actually i really dont get what the problem was ...
i play FC main since dow2 vanilla beta and it never bugged in my (for sure) more than 2000 games with fc.
its allways the same that ppl complaining about bugs if things dont go like in SC2 or other math games.
it just had a real long wind up time and was therefore hard to use AND more important - it was possible to "doge" or prevent by moving the vehicle.
in the very beginning it was 80 mana to use AND did not track.
that was the way relic implementd it and it really was the best way.
true its a really powerfull ability, but i think noone would disagree that there are many many powerfull abilitys in the game..
imho there are even many much much more powerfull abilitys
so according to this wine i just can say: "omg omg the FC can kill a vehicle - oh nooo cry cry "
but i also would be ok if the ability is removed and given him another ridiculus think like other t2 wheapons have
i never would agree to remove it for no alternative.
or the pfist would just be worth 100/25
really i didnt expect or want a change to the FoS because now its a no brainer - even more powerfull then before but i would not even say that it is OP now.
its just a strong vehicle counter not even more.
to be honest - i think the Pfist is just a joke compared to the e.g. the knobs rokkit launcher
