchasable for me.
Re: Bugs/Issues Thread
Can we make Battlewagon acts like any other vehicles not like basketball ? 
For the Emperor skurwysyny !
- xerrol nanoha

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Re: Bugs/Issues Thread
fankater wrote:Can we make Battlewagon acts like any other vehicles not like basketball ?
You mean how when vehicles drive over craters and they bounce around?
Re: Bugs/Issues Thread
xerrol-nanoha wrote:fankater wrote:Can we make Battlewagon acts like any other vehicles not like basketball ?
You mean how when vehicles drive over craters and they bounce around?
Exactly
For the Emperor skurwysyny !
- Orkfaeller

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Re: Bugs/Issues Thread
But the random bouncyness makes most of its charm.
If it were the Baneblad, I'd say yes, fix it if possible.
But this thing is an Orky Super Tank, i would be worried if it wasnt bouncing.
If it were the Baneblad, I'd say yes, fix it if possible.
But this thing is an Orky Super Tank, i would be worried if it wasnt bouncing.
Re: Bugs/Issues Thread
Yeah, I think the same
Re: Bugs/Issues Thread
Orkfaeller wrote:But the random bouncyness makes most of its charm.
If it were the Baneblad, I'd say yes, fix it if possible.
But this thing is an Orky Super Tank, i would be worried if it wasnt bouncing.
Lol too true.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
doombolt takes energy if u cancel.
warp does not work on chaos terminators
warp does not work on chaos terminators
- Nuclear Arbitor

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Re: Bugs/Issues Thread
try hitting the battle wagon with ability knockback like a pdev.
Re: Bugs/Issues Thread
Raffa wrote:doombolt takes energy if u cancel.
I believe that isn't a bug.
Lets make Ordo Malleus great again!
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