Page 3 of 3

Re: What do you rly hate in this game ? II

Posted: Fri 25 Sep, 2015 5:49 pm
by saltychipmunk
the big issue is that it basically gives tele commanders a free leg up on the initiative.
it forces the opponent to be reactionary from the word go which is inherently a disadvantageous position to be in.

and you can argue that the opponent can simply keep the tele commander down there and double top with the rest of the army. or keep them hanging in the middle to counter your movement to join your top player.

plus the map is tiny and promotes setting up arty in your base which can conveniently hit the middle and bottom vic. gotta love those back of base manticores and d-cannons of yore. it also makes flanking more difficult because the base turrets are right there.


I dont really like maps where the bases are too close to the actual combat zones .

Re: What do you rly hate in this game ? II

Posted: Fri 25 Sep, 2015 10:16 pm
by Dark Riku
Codex wrote:Just learn when to double top, and how to exploit the spar that this creates. It's one of my favourite maps because I seem to be the only one who finds it dynamic.
You kidding me? This used to be my favourite 2v2 map back in the day.

The map requires you to play differently, adapt.
A good strat with the CL would be to harass the enemy power point right away, you can get there before they fully cap it.

Re: What do you rly hate in this game ? II

Posted: Sat 26 Sep, 2015 11:31 pm
by saltychipmunk
this is a hate thread , i never said i could not handle it , that is not the point . but everyone has a map they like less than others. and i hate that map for the reason stated.

i find it annoying especially since the building and garrisoning mechanic in this game is kind of under developed in a sense.

Re: What do you rly hate in this game ? II

Posted: Sun 27 Sep, 2015 1:20 am
by Swift
When ten Zoanthope auras stack so that they all become immune to damage Image

http://www.gamereplays.org/dawnofwar2/r ... &id=306782