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Re: Bugs/Issues Thread

Posted: Fri 13 Dec, 2013 4:11 pm
by Raffa
fx for unending purge (BC upgrade) only *edit* happens if he is below 50% hp and in retreat.

I'm guessing from this that it only works if you're in retreat and below 50%.

Re: Bugs/Issues Thread

Posted: Fri 13 Dec, 2013 4:47 pm
by xerrol nanoha
Has the glowing pillar of light plasma gun stormtrooper retreat bug been fixed?

Re: Bugs/Issues Thread

Posted: Sat 14 Dec, 2013 10:49 am
by Lulgrim
Raffa wrote:fx for unending purge (BC upgrade) only *edit* happens if he is below 50% hp and in retreat.

I'm guessing from this that it only works if you're in retreat and below 50%.

No, the buff is working properly (and the generic buff fx is displayed too), until you retreat, when it starts stopping and restarting constantly, which causes a "pillar of light" fx glitch.

But it's fixed now for next build.

xerrol nanoha wrote:Has the glowing pillar of light plasma gun stormtrooper retreat bug been fixed?

This was caused by a similar mechanic, but I reworked the ability now so this is gone as well.

Re: Bugs/Issues Thread

Posted: Sat 14 Dec, 2013 11:18 am
by Ar-Aamon
If you cancel the Grenade upgrade for the GK Interceptors they will still have the Grenade decorator.

Re: Bugs/Issues Thread

Posted: Sat 14 Dec, 2013 9:10 pm
by fankater
1. Leviatan Eye map bugged. Can`t do anything after start.
2. Interceptors krak grenade bugged immediately after teleport. Unit don`t respond.
3. Wraith guard warlock has dire avenger exarch portrait.

PS
Can we revert the unending purge effect on GK (pilar of light) ? It looked nice but should be visible not only in retret.

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 3:36 pm
by Indrid
Vindicare Assassin "Cameleoline Stealth Suit" observed giving a sync error so you may want to avoid using the upgrade for the time being.

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 3:48 pm
by Torpid
The brightlance of the wraithlord doesn't damage vehicles with units inside them 90% of the time.

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 4:10 pm
by TomastheTankEngine
Vindicare Assassin "Cameleoline Stealth Suit" observed giving a sync error so you may want to avoid using the upgrade for the time being


Hi Indrid

Do you know under what conditions does this happen?
Also what is the error that is produced?

Thanks
TtTE

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 4:11 pm
by Forestradio
the Painboy can use Unstable Fuel Injection on himself.

Not sure if this is intended, but you shouldn't lose your subcommander just due to a simple misclick like that. :|

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 4:22 pm
by Torpid
Lol, yeah you can subjugate the painboy and then force him to blow himself up :D

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 4:26 pm
by Dark Riku
Radio the Forest wrote:the Painboy can use Unstable Fuel Injection on himself.
That was considered a feature before.
Some simple micro will allow you not to make that mistake...

That Torpid Gamer wrote:Lol, yeah you can subjugate the painboy and then force him to blow himself up :D
Subjugated units should be immune to dmg.
Never tried that out myself but if that's the case my guess is it's not intended.
Did you try it out and have a replay?

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 4:29 pm
by Torpid
Well I did that before subjugate caused units to be immune to damage, that said, unstable fuel injection doesn't do damage, it just kills a model like doomblast, I guess it would simpler to see if you can doomblast a subjugated heretic and if you could then you should still be able to blow up the painboy.

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 5:10 pm
by Sub_Zero
Some simple micro will allow you not to make that mistake...

Or if your doc is gonna go down anyway you can use that as your last retaliation

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 5:35 pm
by Orkfaeller
That sounds hillarious, please dont "fix" this.

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 5:52 pm
by Forestradio
well, I guess it is a very orky thing to do (blowing oneself up as a last act of defiance).
And orks do have friendly fire as a nature of their race (stikkbombas, weirdboy, etc)

Re: Bugs/Issues Thread

Posted: Sun 15 Dec, 2013 7:50 pm
by fankater
Indrid wrote:Vindicare Assassin "Cameleoline Stealth Suit" observed giving a sync error so you may want to avoid using the upgrade for the time being.

Works perfect to me. Played 3 games with VA. Everything was fine.

Also Psychic Lash is broken. Works in 1/10 cases.
IST don`t get plus indicator when mines are upgraded.

