Re: Fire Dragons
Posted: Tue 29 Sep, 2015 8:55 pm
Cyris wrote:You are one of my favorite new posters.
Tex and Crew both play as GK, and Tex is one of the better players around. Their opinions carry a solid amount of weight. So when the Eldar player muses that their own unit was a bit strong, it says a lot
As for adapting, the trick is, firedragons don't really have any weaknesses to exploit. They are resistant or immune to CC, their speed and FOTM means melee is mostly unable to stop them, and their low model count and ranged resistance makes focus firing a trick. All of this come for a very low price, and very high anti-all dps.
In my experience as GK, the adapting I have done against Eldar (including when playing against Tex) is to not make vehicles at all, because of how thoroughly efficiently they are countered. The only countermeasure you listed that really works is Energy Burst (Purg and stun nades are not going to work against the speed of Fire Dragons, the BC is nearly worthless against them and Smoke Bomb counters your Rhino for the Eldar) but it has a short range and won't stop the dragons from shooting.
Thanks
Indeed I have seen what they (and you) are capable of, I would never go past T1 so my remark was a bit bold. I just could imagine that forsaking KB control against an eldar unit is not an easy step for top players because of years of game habits (they look so frail ...), so I tried to ask if everything was tried. I have my answer about counter measures - though the GK units might want to be outside of the smoke effect ?


