That Torpid Gamer wrote:It all depends on which direction Caeltos wishes to take with the Tau. It would be far more productive if we just wait for him to announce his initial ideas with regards to how the race will play out, and which units should go where and what they do etc, and then follow up with our advice to alter x and x.
Will tau be a cheap and cheerful version of eldar, without the control abilities, but high mobility and more ranged potency?
Will they be like a ranged version of Orks, shall they have to commit to an engagement once it starts if they want to win in the long run (doubt it, because GK are already like this).
How will they differ from IG?
Will they have flexible AV?
Which builds will be best supported by hero wargear?
etc.
LOL - do you wanna shuffle out with that?
really if you dont post anything constructive, i am going to just ignore your posts in the future.
actually this is a brain storming thread, it´s name is "Ideas"
seems that you dont have any idea.
to pin the way to go on caeltos is just proving that.
maybe he wants see the ideas and then go into one of them?
of course with own influence.
last but not least, he actually did that allready:
viewtopic.php?f=2&t=221&start=20#p6345Tau are maybe a hit and Run Race, but the Firewarriors are not.
its the Crisis guys who turn this race into this.
look at chaos.
actually its a beastly race with huge sustain and wheapons but really little number of models.
what is it in DOW2 T1 ?
mega squishy with Hero... (Tics) at least in the first few engagements.
imho tau should can hit and run as soon as you hit T2 ... before ... run

(ok kidding)
but actually you dont need to have everything available at the beginning.
just to figure out how i ment the set-up FW to play...
lets say you get 2 of them.
you kite with one and with the light supression you can shoot with the other squad.
so the chasing one becomes supressed after a short time and even the first squad can turn around and fire with even more heavy damage and supression.
also if they have supression (like incinerators) they can just fire at a charging squad to counter melee...
but anyway... the setuptime was maybe really a bit over the top. (also to kilgarn - was lucky to need really long to post this

- so i recognized your post)
so let´s say no Fire on the move ...
and i need to apologize for just knowing the "Kauyon (Way of the Patient Hunter)" most probably, this was the first way in the first codex of tau which i played
so maybe they need 3 heroes, providing the 3 Strategys mentioned
herelast but not least, i was not talking about crisis yet... they are fast, can jump almost like warpspiders or lets say melta Raptors with many options.
but one after the other.
@Kilgarn
i actually dont like adding the Kroot as such a standard unit because then you have a kroot, Firewarrior, Firewarrior -build which is orange orks...
in my humble opinion it should be a big effort to get melee for Tau.
but if kroot cost power for example, they are just bad... so melee for T2 (was my idea - its btw the same with IG)
but to be honest, i dont know the kroot role in the tau army right now. when i was playing Tau in TT they were much like hormagaunts or vanilla orks just cannon fodder with the ability to infiltrate. - really bad.. no reason tu use them ... for sure they were patched in the newer codizie
maybe shas´o can give a short view what kroots are and should be.
also the drone squad seems to be good, but not stylish

dont know what to do with them.
i really liked the way ghost suites worked in DOW1 being infiltrated all the time with almost no dmg but jump - they were the best cap units in the game (and the tau starting unit)
although infiltration works different in Dow 2 it would be very cool -
and uniqe - to have an infiltrating range jump unit.
they also providet - along with the vespides - the mobility for Tau
i think its possible to make this race playing out different to the others, but then you actuall can not say
pathfinders should be like scouts and Firewarriors should be like Tacs and kroot should be like vanilla sluggas etc. they need to be different.
like mentioned above ... the setup time is not nessecary - it just would make the felling to play them really different to the other races which was the purpose for my sugestion.