Re: Bugs/Issues Thread

Posted: Mon 16 Dec, 2013 3:30 am
by Nuclear Arbitor
That Torpid Gamer wrote:The brightlance of the wraithlord doesn't damage vehicles with units inside them 90% of the time.

it's either because it's a burst weapon or because it has target and damage occupants flagged.

Re: Bugs/Issues Thread

Posted: Mon 16 Dec, 2013 9:02 am
by TomastheTankEngine
fankater wrote:Works perfect to me. Played 3 games with VA. Everything was fine.


Was this in team games?

Re: Bugs/Issues Thread

Posted: Mon 16 Dec, 2013 3:43 pm
by fankater
TomastheTankEngine wrote:
fankater wrote:Works perfect to me. Played 3 games with VA. Everything was fine.


Was this in team games?

Yes. 2-2 games

Re: Bugs/Issues Thread

Posted: Mon 16 Dec, 2013 9:41 pm
by Ace of Swords
The portraits don't move around anymore when changing the order of the numbers, like hero 1 , tacts 3, scout 2 instead of beign hero 1, scout 2, tacts 3.


Or was it made an option?

Re: Bugs/Issues Thread

Posted: Mon 16 Dec, 2013 9:49 pm
by Orkfaeller
In the release thread Thomas posted an easy fix.

Re: Bugs/Issues Thread

Posted: Tue 17 Dec, 2013 2:10 am
by Torpid
EDIT

The bile spewer's active ability immobilises squads making them do on-the-spot moonwalking as opposed to just slowing them down.

Re: Bugs/Issues Thread

Posted: Tue 17 Dec, 2013 8:48 am
by Raffa
Vindi camo upgrade is bugged.

No not just bugged, it crashes the whole game when it becomes active for any length of time.

It's a big bug :|

Re: Bugs/Issues Thread

Posted: Tue 17 Dec, 2013 12:52 pm
by Indrid
We know, please read the initial post before submitting bugs. Thomas is looking into it.

Re: Bugs/Issues Thread

Posted: Wed 18 Dec, 2013 9:29 am
by Nuclear Arbitor
can we get this topic stickied please?

Re: Bugs/Issues Thread

Posted: Wed 18 Dec, 2013 3:16 pm
by Forestradio
Melee Carnifexes deal splash damage like other dedicated melee walkers, but don't have a visual effect for it.

Any way to give their melee attacks the same visual as deff dread/dreadnought attacks?

Re: Bugs/Issues Thread

Posted: Wed 18 Dec, 2013 9:36 pm
by Shas'el Doran'ro
Sync Errors.

I saw you've already put it up on the list Indrid, just wanted to say I experienced that sync error too, with the Vindicare Assassin.
Image

As you can see this is in a 1v1 match.

Re: Bugs/Issues Thread

Posted: Wed 18 Dec, 2013 10:15 pm
by Lulgrim
So is it deformations / broken pieces of cover that cause this?

Re: Bugs/Issues Thread

Posted: Thu 19 Dec, 2013 2:47 am
by Faultron
not sure if this is a bug but, painboy heal works on dead commander lulz.

and is there a known bug where dire avengers randomly stop repairing wraithlord?
in my one of the first game tonight happened this with me, but only once and only on this game.

I ordered 2 dire avegers to repair a Wlord, Wlord was moving out of repair range, and the dire avengers didnt followed him, and stopped reapair, they didnt changed their position or anything.this was at my HQ safe zone.
I was controlling 2 other units at the time when this happened, so i didnt missclicked or something like dat.

i can upload the replay as well if you want to see my crappy game where i failed hard in T1, and totally lost map control, and of course the ,bug' xD

Also another thing with WSE, but i think it is the same with FC also if i remember right.
if u die and teleport at the same time, u can buyback and u will be revived on the place where u wanted to teleport and not at HQ.

Re: Bugs/Issues Thread

Posted: Sat 21 Dec, 2013 12:33 am
by Forestradio
Tested MoN predator and Kasrkin some:

Mark of Nurgle Chaos Predator damage over time green Nurgle stuff on the ground deals friendly fire (not sure if intended).

Chaos Terminators with an Autocannon trigger their debuff when attacking the ground and killing the husks of dead vehicles.

Kasrkin Krak Grenades are glitched. Sometimes they stick to their target (as intended) but other times they stick onto nearby arches and into craters in the ground.