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Re: Elite 1v1 skill rating system

Posted: Wed 26 Feb, 2014 3:18 am
by PhatE
Oh my gosh! Whhhhaaaaaaaa!!!?!?!?!?!?!?!??!?!

This is so freakin' awesome! However you have done this I am so fucking pleased. I don't know whether it's just me but I love reading stats like this.

http://www.youtube.com/watch?v=ZbmdSLUT4es

Re: Elite 1v1 skill rating system

Posted: Wed 26 Feb, 2014 5:13 am
by Lulgrim
Yes it only measures how much you generally click on shit and no I can't see any practical way to differentiate "effective" and "spam" actions. Just keep it a simple number for lul purposes.

Re: Elite 1v1 skill rating system

Posted: Wed 26 Feb, 2014 11:33 am
by Myrdal
FiSH wrote:1. is APM a misleading name?
since you are getting APM from the replay file, the term may be misleading. for example, i cycle through my units a lot (type 1, 1, 2, 2, 3, 3... ) and none of these actions would show up in the replay file. neither will gauging the distance of an ability - que up grenade but don't click on the ground - and so forth. great work nonetheless!

If your definition of action includes those things then yes, it's misleading. But if we exclude them and others that doesn't potentially alter the game state, such as moving the camera, ordering a unit/upgrade with insufficient resources, chatting etc, then it should be accurate. But yea, as lulgrim said it's pretty much a number for teh luls.
FiSH wrote:2. is there a way i can get my hands on this APM counter program? seems pretty sweet.

I think lulgrim is working on integrating it on the site, so I'm guessing there will be a page were you can submit your replay and get some nice stats.
Torpid wrote:There's a thing called EAPM in SC which essentially negates inefficient actions such as constantly moving through unit selections, or selecting the hq but not building anything, or clicking to move somewhere over and over dozens of times within a few seconds. Not sure how easy that is to track though and then comes the question of what constitutes efficient or not.

For repeated moves/attacks within a certain time frame/location.. I think this can be done.

Re: Elite 1v1 skill rating system

Posted: Wed 26 Feb, 2014 11:52 pm
by Lulgrim
OK another small feature thanks to hakon, look @ the bottom of the page. http://www.dawnofwar.info/index.php?pag ... &match=511

Re: Elite 1v1 skill rating system

Posted: Fri 28 Feb, 2014 1:19 pm
by Myrdal
No need to thank me, I already feel awesome with this new shiny tech priest sign :) Cheers

Re: Elite 1v1 skill rating system

Posted: Sun 16 Mar, 2014 9:54 am
by Lulgrim
Welp I finally ran the calculations with all the MRT8 results that seem to be forthcoming. Interesting how it turned out.

Re: Elite 1v1 skill rating system

Posted: Sun 16 Mar, 2014 7:17 pm
by Dark Riku
I dropped ~100 points vs Pega in those last 3 games :O
Edit: That loss vs Mathis costed me ~50 too!
Well shit :p

Re: Elite 1v1 skill rating system

Posted: Mon 17 Mar, 2014 3:26 pm
by Toilailee
Dark Riku wrote:I dropped ~100 points vs Pega in those last 3 games? :O
Well shit :p



YOOOUUUUU!!!! SHALL NOOOT!!!!! PAAASSS!!!!

Re: Elite 1v1 skill rating system

Posted: Mon 11 May, 2015 6:43 pm
by Adeptus Noobus
Is the skill rating system still being kept up to date? If not, would it be possible to automate the process of entering new games? The chat could be screened for a phrase that both players have to use at least once so it is obvious, that both players want a match to be ranked. You have already implemented quite a few scripts to extract information from the replay files, so I believe this should not be hard. The replay file could be deleted right after all the information has been extracted, so no precious storage space is wasted too.

EDIT:
Also nobody has to bothered to put in the new data all the time. AUTOMATION FTW!

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 12:06 am
by Atlas
We can still use the rating system for MRTs right?

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 11:13 am
by Dark Riku
Latests MRT's haven't been done :/

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 11:49 am
by Swift
Riku the last matches to be uploaded were the third Beginners tournament matches by me, and even they aren't done! I'm busy, Lulgrim's busy, the skill rating system is not automated and it's tedious and time consuming. If it were automnated it might be popular, but it's finished as of now, unless Lulgrim comes back to inject some life into it.

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 1:58 pm
by Dark Riku
I know... that's what I'm trying to say to Atlas. Granted I didn't use much words :)

We need matchmaking pretty much for anything like this to be useful.
I think It's better off being set to invisible because it doesn't represent much right now.

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 3:19 pm
by Swift
Yeah, well sadly many MRTs haven't been done, but I don't know about invisibhility since barely anyone looks there anymore. Sorry Atlas, but it's not going to happen unless you can do it.

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 11:42 pm
by Atlas
Swiftsabre wrote:...Sorry Atlas, but it's not going to happen unless you can do it.


Somebody with tech know-how get with me one of these days and show me the basics. Then I'll tell you if I can do it or not.

Re: Elite 1v1 skill rating system

Posted: Tue 12 May, 2015 11:47 pm
by Swift
I can teach you, but it'll take time.

Re: Elite 1v1 skill rating system

Posted: Wed 13 May, 2015 12:22 am
by Atlas
Swiftsabre wrote:I can teach you, but it'll take time.

Image

Re: Elite 1v1 skill rating system

Posted: Sat 16 May, 2015 8:31 pm
by Crewfinity
I'd also be willing to contribute my time toward updating the ranking database )
I assume that entails just watching the relevant replays and inputting information on the results? If it's something that requires time but not a lot of coding then I'm totally down to help out on that, I really liked the ranking system while it was active.

Re: Elite 1v1 skill rating system

Posted: Sat 16 May, 2015 9:05 pm
by Adeptus Noobus
What I was trying to say is that if we could tweak the scripts that are already in place to extract the information from the files, we could automate this process. Nobody would have to manage the changes. Unless the ratings are hardcoded, meaning they are not calculated in a automatic fashion.
Just like with the other script I contributed, I would take a look at this if that is all it takes.

Re: Elite 1v1 skill rating system

Posted: Fri 22 May, 2015 3:26 pm
by crazyman64335
all for automating the process if possible with the new matchmaking coming up

also reset the leaderboards pl0x

Re: Elite 1v1 skill rating system

Posted: Fri 22 May, 2015 5:30 pm
by Torpid
crazyman64335 wrote:also reset the leaderboards pl0x


Yes please.

Re: Elite 1v1 skill rating system

Posted: Sat 23 May, 2015 9:46 am
by Cheekie Monkie
Swiftsabre wrote:I can teach you, but it'll take time.

Swift's milkshakes brings all the boys to the yard.

He can teach you, but he'll have to charge.

Re: Elite 1v1 skill rating system

Posted: Mon 25 May, 2015 8:39 pm
by Atlas
I'm serious brah, show me how it works!
With MRT 14 (almost) played through, it's time for stats.

Individual stats.
Matchup stats.
Faction stats.
VP stats.
Leaderboard stats.

STATS for everyone! THE REVOLUTION WILL BE DOCUMENTED IN TRIPLICATE!